Search found 197 matches
- Tue Dec 08, 2009 2:55 pm
- Forum: The Atlas
- Topic: New York City [Quenched]
- Replies: 507
- Views: 423598
- Thu Apr 09, 2009 2:43 pm
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62865
Re: Selectable Dice Faces - Please!
UBER WIN
Hi-fives all around!
Hi-fives all around!
- Wed Apr 08, 2009 12:01 am
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62865
Re: Selectable Dice Faces - Please!
That's what I meant. Sorry, I'm speaking as someone that would actually design it so from my perspective it's customizable.
But you're right, it's really a skin.
But you're right, it's really a skin.
- Tue Apr 07, 2009 12:46 pm
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62865
Selectable Dice Faces - Please!
After seeing the april fools heart dice faces I think it would be a great idea to allow the map making community to design dice faces and allow each player to select their own.
The process for approval would be similar to map making except it should probably be easier and only require the graphic ...
The process for approval would be similar to map making except it should probably be easier and only require the graphic ...
- Sat Feb 21, 2009 1:05 pm
- Forum: Melting Pot: Map Ideas
- Topic: Japan - pg 1+6 - update 3/01
- Replies: 100
- Views: 10572
Re: Japan - pg 1+4 - tentative bonuses added
I also don't think the graphics are necessarily Feudal Japan - I think you get that feeling from the calligraphy-like font, but really the Japanese do still often write that way.
no, not for me. The calligraphy is pretty modern feeling. it's really the parchment paper in the back. parchment paper ...
no, not for me. The calligraphy is pretty modern feeling. it's really the parchment paper in the back. parchment paper ...
- Fri Feb 20, 2009 12:25 am
- Forum: Melting Pot: Map Ideas
- Topic: Japan - pg 1+6 - update 3/01
- Replies: 100
- Views: 10572
Re: Japan - pg 1+4 - tentative bonuses added
I think part of the problem is that part of the art style says Feudal Japan but the way the bonuses are separated feels awfully modern.
Have you ever played the game samurai warriors? That game is a lot of fun because it brings to life (in a completely fantastic way) the characters and the culture ...
Have you ever played the game samurai warriors? That game is a lot of fun because it brings to life (in a completely fantastic way) the characters and the culture ...
- Wed Feb 18, 2009 5:22 pm
- Forum: Melting Pot: Map Ideas
- Topic: Japan - pg 1+6 - update 3/01
- Replies: 100
- Views: 10572
Re: Japan - pg 1+3
I think the parchment paper background, especially down the middle, left side of hokkaido needs more of the detail that's present on the far right.
- Thu Jan 08, 2009 12:29 pm
- Forum: Foundry Discussions
- Topic: Map descriptions[moderated]
- Replies: 68
- Views: 49683
Re: Map descriptions for map info. project [moderated]
Thought I did this in a previous thread.
Map name: NYC
Map Description: Zip through the transit lines to control all five boroughs of the most storied city in the world.
Map name: NYC
Map Description: Zip through the transit lines to control all five boroughs of the most storied city in the world.
- Wed Aug 13, 2008 3:34 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zodiac Map
- Replies: 284
- Views: 132684
Re: Zodiac Map (IDEA) - (Rough Draft Uploaded)
Ohhh... that's a little disappointing for me. I thought this would be about the awesome Zodiac Warriors anime from ages past.
I think you need to spice it up past a simple astronomy map if it's going to capture imaginations.
I think you need to spice it up past a simple astronomy map if it's going to capture imaginations.
- Fri Aug 08, 2008 1:33 pm
- Forum: Conquer Club Discussion
- Topic: What are cheap tactics for 1 v 1 freestyle?
- Replies: 2
- Views: 342
Re: What are cheap tactics for 1 v 1 freestyle?
In war, and risk, all is fair. Particularly in 1 v 1.
- Tue Jul 22, 2008 2:13 pm
- Forum: Competitions
- Topic: Official Brazil REVAMP competition [Done! - RJbeals wins]
- Replies: 464
- Views: 177667
Re: Official Brazil REVAMP competition [Round 1]
I didn't get to submit but I think C is on the right visual track. Brazil is a happy place where piecemeal art is part of the local flair.
I think the others don't really capture the spirit of the place as it does. It needs to tone some of the filter work down a bit but it's definitely getting ...
I think the others don't really capture the spirit of the place as it does. It needs to tone some of the filter work down a bit but it's definitely getting ...
- Tue Jul 22, 2008 2:07 pm
- Forum: Conquer Club Discussion
- Topic: Are there too many maps and options on conquer club?
- Replies: 26
- Views: 3107
Re: Are there too many maps and options on conquer club?
It's there for people looking for something a little different.
- Fri Jul 18, 2008 10:41 am
- Forum: Competitions
- Topic: Official Brazil REVAMP competition [Done! - RJbeals wins]
- Replies: 464
- Views: 177667
Re: Official Brazil REVAMP competition [Open]
Just because they want a new one doesn't mean they prefer it
Maybe, but I don't like the idea of my throwing energy (hours of works for a new propositon)against the wall of conservatism for their eyes only!
True.. But I personally think Marv's map is sort of like the "classic". You know the ...
Maybe, but I don't like the idea of my throwing energy (hours of works for a new propositon)against the wall of conservatism for their eyes only!
