Search found 36 matches

by UTGreen
Wed May 24, 2006 4:09 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 92450

Yeah, there's a lot of settings I don't like. I hate either type of freestyle game, and really hate unlimited fortifications games, and am pretty unfond of team games. So create your own game. Sure, it might take 12 hours to get started, and will probably be populated by newbies, but at least you'll ...
by UTGreen
Tue May 23, 2006 9:54 pm
Forum: Archived Suggestions
Topic: Show Round on My Games (merged) [Done]
Replies: 36
Views: 16678

not a bad idea. Of course better still would be to list games in the order of when your time will run out, and then in order of how many players until your turn (for sequential games anyway... sure you could calculate freestyle in there somehow).
by UTGreen
Mon May 22, 2006 8:33 am
Forum: Conquer Club Discussion
Topic: What constitutes a grievance?
Replies: 0
Views: 1926

What constitutes a grievance?

So the grievance thing somewhat sounds nice, but I'm not sure why it's used at the exclusion of the "Ignore" button. Also, I'm looking through the rules and the forums and not yet finding out what is and isn't a grievance. Now maybe it's the law student in me, but I'm slightly fearful of the ...
by UTGreen
Sun May 21, 2006 3:18 am
Forum: Archived Suggestions
Topic: Change Classification of Site to Avoid Blocks
Replies: 20
Views: 5151

I think that youth should be taught to be subversive and I have no problem passing along the wisdom of others to the people of this board.

So up until a week ago I was a substitute teacher, and a student wanted to get on the computer to finish up a project (always a lie, but at least that means ...
by UTGreen
Sun May 21, 2006 12:31 am
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 690948

The only time I've deadbeated (and I kinda felt bad about it, but not really) I had played my first turn in a team game, and then PMed my partner about strategy. He never responded, didn't play, had never played a game before, and I had fortified most of my pieces over to him already. So I didn't ...
by UTGreen
Sun May 21, 2006 12:18 am
Forum: Archived Suggestions
Topic: Minor Scoring Modification Proposal
Replies: 7
Views: 2295

Alright, I'll admit my dabbling in computer programing is pretty low tech, but I can't imagine from an implementation point of view this can be that hard to change to either of the three options (again, presuming that it matters, which is running neck & neck with the idea that it doesn't).

But ...
by UTGreen
Fri May 19, 2006 10:18 am
Forum: Archived Suggestions
Topic: Minor Scoring Modification Proposal
Replies: 7
Views: 2295

Minor Scoring Modification Proposal

Based on a conversation Scoring for Math Dorks I just wanted to know what the CC community felt about adjusting the scoring system so that the points gained/lost are based on players score when the game starts, based on your score at the time you were eliminated, or based on your score when the game ...
by UTGreen
Fri May 19, 2006 9:45 am
Forum: Conquer Club Discussion
Topic: Duel Players
Replies: 13
Views: 4678

Come to think of it, it was kinda fun. Seemed mildly unethical though to be fortifying a country while someone was attacking it. But very satisfying.

Some people think they're being cheated when this happens, and some people accept it and adopt it into their game style. Maybe the rules should ...
by UTGreen
Fri May 19, 2006 9:38 am
Forum: Conquer Club Discussion
Topic: Duel Players
Replies: 13
Views: 4678

I agree... Freestyle shouldn't meen playing on top of one another. I noticed that my first game and I don't play freestyle games anymore. It also kinda negates the "no double turns" thing if you're playing in a quick game and the player who ended the prior round can cash in seconds after. In no ...
by UTGreen
Fri May 19, 2006 9:07 am
Forum: Archived Suggestions
Topic: Scoring for Math Dorks
Replies: 15
Views: 4512

Dude, it's okay. Like I said, I don't care, I just thought it was humorous so I pointed it out. I'm not saying you're a horrible person or that you shouldn't ever ever miss a turn, I just thought the juxtaposition was kinda amusing.

There are clearly things more important than CC. Hope your tests ...
by UTGreen
Thu May 18, 2006 10:26 pm
Forum: Archived Suggestions
Topic: Scoring for Math Dorks
Replies: 15
Views: 4512

1st: delay the game ending is unfair if your opponent is not premium.

From the irony department:
2006-05-17 21:55:44 - Game has been initialized
2006-05-18 21:06:13 - abellpunk: any1 here?
2006-05-18 21:07:09 - abellpunk: im here
2006-05-18 21:07:41 - abellpunk: i want to get out of this ...
by UTGreen
Thu May 18, 2006 10:08 pm
Forum: Archived Suggestions
Topic: [Rules] Replacement Player for Deadbeats
Replies: 16
Views: 7409

Does anyone realize how well this would not work? I mean, it sounds nice and all, but it raises so many more problems and only solves one problem... continuity and turn speeds.

In this game there's a lot of waiting. That's why the forum is so active. If you don't like waiting to play, become a ...
by UTGreen
Thu May 18, 2006 9:55 pm
Forum: Archived Suggestions
Topic: Line of Command [Chained Reinforcements]
Replies: 21
Views: 10398

Yeah, for some reason that's what I thought "one" fortification meant... took me a while to realize my guys weren't going to move where I wanted them to no matter how many times I tried.

