Search found 37 matches

by NuclearMarathon
Tue Sep 14, 2010 5:16 pm
Forum: Melting Pot: Map Ideas
Topic: 400-series Highways Map
Replies: 5
Views: 2272

Re: 400-series Highways Map

It's just a quick sketch, and it's not really to proportionate scale of the end-result (it won't be proportoinate to a realworld map in the end)

http://img.photobucket.com/albums/v615/Sikauran/400/400-draft1.jpg

Each black dot with an arrow on it is a lane of one direction (ie ...
by NuclearMarathon
Tue Sep 14, 2010 3:47 pm
Forum: Melting Pot: Map Ideas
Topic: 400-series Highways Map
Replies: 5
Views: 2272

400-series Highways Map

I wanted to come back to mapmaking to finish my QWC (Quebec City - Windsor Corridor) Map by restarting it from scratch to overcome the issues with making the proper sized army circles and finding the room to fit it all within the parameters of the Large and Small map sizes.

But I came out with a ...
by NuclearMarathon
Sat Jun 19, 2010 11:08 am
Forum: Conquer Club Discussion
Topic: Why can't my gf find our game?
Replies: 6
Views: 562

Re: Why can't my gf find our game?

Ah ha! that worked! thanks jammyjames!
by NuclearMarathon
Fri Jun 18, 2010 8:52 pm
Forum: Conquer Club Discussion
Topic: Why can't my gf find our game?
Replies: 6
Views: 562

Why can't my gf find our game?

My girlfriend just set up her own account so we can play together (privately).

I set up a game, but when she went to find it she could not find the match, even with the match code.

Could it have something to do with how we share the same computer?
by NuclearMarathon
Sun Jun 13, 2010 8:53 am
Forum: Tools & Guides
Topic: Map-Making Q&A
Replies: 353
Views: 198747

Re: Map-Making Q&A

RjBeals wrote:sure. Those dimensions are just the maximum.


Evil DIMwit wrote:No, doesn't work that way, sadly.


So which one of you is right? And can you explain what the reason is why I can/cannot make a map that skews the limits?
by NuclearMarathon
Sun Jun 13, 2010 8:25 am
Forum: Tools & Guides
Topic: Map-Making Q&A
Replies: 353
Views: 198747

Re: Map Size

I know that the limit dimensions of maps are "small: 630x600px" and "large 840x800px"...

But can you make a map that's wider but shorter, or taller but thinner than the limits?
ie: "small: 730x500px" "large: 970x670" ?

Also, would you even need a large-sized map if the small-sized one is adequate ...
by NuclearMarathon
Mon Oct 26, 2009 8:13 am
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [v0.a6] [Input Needed]

Thanks Nobodies :)

One issue I thought of is that maybe the Upper City is a little too crowded in terms of territories - would it be better if I take out some of the territories, or should I leav it as it is?
by NuclearMarathon
Sat Oct 24, 2009 5:08 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]

Ok, I'll keep at'r, but I'd like some more input so I know what to do next.
by NuclearMarathon
Fri Oct 23, 2009 3:39 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]

After much work and next to no input on this map, I wish a final "yay or nay" on whether I should continue it.

I wish everyone to recast their votes in the poll, please.
by NuclearMarathon
Tue Oct 20, 2009 5:54 pm
Forum: Melting Pot: Map Ideas
Topic: Quebec City — Windsor Corridor [v0.2a7]
Replies: 21
Views: 4199

Re: Quebec City — Windsor Corridor [v0.2a7]

Revised Bonuses:
4 - Saint Lawrence
5 - Ottawa Valley
1 - Bancroft
5 - Thousand Islands
4 - Northeastern Ontario
9 - Greenbelt
6 - Golden Horseshoe
5 - Southwestern Ontario

However, bonuses and graphical details really shouldn't worried about until it gets to final forge. Speaking of which ...
by NuclearMarathon
Sat Oct 17, 2009 11:29 am
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [v0.a6] [Poll]

v0.a6 -- with legends added :)
by NuclearMarathon
Fri Oct 16, 2009 3:33 pm
Forum: Melting Pot: Map Ideas
Topic: 150 After Hijrah: The Battle for God
Replies: 386
Views: 37950

Re: 800 AD: The Battle for God

May I ask why you chose to display the map with South-upwards? It's certainly interesting.
by NuclearMarathon
Fri Oct 16, 2009 3:02 pm
Forum: Melting Pot: Map Ideas
Topic: Quebec City — Windsor Corridor [v0.2a7]
Replies: 21
Views: 4199

Re: Quebec City — Windsor Corridor

Ok, a new version with the exploded section added.