True.. But I personally think Marv's map is sort of like the "classic". You know the ...
- Mon Jul 14, 2008 4:44 pm
- Forum: Archived Suggestions
- Topic: "Convert speed game to casual game" button...
- Replies: 27
- Views: 6590
- Mon Jul 14, 2008 4:40 pm
- Forum: Competitions
- Topic: Official Brazil REVAMP competition [Done! - RJbeals wins]
- Replies: 464
- Views: 177667
Re: Official Brazil REVAMP competition [Open]
RjBeals wrote:Hmm... should i enter? or should I work on graphic tutorials?
As a professed FAN of this map you have an obligation to enter and do it justice.
btw, 6 days left!
- Mon Jul 14, 2008 3:40 pm
- Forum: The Atlas
- Topic: Madagascar [Quenched]
- Replies: 635
- Views: 333846
Re: Madagascar- Page 1&29 New Legend Poll [I, Gp, Gr]
no no, i'm not saying more precise... but look near analanjirofo, where the piece of sava hangs down. The effect should probably follow the contour of the island better.
The same with the northern tip of Diana.
The same with the northern tip of Diana.
- Sun Jul 13, 2008 8:57 pm
- Forum: The Atlas
- Topic: Madagascar [Quenched]
- Replies: 635
- Views: 333846
Re: Madagascar- Page 1&29 New Legend Poll [I, Gp, Gr]
i had to sit and think about the addition around the island. If you use it then I think you need to follow the contours of the coast.
- Sat Jul 12, 2008 1:18 am
- Forum: The Atlas
- Topic: Madagascar [Quenched]
- Replies: 635
- Views: 333846
Re: Madagascar- Page 1&29 New Legend Poll [I, Gp, Gr]
no... i think what i'm saying is that right now is that it doesn't look intentional. if you don't mind it floating i think you need to experiment how it blends with the surrounding body of water.
it might be the bevel that you're using to texture the land doesn't fit too well with the style of the ...
it might be the bevel that you're using to texture the land doesn't fit too well with the style of the ...
- Fri Jul 11, 2008 10:21 pm
- Forum: The Atlas
- Topic: San Marino [Quenched]
- Replies: 366
- Views: 360990
Re: San Marino [I,Gp,Gr, FF] - map on page 17
Ah i see the other mountains. No they were right they are not right either. I think those look are too defined. I think if you add definition only to the tops of the mountain they will look more like mountains instead of abstract triangles.
- Fri Jul 11, 2008 4:00 pm
- Forum: The Atlas
- Topic: San Marino [Quenched]
- Replies: 366
- Views: 360990
Re: San Marino [I,Gp,Gr, FF] - map on page 17
stray white pixels on the edge from San Mustiola to Gaviano.
Mountains fade into the background too much. Maybe a dark outline to define them?
Also, some of the border lines are blending with the terit colors a bit. Do you see that?
EX. from Ca'Rigo to Crociale
Mountains fade into the background too much. Maybe a dark outline to define them?
Also, some of the border lines are blending with the terit colors a bit. Do you see that?
EX. from Ca'Rigo to Crociale
- Fri Jul 11, 2008 3:08 pm
- Forum: Conquer Club Discussion
- Topic: CC LAYER BATTLE ROYAL._-=Tom Jonesz VOTE! read page 44=-_GO!
- Replies: 667
- Views: 51089
Re: CC LAYER BATTLE ROYAL._-=Spike Jonz VOTE! read page 42=-_go!
Kap definately did a good job but I can't vote for 2.
- Thu Jul 10, 2008 11:26 pm
- Forum: Conquer Club Discussion
- Topic: CC LAYER BATTLE ROYAL._-=Tom Jonesz VOTE! read page 44=-_GO!
- Replies: 667
- Views: 51089
Re: CC LAYER BATTLE ROYAL._-=Spike Jonz VOTE! read page 42=-_go!
i voted DIM since his first image is the best of the bunch.
- Thu Jul 10, 2008 11:20 pm
- Forum: The Atlas
- Topic: Madagascar [Quenched]
- Replies: 635
- Views: 333846
Re: Madagascar- Page 1&29 New Legend Poll [I, Gp, Gr]
not a glow. it needs to blend better. i'm not sure what you would do exactly since you've got the bevel on this. i thought you had a drop shadow going on but i think maybe it's the texture of the sea.
also, why does the legend on the large and small differ so much?
the text "impassables"... can ...
also, why does the legend on the large and small differ so much?
the text "impassables"... can ...
- Thu Jul 10, 2008 4:30 pm
- Forum: Conquer Club Discussion
- Topic: CC LAYER BATTLE ROYAL._-=Tom Jonesz VOTE! read page 44=-_GO!
- Replies: 667
- Views: 51089
Re: CC LAYER BATTLE ROYAL._-=Spike Jonz VOTE! read page 42=-_go!
haha i'm down to play =D
- Thu Jul 10, 2008 10:59 am
- Forum: Conquer Club Discussion
- Topic: CC LAYER BATTLE ROYAL._-=Tom Jonesz VOTE! read page 44=-_GO!
- Replies: 667
- Views: 51089
Re: ze CC LAYER BATTLE ROYAL._-=Star Jones VOTE! read page 39=-_
i got trounced.