It's just a quick sketch, and it's not really to proportionate scale of the end-result (it won't be proportoinate to a realworld map in the end)
http://img.photobucket.com/albums/v615/Sikauran/400/400-draft1.jpg
Each black dot with an arrow on it is a lane of one direction (ie ...
Search found 37 matches
- Tue Sep 14, 2010 5:16 pm
- Forum: Melting Pot: Map Ideas
- Topic: 400-series Highways Map
- Replies: 5
- Views: 2272
- Tue Sep 14, 2010 3:47 pm
- Forum: Melting Pot: Map Ideas
- Topic: 400-series Highways Map
- Replies: 5
- Views: 2272
400-series Highways Map
I wanted to come back to mapmaking to finish my QWC (Quebec City - Windsor Corridor) Map by restarting it from scratch to overcome the issues with making the proper sized army circles and finding the room to fit it all within the parameters of the Large and Small map sizes.
But I came out with a ...
But I came out with a ...
- Sat Jun 19, 2010 11:08 am
- Forum: Conquer Club Discussion
- Topic: Why can't my gf find our game?
- Replies: 6
- Views: 562
Re: Why can't my gf find our game?
Ah ha! that worked! thanks jammyjames!
- Fri Jun 18, 2010 8:52 pm
- Forum: Conquer Club Discussion
- Topic: Why can't my gf find our game?
- Replies: 6
- Views: 562
Why can't my gf find our game?
My girlfriend just set up her own account so we can play together (privately).
I set up a game, but when she went to find it she could not find the match, even with the match code.
Could it have something to do with how we share the same computer?
I set up a game, but when she went to find it she could not find the match, even with the match code.
Could it have something to do with how we share the same computer?
- Sun Jun 13, 2010 8:53 am
- Forum: Tools & Guides
- Topic: Map-Making Q&A
- Replies: 353
- Views: 198747
Re: Map-Making Q&A
RjBeals wrote:sure. Those dimensions are just the maximum.
Evil DIMwit wrote:No, doesn't work that way, sadly.
So which one of you is right? And can you explain what the reason is why I can/cannot make a map that skews the limits?
- Sun Jun 13, 2010 8:25 am
- Forum: Tools & Guides
- Topic: Map-Making Q&A
- Replies: 353
- Views: 198747
Re: Map Size
I know that the limit dimensions of maps are "small: 630x600px" and "large 840x800px"...
But can you make a map that's wider but shorter, or taller but thinner than the limits?
ie: "small: 730x500px" "large: 970x670" ?
Also, would you even need a large-sized map if the small-sized one is adequate ...
But can you make a map that's wider but shorter, or taller but thinner than the limits?
ie: "small: 730x500px" "large: 970x670" ?
Also, would you even need a large-sized map if the small-sized one is adequate ...
- Mon Oct 26, 2009 8:13 am
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [v0.a6] [Input Needed]
Thanks Nobodies 
One issue I thought of is that maybe the Upper City is a little too crowded in terms of territories - would it be better if I take out some of the territories, or should I leav it as it is?
One issue I thought of is that maybe the Upper City is a little too crowded in terms of territories - would it be better if I take out some of the territories, or should I leav it as it is?
- Sat Oct 24, 2009 5:08 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]
Ok, I'll keep at'r, but I'd like some more input so I know what to do next.
- Fri Oct 23, 2009 3:39 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]
After much work and next to no input on this map, I wish a final "yay or nay" on whether I should continue it.
I wish everyone to recast their votes in the poll, please.
I wish everyone to recast their votes in the poll, please.
- Tue Oct 20, 2009 5:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City — Windsor Corridor [v0.2a7]
- Replies: 21
- Views: 4199
Re: Quebec City — Windsor Corridor [v0.2a7]
Revised Bonuses:
4 - Saint Lawrence
5 - Ottawa Valley
1 - Bancroft
5 - Thousand Islands
4 - Northeastern Ontario
9 - Greenbelt
6 - Golden Horseshoe
5 - Southwestern Ontario
However, bonuses and graphical details really shouldn't worried about until it gets to final forge. Speaking of which ...
4 - Saint Lawrence
5 - Ottawa Valley
1 - Bancroft
5 - Thousand Islands
4 - Northeastern Ontario
9 - Greenbelt
6 - Golden Horseshoe
5 - Southwestern Ontario
However, bonuses and graphical details really shouldn't worried about until it gets to final forge. Speaking of which ...
- Sat Oct 17, 2009 11:29 am
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [v0.a6] [Poll]
v0.a6 -- with legends added 
- Fri Oct 16, 2009 3:33 pm
- Forum: Melting Pot: Map Ideas
- Topic: 150 After Hijrah: The Battle for God
- Replies: 386
- Views: 37950
Re: 800 AD: The Battle for God
May I ask why you chose to display the map with South-upwards? It's certainly interesting.
