Search found 53 matches

by Robert The Red
Thu Oct 15, 2015 12:33 pm
Forum: Acceptable Content
Topic: Rap of World Conquest
Replies: 19
Views: 2230

Re: Rap of World Conquest

check out this little interesting notion, i got dudes in iceland swimming in the ocean
by Robert The Red
Mon Sep 21, 2015 1:29 pm
Forum: Acceptable Content
Topic: Rap of World Conquest
Replies: 19
Views: 2230

Rap of World Conquest

Hi All
Check out the following link, this guy deserves a few more hits on his video.

https://youtu.be/wRUMO0c9mZs?list=PLkEy ... b0HIpSi3zo
by Robert The Red
Tue Oct 15, 2013 3:44 pm
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

Re: GM Script: chatglove - a floating game chat - version 1.

I have had a problem with the grey PM Team Mates button under the list of players on the map, I am curently playing a 9 player triples on kings court 2 and when i use the pm team mates button it brings up the wrong players as recipients for the message ie players on an opposing team rather than my ...
by Robert The Red
Tue Oct 08, 2013 5:45 pm
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

Re: GM Script: chatglove - a floating game chat - version 1.

I have had a problem with the grey PM Team Mates button under the list of players on the map, I am curently playing a 9 player triples on kings court 2 and when i use the pm team mates button it brings up the wrong players as recipients for the message ie players on an opposing team rather than my ...
by Robert The Red
Tue Sep 03, 2013 7:56 pm
Forum: Archived Suggestions
Topic: [Invites] Cancel/Rescind Game Invitations
Replies: 60
Views: 28385

Re: [Invites] Cancel/Rescind Game Invitations

At long last a much needed addition to conquer club. thanks for the implementing it.
Robert The Red
by Robert The Red
Mon Jun 24, 2013 6:12 am
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

Re: GM Script: chatglove - a floating game chat - version 1.

sempaispellcheck wrote:Chatglove keeps telling me there is new chat in games where there is no new chat.
How do I stop it from doing that?

sempai

I am now having that same problem and not sure if it is fixable or whether there needs to be another upgrade to chatglove.
by Robert The Red
Tue Jun 04, 2013 6:19 pm
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

Re: GM Script: chatglove - a floating game chat - version 1.

finally solved the problem with chat sniffer.
check the version no. on the side menu next to the Chatglove title it should read 1.6.16 mine had some other version number even though i had deleted and reinstalled, plus it also said at the bottom of the menu "Lastest Version installed", that was a lie ...
by Robert The Red
Tue Jun 04, 2013 2:10 pm
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

Re: GM Script: chatglove - a floating game chat - version 1.

chat sniffer still not working. though i have spoken to people who have said theres started work again a few days ago. i have deleted it and reinstalled it to no avail.

I am using version 1.6.8 is this the correct version or is it more likey an older version will work. chat glove says i have the ...
by Robert The Red
Sun Jun 02, 2013 6:10 pm
Forum: Tool Archives
Topic: GM Script: chatglove - a floating game chat - version 1.6.16
Replies: 218
Views: 1130612

chat sniffer

chat sniffer not working, i hav removed and reinstalled chatglove but still no luck with getting it to go. now i dont have it i realise how good it is. Anyone techie out there that can help i will be eternally grateful.
Robert the red
by Robert The Red
Wed Apr 17, 2013 7:31 pm
Forum: Melting Pot: Map Ideas
Topic: London undeground/tube map
Replies: 1
Views: 1658

London undeground/tube map

Map Name: [b] London Underground [/b]
Mapmaker(s): No Idea- someone cleverer than me
Number of Territories: There are 250 stations, but this could be scaled back
Special Features: Circle line going one direction, busy stations such as oxford circus with high amount of neutrals. passing points ...
by Robert The Red
Wed Apr 17, 2013 7:13 pm
Forum: Melting Pot: Map Ideas
Topic: Map Idea: Fertilization
Replies: 9
Views: 5427

