New update will hopefully fix a bunch of issues.
Having to rewire the code to deal with Chrome deprecating part of it... this may take a number of iterations to nail down all the effects.... so keep reporting anything you find.
Search found 280 matches
- Thu Jul 25, 2024 8:08 pm
- Forum: Bug Reports
- Topic: Can't do anything!
- Replies: 22
- Views: 14864
- Thu Jul 25, 2024 9:57 am
- Forum: Bug Reports
- Topic: Can't do anything!
- Replies: 22
- Views: 14864
Re: Can't do anything!
bigWham , looks like MutationEvents has been deprecated a couple of days ago:
https://developer.chrome.com/blog/mutation-events-deprecation
This is probably just affecting Chrome users using the panel. Until fixed, the only options would be to switch off the panel or change browser to non-Chrome ...
https://developer.chrome.com/blog/mutation-events-deprecation
This is probably just affecting Chrome users using the panel. Until fixed, the only options would be to switch off the panel or change browser to non-Chrome ...
- Fri Mar 31, 2023 5:39 pm
- Forum: Monthly Challenges
- Topic: April 2023 Monthly Challenge - Crumbling Metropolis
- Replies: 44
- Views: 32065
Re: Guess the Map - 2023 April official monthly challenge
Guessing time is over
- Sun Sep 25, 2016 8:38 pm
- Forum: Clan Archives
- Topic: CL8 Discussion Area
- Replies: 196
- Views: 91530
Re: CL8 Discussion Area
Locked, pending review by Admin.
To PaulAtPeace:
This needs to stop, now.
You have been penalized for prior infractions related to CL7. Admin, and I personally, are in full support of these actions, and I support our CD Team in their handling of it.
I appreciate you do not agree with the ...
To PaulAtPeace:
This needs to stop, now.
You have been penalized for prior infractions related to CL7. Admin, and I personally, are in full support of these actions, and I support our CD Team in their handling of it.
I appreciate you do not agree with the ...
- Tue Jan 12, 2016 12:28 pm
- Forum: Announcement Archives
- Topic: CC10 -- Conquer Club Soon Turning 10!
- Replies: 83
- Views: 81537
Re: CC10 -- Conquer Club Soon Turning 10!
Hi Koganosi,
I would like to refute that this was handled "unprofessionally". The reason the tournament disappeared for a day was that I was considering, and consulting with multiple people, about the best course of action. Despite getting numerous contact from jittery folk wondering where their ...
I would like to refute that this was handled "unprofessionally". The reason the tournament disappeared for a day was that I was considering, and consulting with multiple people, about the best course of action. Despite getting numerous contact from jittery folk wondering where their ...
- Tue Jan 12, 2016 11:05 am
- Forum: Announcement Archives
- Topic: CC10 -- Conquer Club Soon Turning 10!
- Replies: 83
- Views: 81537
Re: CC10 -- Conquer Club Soon Turning 10!
I think the setup of the 2 hive games is highly unprofessional! A few things to consider here.
First the people signed up for what should have been the biggest BR of all time, with everyone getting 2 terro's. The 133 man did get 2 terro's the 30 man did get something like 10!!! I dont call 10 ...
First the people signed up for what should have been the biggest BR of all time, with everyone getting 2 terro's. The 133 man did get 2 terro's the 30 man did get something like 10!!! I dont call 10 ...
- Wed Dec 30, 2015 4:27 pm
- Forum: Suggestions
- Topic: Play an immediate game on the homepage
- Replies: 19
- Views: 11609
Re: Play an immediate game on the homepage
I think we've done the interactive coaching previously / maybe even currently (I've been out of beta for awhile).
Correct. It did not work. In fact, some people expressed annoyance with it because "they already knew how to play risk" but more importantly, it did not help conversions.
New ...
Correct. It did not work. In fact, some people expressed annoyance with it because "they already knew how to play risk" but more importantly, it did not help conversions.
New ...
- Tue Dec 29, 2015 8:03 pm
- Forum: Suggestions
- Topic: Play an immediate game on the homepage
- Replies: 19
- Views: 11609
Re: Play an immediate game on the homepage
I actually do agree it is a very good idea.
What few would know is that there is already something in place that is very close to this. Essentially, certain new visitors get offered a "Play Game Now" button, and this auto-creates a Guest user and then gives them the choice of a few simple game ...
What few would know is that there is already something in place that is very close to this. Essentially, certain new visitors get offered a "Play Game Now" button, and this auto-creates a Guest user and then gives them the choice of a few simple game ...
- Sat Nov 21, 2015 5:08 pm
- Forum: Completed 2016
- Topic: DKs CSFR series 08 -- Praha [Final Results]
- Replies: 170
- Views: 110788
- Sat Jul 18, 2015 10:04 pm
- Forum: Map Foundry
- Topic: The Great War, new gameplay and advices needed
- Replies: 204
- Views: 331048
Re: The Great War, new gameplay and advices needed
to avoid confusion when using the word map , i'll refer to the 1914 map as image 1 and the 1915 map as image 2, which combine to form the great war map.
at first, my understanding was the same as urs, so that the troops on most image 1 regions representing a capital or town needed to be ...
at first, my understanding was the same as urs, so that the troops on most image 1 regions representing a capital or town needed to be ...