Anyway, I usually like to shout down "ooh, add this feature too Lack" posts, but this one has precident in the ...
by UTGreen
Tue May 16, 2006 10:15 pm
Forum: Archived Suggestions
Topic: Scoring for Math Dorks
Replies: 15
Views: 4512

Scoring for Math Dorks

The more I think about it, the more I like the scoring system, but it's been brought up other places ("Just a thought about the ranking system") that it's unfair or could be better. People complain that "when you've got a really high score you shouldn't be penalized so severely for losing to someone ...
by UTGreen
Sun May 14, 2006 12:58 pm
Forum: Archived Suggestions
Topic: [Rules] Distribute deadbeat's armies to active players
Replies: 7
Views: 4539

Everybody keeps wanting these different options that you can add to games, but the variety of this game is primarily inherent in the opponents and in the strategies they use and in the agonizing over the roll of the dice.

No one has ever said, "Can we play chess, but I want the option to play a ...
by UTGreen
Fri May 12, 2006 2:07 pm
Forum: Archived Suggestions
Topic: Quotas For Each Ranks *Rejected*
Replies: 29
Views: 17839

Yeah, this game needs at least 1 General, and certainly need no more than 15. This flat rate score goals of 200 games and 4000 points seems a little arbitrary when no one is within 1500 of the target in points and fairly few have battled through 200 games.
by UTGreen
Thu May 11, 2006 5:51 pm
Forum: Archived Suggestions
Topic: Quotas For Each Ranks *Rejected*
Replies: 29
Views: 17839

Well Banana Stomper, I'm in favor of your proposal (and also know nothing about WoW). Why not have rankings done by percentage of active users? Like 5 Generals, 2% Colonels (right now 40), next 3% Major... etc. And just make the game cut off for every rank something like 15 to 30 games. Why should ...
by UTGreen
Wed May 10, 2006 2:26 pm
Forum: Archived Suggestions
Topic: game lobby
Replies: 9
Views: 4138

Yeah, I noticed right away. What a simple way to resolve the problem that people kept whining about. I mean, if you still want you could reorder games by games that it's your turn (first to run out first), then in order by time(turns) until your turn, and then finally games where you've already been ...
by UTGreen
Wed May 10, 2006 2:15 pm
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 118168

Yeah, I'm going to contend again that quick game rooms don't work. But the topic's being discussed at m for being able to set the turn time. At first glance it seems like a good idea, but it just really doesn't work... Either you don't give people enough time to make their turns, or you end up ...
by UTGreen
Wed May 10, 2006 2:06 pm
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 118168

Hmm, for some reason I double posted... I'm going to blame the browser. Anyway, my response is below.
by UTGreen
Wed May 10, 2006 2:00 pm
Forum: Archived Suggestions
Topic: 4 Vs. 4 Option
Replies: 34
Views: 8775

Yeah, things would swing so wildly between teams turns that i don't think it would be terribly fun or strategic... then again I'm not that big of team games in any capacity. Maybe if you rotated turns so teams didn't go all at once? Still, people complain about waiting around on a 6 person game, why ...
by UTGreen
Wed May 10, 2006 1:40 pm
Forum: Archived Suggestions
Topic: Team Sequential (Freestyle-Sequential for Team Games)
Replies: 97
Views: 7187

Again, no matter how you dice it, the math just doesn't work. You need to be able to take 15+ minutes for long turns and you need to be able to sleep and work and have a game last less than 8 hours. Sure you can say "don't play games you can't finish" but with 24 hours to take a turn there's still ...
by UTGreen
Tue May 09, 2006 6:26 pm
Forum: Archived Suggestions
Topic: Deadbeated Players should pay, too
Replies: 8
Views: 2475

Yeah, I'm going to continue advocating for a point penalty for people who deadbeat to be distributed to everyone else playing who does not deadbeat... I'd say 3 points per opponent. Sure it doesn't take any skill to beat a deadbeat, but like all things (say the roll of the dice) shouldn't it average ...
by UTGreen
Tue May 09, 2006 6:13 pm
Forum: Archived Suggestions
Topic: Team Sequential (Freestyle-Sequential for Team Games)
Replies: 97
Views: 7187

The obvious problem (as Lack tends to point out correctly) is the math and the fact that people do other things than play Risk.

Even if you have a game with as little as a 10 minute time limit, in a game with 6 people, it could take up to an hour to go through a round, and thus a game that went ...
by UTGreen
Mon May 08, 2006 4:41 pm
Forum: Conquer Club Discussion
Topic: [poll] favourite map in ranking order (more than one vote)
Replies: 33
Views: 8768

1: Classic
2: Asia
3: Africa
4: Crossword - c'mon, it's fun cause it's counterintuitive
5: Middle East - it's ugly, but it's a fun play
6: Brazil - low mainly because each time I play it everyone else forfeits
7: British Isles
8: Europe
9: USA It's kinda ugly and doesn't seem to work well ...

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