Search found 155 matches

by Woltato
Thu Jul 19, 2018 11:27 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306624

Re: HOLYWARS 1250

I like the look of this map although I think the Islamic Caliphates bonus would be too difficult to acquire as its so large and spread out.
by Woltato
Tue Sep 27, 2016 11:44 am
Forum: Conquer Club Discussion
Topic: dice sucks
Replies: 177
Views: 57714

Re: dice sucks

Dice are random. The reason so many players think they're rigged is down to how your brain works. Ie you tend to notice when you've had a bad beat and it sticks in the memory, however all the times you have average or good luck with the dice you don't notice and quickly forget about it.
by Woltato
Wed Sep 14, 2016 10:04 pm
Forum: Clan Archives
Topic: OSA
Replies: 94
Views: 139180

Re: a bit drunk OSA [recruiting always]

Hi there. Are you guys recruiting? I was OSA a few years ago but have had a forced abcence for a while.
by Woltato
Fri Aug 01, 2014 4:47 am
Forum: Tools Suggestions
Topic: Begin Turn Button
Replies: 2
Views: 25207

Re: Begin Turn Button

Are you in panel mode? If so switch Bob off.
by Woltato
Thu Jul 31, 2014 11:26 am
Forum: Tool Archives
Topic: after Firefox 31 update, tools not working
Replies: 55
Views: 64295

Re: after Firefox 31 update, tools not working

I would suggest that everyone moves onto panel view and persevere with it. It's riddled with bugs at the moment but if we all start using it and logging the bugs then eventually they'll all get fixed. Panel view will be the much better option once it works.
by Woltato
Thu Jul 24, 2014 8:30 pm
Forum: Conquer Club Discussion
Topic: what type of game minimize the dice
Replies: 45
Views: 10070

Re: what type of game minimize the dice

What I like about this post is it brings risk/reward into the calculations. Do you calculate the risk before an attack, how many troops you are willing to risk losing to take that tert considering the potential reward (breaking or taking a bonus, getting a spoils) or do you just hit auto-assault ...
by Woltato
Mon Jul 21, 2014 7:09 pm
Forum: Conquer Club Discussion
Topic: what type of game minimize the dice
Replies: 45
Views: 10070

Re: what type of game minimize the dice

The dice are completely random. What's just happened before has no effect on what happens next. It's difficult to believe this sometimes as our brains are programmed to learn by experience. ie if you've been having a load of shitty rolls all day then you start to expect that you're going to get more ...
by Woltato
Sun Jul 20, 2014 5:11 am
Forum: Completed 2015
Topic: Caffeine Rush 2! (Triples with a Twist) [Capital W Win]
Replies: 90
Views: 29852

Re: Caffeine Rush 2! (Triples with a Twist) [FULL]

Three trips games seems like a new series in it's own right. As a tiebreaker could it be a single trips?

I suppose that will be better, but one triples game could be unfair. Oh well, one it is.

If it does end up 6-6 is overall games won taken into account or does it just go straight to a tie ...
by Woltato
Fri Jul 04, 2014 4:01 pm
Forum: Tool Archives
Topic: Clan Rank
Replies: 4
Views: 38184

Re: Clan Rank

Nice one thanks.
by Woltato
Thu Jun 26, 2014 7:21 am
Forum: Tool Archives
Topic: Clan Rank
Replies: 4
Views: 38184

Clan Rank

Has anyone got ClanRank script.

The link is still pointing to UserScripts.org.
by Woltato
Mon Jun 09, 2014 4:43 pm
Forum: Third-Party Tools & Enhancements
Topic: Script: Assault Odds - Version 2.0.6
Replies: 39
Views: 443521

Re: Script: Assault Odds - Version 2.0.3

Slight bug with the latest version of assault odds. When changing the Display options tab, hiding pathfinder and statistics which I don't use, it doesn't remember the settings. refresh the page and they just re-appear again. This is on firefox.
by Woltato
Sun Jun 08, 2014 4:06 am
Forum: Conquer Club Discussion
Topic: Bad spoils.
Replies: 16
Views: 2439

Re: Bad spoils.

