...
Just to name one example, this thing that calvary can attack 2 spaces ahead is not mentioned. The "left flank" bonus says A + 5 divisions, but which divisions. I have twice thought I had it, but the only bonus I have ever gotten is the village bonus and the auto-deploy Napoleon bonus ...
Search found 119 matches
- Thu Oct 15, 2009 8:38 am
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
- Wed Oct 14, 2009 6:03 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ [beta]
Gall wrote:I have noticed an anomaly in Austerlitz, during play I was offered the possibility of assaulting Dokturov directly from Kienmayer.There is no direct connection between the two.
Kienmayer is Cavalry, attack range 2, and can therefore assault Dokturov via Telnitz.
- Mon Aug 10, 2009 4:36 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ [D,Gp,Gr] v06 18jul
cairnswk wrote:Congrats pamoa
Likewise
- Sun Jul 19, 2009 4:56 am
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ [D,Gp] v06 18jul
Firstly, I like the background used. It's in keeping with the spirit of the map.
Secondly, congrats on getting the graphics stamp.
Thirdly,
... last French left flank has been abbreviated in the small map as "FRENCH LEFT FLK"
Why not just remove the word "flank"? To speak of "French left ...
Secondly, congrats on getting the graphics stamp.
Thirdly,
... last French left flank has been abbreviated in the small map as "FRENCH LEFT FLK"
Why not just remove the word "flank"? To speak of "French left ...
- Wed Jun 17, 2009 3:08 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648
me neither am I familiar with this features of xml
I did what I was told
is it because there is only 3 set of starting positions coded ? Yes, I believe that's the case. This prevents any player starting with a set in 2 and 3 player games (where otherwise the odds were roughly 1 in 3 for a set to be ...
I did what I was told
is it because there is only 3 set of starting positions coded ? Yes, I believe that's the case. This prevents any player starting with a set in 2 and 3 player games (where otherwise the odds were roughly 1 in 3 for a set to be ...
- Tue Jun 16, 2009 4:57 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648
Like I said, for 4 or more players, it can be that a player is dropped a set. With 4 players it will happen in about 19% of games.
- Mon Jun 15, 2009 6:26 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648
Gilligan wrote:Maybe I'm wrong, but I thought you couldn't drop all of the same color cannons on the first turn?
I think that's only true for 2 or 3 player games. It can still happen with 4 or more players.
- Tue Apr 14, 2009 9:16 am
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ [D] v04 1apr2009
What's the story with the light and dark red? you definitely need some colour in the legend to make the map look less confusing.
I still think north/south flanks are less confusing than allied/french-right/left flanks. I'm also not entirely convinced that the division-braces are the best visual ...
I still think north/south flanks are less confusing than allied/french-right/left flanks. I'm also not entirely convinced that the division-braces are the best visual ...
- Sun Apr 12, 2009 12:26 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v04 1apr2009
I don't know that much about the battle but from what I have read the Pratzen Heights seemed to be an essential part to the final victory, so I think you should add holding Pratzen to the victory condition.
~ Mr. walrus
I agree as the Pratzen Plateau was certainly crucial to victory. Also adding ...
~ Mr. walrus
I agree as the Pratzen Plateau was certainly crucial to victory. Also adding ...
- Mon Mar 23, 2009 12:07 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v03 22mar2009
Attack Lines
Do the attack lines run through un-named villages and Austerlitz, and/or cross other roads? For example can Dokhturov attack Alexander? or can Voropaitzki attack Telnitz?
Battlefield Divisions
I still think north/south flanks are less confusing than allied/french-right/left flanks ...
Do the attack lines run through un-named villages and Austerlitz, and/or cross other roads? For example can Dokhturov attack Alexander? or can Voropaitzki attack Telnitz?
Battlefield Divisions
I still think north/south flanks are less confusing than allied/french-right/left flanks ...
- Mon Mar 16, 2009 7:55 am
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v02 11mar2009
After good reflection 32 is an optimal number
...
Beside the 3 villages you wanted to add where not major points of the battle.
Adding Liechtenstein, why not as he would start neutral but I'm missing a bit space at the centre and wasn't he all the battle with Alexander commanding staff ...
- Sat Mar 14, 2009 8:16 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v02 11mar2009
hmm,im look on Order of battle in Wikipedia,and i belive that you can create close to 50 territory.
Keeping to Division level I don't see how we get much beyond 30 inf.+cav. territs. The leitmotif for this map appears to be "simplicity" and the current 29+2+3 territs supports that, though I think ...
Keeping to Division level I don't see how we get much beyond 30 inf.+cav. territs. The leitmotif for this map appears to be "simplicity" and the current 29+2+3 territs supports that, though I think ...
