Search found 53 matches
- Thu Oct 15, 2015 12:33 pm
- Forum: Acceptable Content
- Topic: Rap of World Conquest
- Replies: 19
- Views: 2230
Re: Rap of World Conquest
check out this little interesting notion, i got dudes in iceland swimming in the ocean
- Mon Sep 21, 2015 1:29 pm
- Forum: Acceptable Content
- Topic: Rap of World Conquest
- Replies: 19
- Views: 2230
Rap of World Conquest
Hi All
Check out the following link, this guy deserves a few more hits on his video.
https://youtu.be/wRUMO0c9mZs?list=PLkEy ... b0HIpSi3zo
Check out the following link, this guy deserves a few more hits on his video.
https://youtu.be/wRUMO0c9mZs?list=PLkEy ... b0HIpSi3zo
- Tue Oct 15, 2013 3:44 pm
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
Re: GM Script: chatglove - a floating game chat - version 1.
I have had a problem with the grey PM Team Mates button under the list of players on the map, I am curently playing a 9 player triples on kings court 2 and when i use the pm team mates button it brings up the wrong players as recipients for the message ie players on an opposing team rather than my ...
- Fri Oct 11, 2013 4:53 am
- Forum: Conquer Club Discussion
- Topic: If you really want to rule the world, check this out.
- Replies: 0
- Views: 619
If you really want to rule the world, check this out.
check out the Video.
http://youtu.be/wRUMO0c9mZs
Robert The Red
Ps
This is good too.
http://youtu.be/kpcxfsjIIbM
http://youtu.be/wRUMO0c9mZs
Robert The Red
Ps
This is good too.
http://youtu.be/kpcxfsjIIbM
- Tue Oct 08, 2013 5:45 pm
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
Re: GM Script: chatglove - a floating game chat - version 1.
I have had a problem with the grey PM Team Mates button under the list of players on the map, I am curently playing a 9 player triples on kings court 2 and when i use the pm team mates button it brings up the wrong players as recipients for the message ie players on an opposing team rather than my ...
- Tue Sep 03, 2013 7:56 pm
- Forum: Archived Suggestions
- Topic: [Invites] Cancel/Rescind Game Invitations
- Replies: 60
- Views: 28385
Re: [Invites] Cancel/Rescind Game Invitations
At long last a much needed addition to conquer club. thanks for the implementing it.
Robert The Red
Robert The Red
- Mon Jun 24, 2013 6:12 am
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
Re: GM Script: chatglove - a floating game chat - version 1.
sempaispellcheck wrote:Chatglove keeps telling me there is new chat in games where there is no new chat.
How do I stop it from doing that?
sempai
I am now having that same problem and not sure if it is fixable or whether there needs to be another upgrade to chatglove.
- Tue Jun 04, 2013 6:19 pm
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
Re: GM Script: chatglove - a floating game chat - version 1.
finally solved the problem with chat sniffer.
check the version no. on the side menu next to the Chatglove title it should read 1.6.16 mine had some other version number even though i had deleted and reinstalled, plus it also said at the bottom of the menu "Lastest Version installed", that was a lie ...
check the version no. on the side menu next to the Chatglove title it should read 1.6.16 mine had some other version number even though i had deleted and reinstalled, plus it also said at the bottom of the menu "Lastest Version installed", that was a lie ...
- Tue Jun 04, 2013 2:10 pm
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
Re: GM Script: chatglove - a floating game chat - version 1.
chat sniffer still not working. though i have spoken to people who have said theres started work again a few days ago. i have deleted it and reinstalled it to no avail.
I am using version 1.6.8 is this the correct version or is it more likey an older version will work. chat glove says i have the ...
I am using version 1.6.8 is this the correct version or is it more likey an older version will work. chat glove says i have the ...
- Sun Jun 02, 2013 6:10 pm
- Forum: Tool Archives
- Topic: GM Script: chatglove - a floating game chat - version 1.6.16
- Replies: 218
- Views: 1130612
chat sniffer
chat sniffer not working, i hav removed and reinstalled chatglove but still no luck with getting it to go. now i dont have it i realise how good it is. Anyone techie out there that can help i will be eternally grateful.
Robert the red
Robert the red
- Wed Apr 17, 2013 7:31 pm
- Forum: Melting Pot: Map Ideas
- Topic: London undeground/tube map
- Replies: 1
- Views: 1658
London undeground/tube map
Map Name: [b] London Underground [/b]
Mapmaker(s): No Idea- someone cleverer than me
Number of Territories: There are 250 stations, but this could be scaled back
Special Features: Circle line going one direction, busy stations such as oxford circus with high amount of neutrals. passing points ...
Mapmaker(s): No Idea- someone cleverer than me
Number of Territories: There are 250 stations, but this could be scaled back
Special Features: Circle line going one direction, busy stations such as oxford circus with high amount of neutrals. passing points ...
- Wed Apr 17, 2013 7:13 pm
- Forum: Melting Pot: Map Ideas
- Topic: Map Idea: Fertilization
- Replies: 9
- Views: 5427
Re: Map Idea: Fertilization
With a few wrong tubes for them to swim up would perhaps make it more interesting. and if there was the possibility that the conception could produce twins that would make an interesting show down at the end of the game. it could have some sort of period timer so to make the advance easier at ...