And thanks to Ender to finding a spelling mistake with Cobourg :)
by NuclearMarathon
Thu Oct 15, 2009 7:16 pm
Forum: Melting Pot: Map Ideas
Topic: Quebec City–Windsor Corridor
Replies: 19
Views: 2088

Re: Quebec City–Windsor Corridor

This map has been continued in the Drafting Room:
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=97242
by NuclearMarathon
Fri Oct 09, 2009 10:09 pm
Forum: Melting Pot: Map Ideas
Topic: Quebec City — Windsor Corridor [v0.2a7]
Replies: 21
Views: 4199

Re: Quebec City — Windsor Corridor

Working on the exploded sections, but photoshop has a habit of crashing more often for this specific map. -- Progress has been slow.
by NuclearMarathon
Fri Oct 09, 2009 10:07 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

Latest version of Megacity released.

I have also been trying to work on QWC, but photoshop has a habit of crashing more often for that specific map.
by NuclearMarathon
Sun Oct 04, 2009 9:31 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

Wow, that looks really good Walrus; but of course I was going to get my own background image -- something along the lines of Italian futurist, Antonio Sant'Elia's "Citta Nuova"; from which inspired me.

And don't worry about placement of things like army circles on names; I just threw them together ...
by NuclearMarathon
Sun Oct 04, 2009 5:33 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

The troop circles that sit within one border are so because any within the border can attack each other, whether or not they are adjacent to each other -- It works the same as the map of Wales.
Circles that sit on the borders that are marked "G1" and "G2" are basically checkpoints that aren't part ...
by NuclearMarathon
Sun Oct 04, 2009 3:30 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

Current map status updated.
by NuclearMarathon
Sat Oct 03, 2009 10:43 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

Ahh, now I see what you're saying - sorry about that. Besides that, I don't think such a proposal would even be possible with the program, nor would it be easy on the eyes on players.
by NuclearMarathon
Sat Oct 03, 2009 8:58 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Re: Megacity [Poll]

What?

I'm just going to ignore whatever you just said, because none of it is coherent.
by NuclearMarathon
Sat Oct 03, 2009 2:57 pm
Forum: Melting Pot: Map Ideas
Topic: Greater Toronto
Replies: 7
Views: 586

Re: Greater Toronto

Keep in mind this idea was abandoned not too long ago.

http://www.conquerclub.com/forum/viewtopic.php?f=63&t=59528

If you're going to call it the GTA, it needs to be geographically true - that includes all regions and municipalities; not just election ridings.
by NuclearMarathon
Sat Oct 03, 2009 2:08 pm
Forum: Melting Pot: Map Ideas
Topic: Quebec City — Windsor Corridor [v0.2a7]
Replies: 21
Views: 4199

Re: Quebec City — Windsor Corridor

After much frustration, I think I have a solution to the tight confinement and the large empty areas: Maybe if I made an exploded section or sections of the tight areas like the Golden Horseshoe. This should give more room for everything like the army circles without clutering over the routes ...
by NuclearMarathon
Sat Oct 03, 2009 1:37 pm
Forum: Melting Pot: Map Ideas
Topic: Megacity [v0.a6] [Input Needed]
Replies: 21
Views: 2694

Megacity [v0.a6] [Input Needed]

I've had this fictional city plan rolling in my head for a while now and found inspiration to put the pencil to the paper.

The Megacity is composed of three layers, the Undercity, the Upper City and the Inner City. Each layer have their own unique features.

Megacity v0.a6
http://img&#46 ...
by NuclearMarathon
Wed Sep 30, 2009 8:24 am
Forum: Melting Pot: Map Ideas
Topic: Quebec City — Windsor Corridor [v0.2a7]
Replies: 21
Views: 4199

Re: Quebec City — Windsor Corridor

Yes, the imgs all have been 1024x640px or 960x640px until I save them through photobucket which compresses them down to 800px wide.

I've attempted to resize the image to the optimum 840x800px, though photobucket still wont allow anything larger than 800px wide.

I've left v0.a4 to compare it ...

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