- Fri Mar 13, 2009 6:48 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v02 11mar2009
Victory conditions
- French victory - hold Napoleon + French centre + Allied centre (16 territs)
- Allied victory - hold Alexandre + Liechtenstein + Allied centre and south + French south + Pratzen (16 territs)
- Fri Mar 13, 2009 12:11 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v02 11mar2009
I still feel a few more territs would not go amiss - another 4 would give 7-players 5 territs, and 6-players 6 territs.
I'd suggest another 3 villages (Augzed, Hostieradek, and Holubitz) plus the Austrian Commander, FML Prince Liechtenstein (no separate bonus but perhaps +1 for all 3 Commanders)
I ...
I'd suggest another 3 villages (Augzed, Hostieradek, and Holubitz) plus the Austrian Commander, FML Prince Liechtenstein (no separate bonus but perhaps +1 for all 3 Commanders)
I ...
- Wed Mar 11, 2009 9:47 pm
- Forum: The Atlas
- Topic: Austerlitz Map [Quenched]
- Replies: 174
- Views: 171235
Re: AUSTERLITZ v02 11mar2009
Might I re-suggest adding artillery? say 8 artillery territs (5 Allies, 3 French)? As well as increasing the territs they would also provide the possibility of mid-to-long-range bombardment, restricted by position (left, centre, right) maybe?
If 8 is thought too many then maybe 5? (split 3,2)
If 8 is thought too many then maybe 5? (split 3,2)
- Tue Mar 10, 2009 7:45 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Beta]
oaktown wrote:No comments since the code change? Does this mean folks are happy with the starts?
it's not the starts i'm having trouble with - it's the finishes! still haven't managed a win!
- Sun Feb 08, 2009 11:54 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
code ALL of the cannons into three starting positions. In a three player game each player will start with one cannon of each color; in a two player game each player with start with one cannon of each color and the remaining third will be split among the two players and the neutral; in games with ...
- Sat Feb 07, 2009 5:00 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
... If Greyhawke's numbers are correct and a player starts with a bonus in nearly 40% of all games, that does seem a bit high. ....
Unlike my calculated figures, I'm pretty certain the results from my simulated drops program are OK. As a check I've looked at a small sample of finished games for 3 ...
Unlike my calculated figures, I'm pretty certain the results from my simulated drops program are OK. As a check I've looked at a small sample of finished games for 3 ...
- Fri Feb 06, 2009 10:36 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
I have produced the following table by simulating 10,000 drops for each number of players:
Number of players Percentage of games where at least 1 player holds at least 1 set
2 28
3 39
4 19
5 12
6 9
7 6
8 3
If there is a consensus to change the flat +2 bonus, I would support pamoa's scale ...
Number of players Percentage of games where at least 1 player holds at least 1 set
2 28
3 39
4 19
5 12
6 9
7 6
8 3
If there is a consensus to change the flat +2 bonus, I would support pamoa's scale ...
- Thu Feb 05, 2009 8:22 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
I have calculated the following table:
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
I have re-examined my calcs and found several flaws - shouldn't do these things in the small hours!
Please ignore this table.
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
I have re-examined my calcs and found several flaws - shouldn't do these things in the small hours!
Please ignore this table.
- Wed Feb 04, 2009 10:41 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
I have calculated the following table:
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
- Sun Dec 28, 2008 8:09 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [Quenched]
...
So grayhawke maybe can you explain to us why Well...
I had an idea but not the talent, skill or patience to implement it. If it wasn't for unit_2 who kept the idea alive when I was prepared to let it die, and for pamoa who selflessly appplied his own time, skill and talent to finally ...
So grayhawke maybe can you explain to us why Well...
I had an idea but not the talent, skill or patience to implement it. If it wasn't for unit_2 who kept the idea alive when I was prepared to let it die, and for pamoa who selflessly appplied his own time, skill and talent to finally ...
- Wed Dec 24, 2008 7:17 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X
AndyDufresne wrote:Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,
--Andy
That would be pamoa and unit_2
- Tue Nov 11, 2008 8:03 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 v37 11 nov [Final Forge]
wow, i know this is late in the game ... but do you think it''s a good idea having the artillery pics very similar colours to the army no.s ... surelly this could turn into a muddle? sorry, no solution suggestion at this stage, other then a different colour set, or make them all diff. guns. and ...
- Tue Nov 04, 2008 11:36 am
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 272508
Re: Holy Roman Empire 1648 [D,Gp,Gr] v36 4nov2008
maybe the Bishops' cannons could be a different color (white maybe?), cause it doesnt really fit their groove in purple
I must disagree as 4 colours are permitted for a Bishop's vestment: white, red, green and purple/violet. White is used for Austrians (from the austrian flag), red for the ...
I must disagree as 4 colours are permitted for a Bishop's vestment: white, red, green and purple/violet. White is used for Austrians (from the austrian flag), red for the ...