- Mon Feb 18, 2013 2:15 pm
- Forum: Tool Archives
- Topic: can't seem to get BOB
- Replies: 3
- Views: 4230
Re: can't seem to get BOB
my question is the same can BOB, Chatglove and greasemonkey be added to a Chrome browser.
- Fri Feb 15, 2013 8:46 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Just noticed archer a16 jumps to a14 witout having to go through a15. not sure you meant it like that.
- Mon Feb 11, 2013 1:46 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Hi
Can anyone explain the hex numbering, though it looks to be random i am sure there is some logic to it. R hexes i assume indicate road so would that mean an N hex indicates no road?
Robert the red
Can anyone explain the hex numbering, though it looks to be random i am sure there is some logic to it. R hexes i assume indicate road so would that mean an N hex indicates no road?
Robert the red
- Wed Dec 19, 2012 11:19 am
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
is there any reason to have a blank hex at n40 on the island as no body will ever take it unless they are stupid.
- Sat Dec 15, 2012 8:56 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Hi
Still playing this map alot and really enjoying it. but now finding it is much better as a team game. In the standard game the fighting tends to rotate in a clockwise or an anti clockwise way if you are lucky, if you are unlucky you may have both neighbours attacking you. but what i think may ...
Still playing this map alot and really enjoying it. but now finding it is much better as a team game. In the standard game the fighting tends to rotate in a clockwise or an anti clockwise way if you are lucky, if you are unlucky you may have both neighbours attacking you. but what i think may ...
- Fri Nov 23, 2012 5:28 am
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Archer A11 seems to be of little use plus there is no knight near by which i find a big disadvantage particulary at the start of a game, perhaps switch archer for a knight. also are A11 & N106 the same, it looks like there are 2 numbers coresponing to the same hex.
I have found with a lot of the ...
I have found with a lot of the ...
- Fri Nov 09, 2012 9:05 pm
- Forum: Acceptable Content
- Topic: Greatest comedy (film) of all time
- Replies: 111
- Views: 3990
Re: Greatest comedy (film) of all time
Ok think my last post was confused so i am nominating these 4, apart from being ahead of their time, highly original in there format and content, well directed and acted, they were all bloody funny and should be in the top ten
Life of brian (certainly the best python movie)
Waynes world
One Flew ...
Life of brian (certainly the best python movie)
Waynes world
One Flew ...
- Wed Nov 07, 2012 4:18 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Hi
No nothing to do with my monitor I play on 2 different ones both fairly new. The outline of all the hexes are very faint but more particulary in the lower left hand cornner. it is not clear where they are and which ones the roads are running through and somtimes difficult to guess when the road ...
No nothing to do with my monitor I play on 2 different ones both fairly new. The outline of all the hexes are very faint but more particulary in the lower left hand cornner. it is not clear where they are and which ones the roads are running through and somtimes difficult to guess when the road ...
- Mon Nov 05, 2012 6:10 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
reference my last message. rather than archer HJ6 to may be more to do with the archer above HJ6 which i think is A18
- Mon Nov 05, 2012 3:46 pm
- Forum: Archived Suggestions
- Topic: [Invites] Cancel/Rescind Game Invitations
- Replies: 60
- Views: 28385
Re: Cancel Game Invitations
forgotten i had put this thread up or perhaps i just spent too much time on holiday. really pleased to see the responses, lets hope something can be done soon.
robert the red
robert the red
- Sun Nov 04, 2012 1:52 pm
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA
Hi
Just noticed that the archer at HJ6 will not reinforce other archers ie left click it and there is no yellow box.
also the Trebuchet's do not not turn to neutral until the player who captured it takes his next turn. this worked in my favour as i was left with 13 on one and when neighbouring ...
Just noticed that the archer at HJ6 will not reinforce other archers ie left click it and there is no yellow box.
also the Trebuchet's do not not turn to neutral until the player who captured it takes his next turn. this worked in my favour as i was left with 13 on one and when neighbouring ...
- Wed Oct 31, 2012 8:22 am
- Forum: The Atlas
- Topic: King's Court 2 [Quenched]
- Replies: 470
- Views: 465578
Re: King's Court 2 - BETA- Hexes and Roads
Hi
Great map, will have fun working out some winning strategies on this one. Just one pointer from me. I am getting Kings court squint, the outline of the hexes is very difficult to see hence i am never sure which hex the road is running through plus the roads could also do with a bit more ...
Great map, will have fun working out some winning strategies on this one. Just one pointer from me. I am getting Kings court squint, the outline of the hexes is very difficult to see hence i am never sure which hex the road is running through plus the roads could also do with a bit more ...
- Sun Sep 30, 2012 10:12 am
- Forum: Clan Archives
- Topic: ..........
- Replies: 137
- Views: 29795
Re: Knights Templar - Recruiting
What happens if you meet all the crietera when you join, but for some reason you drop below the the standards set, are you then kicked out of the clan.
Robert The Red
Robert The Red