- Fri Oct 16, 2009 3:02 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City — Windsor Corridor [v0.2a7]
- Replies: 21
- Views: 4199
Re: Quebec City — Windsor Corridor
Ok, a new version with the exploded section added.
And thanks to Ender to finding a spelling mistake with Cobourg
And thanks to Ender to finding a spelling mistake with Cobourg
- Thu Oct 15, 2009 7:16 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City–Windsor Corridor
- Replies: 19
- Views: 2088
Re: Quebec City–Windsor Corridor
This map has been continued in the Drafting Room:
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=97242
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=97242
- Fri Oct 09, 2009 10:09 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City — Windsor Corridor [v0.2a7]
- Replies: 21
- Views: 4199
Re: Quebec City — Windsor Corridor
Working on the exploded sections, but photoshop has a habit of crashing more often for this specific map. -- Progress has been slow.
- Fri Oct 09, 2009 10:07 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
Latest version of Megacity released.
I have also been trying to work on QWC, but photoshop has a habit of crashing more often for that specific map.
I have also been trying to work on QWC, but photoshop has a habit of crashing more often for that specific map.
- Sun Oct 04, 2009 9:31 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
Wow, that looks really good Walrus; but of course I was going to get my own background image -- something along the lines of Italian futurist, Antonio Sant'Elia's "Citta Nuova"; from which inspired me.
And don't worry about placement of things like army circles on names; I just threw them together ...
And don't worry about placement of things like army circles on names; I just threw them together ...
- Sun Oct 04, 2009 5:33 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
The troop circles that sit within one border are so because any within the border can attack each other, whether or not they are adjacent to each other -- It works the same as the map of Wales.
Circles that sit on the borders that are marked "G1" and "G2" are basically checkpoints that aren't part ...
Circles that sit on the borders that are marked "G1" and "G2" are basically checkpoints that aren't part ...
- Sun Oct 04, 2009 3:30 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
Current map status updated.
- Sat Oct 03, 2009 10:43 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
Ahh, now I see what you're saying - sorry about that. Besides that, I don't think such a proposal would even be possible with the program, nor would it be easy on the eyes on players.
- Sat Oct 03, 2009 8:58 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Re: Megacity [Poll]
What?
I'm just going to ignore whatever you just said, because none of it is coherent.
I'm just going to ignore whatever you just said, because none of it is coherent.
- Sat Oct 03, 2009 2:57 pm
- Forum: Melting Pot: Map Ideas
- Topic: Greater Toronto
- Replies: 7
- Views: 586
Re: Greater Toronto
Keep in mind this idea was abandoned not too long ago.
http://www.conquerclub.com/forum/viewtopic.php?f=63&t=59528
If you're going to call it the GTA, it needs to be geographically true - that includes all regions and municipalities; not just election ridings.
http://www.conquerclub.com/forum/viewtopic.php?f=63&t=59528
If you're going to call it the GTA, it needs to be geographically true - that includes all regions and municipalities; not just election ridings.
- Sat Oct 03, 2009 2:08 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City — Windsor Corridor [v0.2a7]
- Replies: 21
- Views: 4199
Re: Quebec City — Windsor Corridor
After much frustration, I think I have a solution to the tight confinement and the large empty areas: Maybe if I made an exploded section or sections of the tight areas like the Golden Horseshoe. This should give more room for everything like the army circles without clutering over the routes ...
- Sat Oct 03, 2009 1:37 pm
- Forum: Melting Pot: Map Ideas
- Topic: Megacity [v0.a6] [Input Needed]
- Replies: 21
- Views: 2694
Megacity [v0.a6] [Input Needed]
I've had this fictional city plan rolling in my head for a while now and found inspiration to put the pencil to the paper.
The Megacity is composed of three layers, the Undercity, the Upper City and the Inner City. Each layer have their own unique features.
Megacity v0.a6
http://img. ...
The Megacity is composed of three layers, the Undercity, the Upper City and the Inner City. Each layer have their own unique features.
Megacity v0.a6
http://img. ...
- Wed Sep 30, 2009 8:24 am
- Forum: Melting Pot: Map Ideas
- Topic: Quebec City — Windsor Corridor [v0.2a7]
- Replies: 21
- Views: 4199
Re: Quebec City — Windsor Corridor
Yes, the imgs all have been 1024x640px or 960x640px until I save them through photobucket which compresses them down to 800px wide.
I've attempted to resize the image to the optimum 840x800px, though photobucket still wont allow anything larger than 800px wide.
I've left v0.a4 to compare it ...
I've attempted to resize the image to the optimum 840x800px, though photobucket still wont allow anything larger than 800px wide.
I've left v0.a4 to compare it ...