Re: Map Idea: Fertilization

With a few wrong tubes for them to swim up would perhaps make it more interesting. and if there was the possibility that the conception could produce twins that would make an interesting show down at the end of the game. it could have some sort of period timer so to make the advance easier at ...
by Robert The Red
Mon Feb 18, 2013 2:15 pm
Forum: Tool Archives
Topic: can't seem to get BOB
Replies: 3
Views: 4230

Re: can't seem to get BOB

my question is the same can BOB, Chatglove and greasemonkey be added to a Chrome browser.
by Robert The Red
Fri Feb 15, 2013 8:46 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Just noticed archer a16 jumps to a14 witout having to go through a15. not sure you meant it like that.
by Robert The Red
Mon Feb 11, 2013 1:46 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Hi
Can anyone explain the hex numbering, though it looks to be random i am sure there is some logic to it. R hexes i assume indicate road so would that mean an N hex indicates no road?
Robert the red
by Robert The Red
Wed Dec 19, 2012 11:19 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

is there any reason to have a blank hex at n40 on the island as no body will ever take it unless they are stupid.
by Robert The Red
Sat Dec 15, 2012 8:56 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Hi
Still playing this map alot and really enjoying it. but now finding it is much better as a team game. In the standard game the fighting tends to rotate in a clockwise or an anti clockwise way if you are lucky, if you are unlucky you may have both neighbours attacking you. but what i think may ...
by Robert The Red
Fri Nov 23, 2012 5:28 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Archer A11 seems to be of little use plus there is no knight near by which i find a big disadvantage particulary at the start of a game, perhaps switch archer for a knight. also are A11 & N106 the same, it looks like there are 2 numbers coresponing to the same hex.
I have found with a lot of the ...
by Robert The Red
Fri Nov 09, 2012 9:05 pm
Forum: Acceptable Content
Topic: Greatest comedy (film) of all time
Replies: 111
Views: 3990

Re: Greatest comedy (film) of all time

Ok think my last post was confused so i am nominating these 4, apart from being ahead of their time, highly original in there format and content, well directed and acted, they were all bloody funny and should be in the top ten

Life of brian (certainly the best python movie)
Waynes world
One Flew ...
by Robert The Red
Wed Nov 07, 2012 4:18 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Hi
No nothing to do with my monitor I play on 2 different ones both fairly new. The outline of all the hexes are very faint but more particulary in the lower left hand cornner. it is not clear where they are and which ones the roads are running through and somtimes difficult to guess when the road ...
by Robert The Red
Mon Nov 05, 2012 6:10 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

reference my last message. rather than archer HJ6 to may be more to do with the archer above HJ6 which i think is A18
by Robert The Red
Mon Nov 05, 2012 3:46 pm
Forum: Archived Suggestions
Topic: [Invites] Cancel/Rescind Game Invitations
Replies: 60
Views: 28385

Re: Cancel Game Invitations

forgotten i had put this thread up or perhaps i just spent too much time on holiday. really pleased to see the responses, lets hope something can be done soon.
robert the red
by Robert The Red
Sun Nov 04, 2012 1:52 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA

Hi
Just noticed that the archer at HJ6 will not reinforce other archers ie left click it and there is no yellow box.
also the Trebuchet's do not not turn to neutral until the player who captured it takes his next turn. this worked in my favour as i was left with 13 on one and when neighbouring ...
by Robert The Red
Wed Oct 31, 2012 8:22 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465578

Re: King's Court 2 - BETA- Hexes and Roads

Hi
Great map, will have fun working out some winning strategies on this one. Just one pointer from me. I am getting Kings court squint, the outline of the hexes is very difficult to see hence i am never sure which hex the road is running through plus the roads could also do with a bit more ...
by Robert The Red
Sun Sep 30, 2012 10:12 am
Forum: Clan Archives
Topic: ..........
Replies: 137
Views: 29795

Re: Knights Templar - Recruiting

What happens if you meet all the crietera when you join, but for some reason you drop below the the standards set, are you then kicked out of the clan.
Robert The Red

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