I'm sure it's not fixed. It just feels like that sometimes if you have a run of bad luck. The thing is that you only tend to notice when you have bad luck. Good luck is often forgotten about immediately.
by Woltato
Thu Jun 05, 2014 3:39 pm
Forum: Tool Archives
Topic: how to install scripts from tools.conquerclub.com
Replies: 2
Views: 10945

how to install scripts from tools.conquerclub.com

Noticed that most of the scripts have been moved to tools.conquerclub.com since the demise of userscript.org. When following the link to the script and then click "Get Latest Version" it shows the script but doesn't give the option to install. Only way I can find is to copy-paste the whole thing ...
by Woltato
Thu Jun 05, 2014 3:33 pm
Forum: Conquer Club Discussion
Topic: Bad spoils.
Replies: 16
Views: 2439

Re: Bad spoils.

Lol these games are fixed computer decides who is winning and who loses at start of gm this is proof of it .

Chances of this happening are about 400-1 meaning it is expected to happen on average once every 400 times. I've played several hundred polymorph games and it's only happened once so it's ...
by Woltato
Mon Jun 02, 2014 3:51 am
Forum: Conquer Club Discussion
Topic: Bad spoils.
Replies: 16
Views: 2439

Bad spoils.

People often complain about bad dice but what about this for bad spoils?

Image
by Woltato
Sat May 31, 2014 10:26 am
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

Yeah, I noticed that Sherkaner isn't active any more.

Shall I volunteer to take over custody of "the official version"?

Otherwise if anyone else decides to change it then we're gonna get into problems with version control and multiple different versions of the same script.
by Woltato
Fri May 30, 2014 11:18 am
Forum: Tools Suggestions
Topic: New BOB with option to view starting neutral positions.
Replies: 16
Views: 61827

New BOB with option to view starting neutral positions.

If you start a fog game on an unfamiliar map then gives you an extra button "View Start Positions" so you can see where all the neutrals are.

Click "Revert to Live" to get back to the game.

https://greasyfork.org/scripts/1694-con ... OB.user.js

Works on Firefox.
by Woltato
Wed May 28, 2014 3:57 am
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

Thanks.

Changing the name wouldn't really help as there would still be 2 slightly different versions of the same script. If this is going to be made available then it needs to be incorporated into the official version of BOB.
by Woltato
Mon May 26, 2014 7:06 am
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

https://greasyfork.org/scripts/1694-con ... OB.user.js

Made the changes and posted on greasy fork.

At the top of the map, there's a new button "Show Start Map"
Then just click "Revert to Live" to go back to the game.
by Woltato
Mon May 26, 2014 5:15 am
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

If I do that then there will be 2 versions of BOB out there.
by Woltato
Sun May 25, 2014 5:51 pm
Forum: Tool Archives
Topic: Latest version of BOB.
Replies: 18
Views: 29294

Latest version of BOB.

Where can I get the latest version of the BOB script? userscript.org seems to have broken. Tried the alternative link http://userscripts.org:8080/scripts/sea ... ub&submit= but the install option doesn't work on that one. The source code tab doesn't contain the whole file either so can't just copy and paste it.
by Woltato
Sun May 25, 2014 1:43 pm
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

Is there no version control?
by Woltato
Sun May 25, 2014 2:57 am
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

I've had a look at this and it's fairly straight forward as most of the code needed is already there in BOB snapshots. Is it possible for me to submit changes to BOB? If not who do I need to get in touch with?
by Woltato
Sat May 24, 2014 4:22 pm
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

Re: script to show starting positions.

That's not what I was thinking of. Sorry I didn't explain it very well.

Take maps like Feudal war, Das Schloss, Poker club. At the start of the game there's a lot of neutral territories. If it's a fog game then all you see is a load of "??". I want to be able to see where all the neutrals are. The ...
by Woltato
Sat May 24, 2014 2:10 pm
Forum: Tools Development
Topic: script to show starting positions.
Replies: 15
Views: 41554

script to show starting positions.

It would be very useful to be able to view the starting positions for a map in fog games if it's an unfamiliar map. Is there a tool that will do this yet?

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