- Tue Apr 21, 2015 12:05 pm
- Forum: Conquer Club Discussion
- Topic: tie breaker rules in auto tournaments?
- Replies: 39
- Views: 8402
Re: tie breaker rules in auto tournaments?
Yes deadbeats lost all their games.
But 60 players will be eliminated.
There is more than 60 players with a 0 win. We had 3 games, 4 players each game. In some case 1 players won the 3 games, so 3 players have a score of 0. In many case one player won 2, 1 player won 2, and 2 players won 0 ...
But 60 players will be eliminated.
There is more than 60 players with a 0 win. We had 3 games, 4 players each game. In some case 1 players won the 3 games, so 3 players have a score of 0. In many case one player won 2, 1 player won 2, and 2 players won 0 ...
- Tue Mar 31, 2015 12:00 pm
- Forum: Announcement Archives
- Topic: MEGAEGG - The Easter Spectacular
- Replies: 6
- Views: 14237
MEGAEGG - The Easter Spectacular
Brought to you by the Community Team
http://www.conquerclub.com/static/events/easter_2015/template_homepageslide_Easter032415sj.jpg
M - E - G - A - E - G - G
The Easter Bunny is back, and it's as mad and egg-laden as ever!
Congrats to our Egg designers from The Eggcellent ...
http://www.conquerclub.com/static/events/easter_2015/template_homepageslide_Easter032415sj.jpg
M - E - G - A - E - G - G
The Easter Bunny is back, and it's as mad and egg-laden as ever!
Congrats to our Egg designers from The Eggcellent ...
- Thu Feb 26, 2015 4:55 pm
- Forum: Announcement Archives
- Topic: New Game - Retaliation: Enemy Mine
- Replies: 20
- Views: 16999
New Game - Retaliation: Enemy Mine
We are pleased to announce a partnership with the fine people, and Conquer Club fans, of Forgotten Empires.
Following on from their work on the Age of Empires franchise, they have partnered with an Italian game dev company to produce a great new game - Retaliation: Enemy Mine.
The game is based ...
Following on from their work on the Age of Empires franchise, they have partnered with an Italian game dev company to produce a great new game - Retaliation: Enemy Mine.
The game is based ...
- Thu Feb 12, 2015 5:00 pm
- Forum: Announcement Archives
- Topic: Love Is In Da Club
- Replies: 16
- Views: 16441
Love Is In Da Club
https://www.conquerclub.com/static/events/valentines_2015/slides_bannerValentine020915sj_A.jpg
This years Valentine's celebration starts midnight Saturday, February 14th, and goes through to Monday February 16 at 4PM CCT. Collect 69 Conquer Hearts http://www.conquerclub ...
This years Valentine's celebration starts midnight Saturday, February 14th, and goes through to Monday February 16 at 4PM CCT. Collect 69 Conquer Hearts http://www.conquerclub ...
- Tue Feb 03, 2015 11:17 pm
- Forum: Map Foundry
- Topic: The Great War, new gameplay and advices needed
- Replies: 204
- Views: 331048
Re: The Great War, updated 16.9.14 update: any future?
a player can always deploy on any region where he has troops. we cannot prevent this.
there is rule on map, that when player take capital in map2 all his regions on map1 revert to neutral (99 or 999). because my idea is to enforce players to play on the map2. maybe we could do that on map1 could ...
- Fri Jan 16, 2015 11:48 am
- Forum: Conquer Club Discussion
- Topic: CC Premium membership thread
- Replies: 314
- Views: 108960
Re: Did you know Premium Membership is a Recurring Subscript
Hi all: Just to let you know I will be making changes to the shop soon that should make the subscription aspect 100% clear.
- Wed Dec 31, 2014 1:58 pm
- Forum: Map Foundry
- Topic: Scenarios: Released!
- Replies: 65
- Views: 159638
Re: Scenarios: Released!
Leehar wrote:Do you always die on the first turn in A Delicate Proposition?
No... but, it is a Delicate Proposition!
- Sat Nov 22, 2014 1:51 pm
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
Here's some comparative analysis I've done between the CC scoreboard and the F41. I've selected a few clans from the top middle and bottom end of the scale. Unfortunately there are gaps in the F41 information, this is caused by either the F41 not being run that month or a clans weight dropping ...
- Wed Nov 19, 2014 3:21 pm
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
Keefie wrote:BW, can you please posts your dataset for the last run. As a check on it we want to run it thru the F41.
Thanks
The dataset comes from the database, that is the clan war results you guys maintain. If you want to give a data structure/format I can possible export it in some way for you.
- Mon Nov 17, 2014 7:10 pm
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
So the above score for HDN from IcePack is different again, can someone clarify?
The algorithm I used was "Algorithm of 400", which I think is different to "F41". It was sent to me in HTML/javascript format, and did what I could to convert the process.
The algorithm I used was "Algorithm of 400", which I think is different to "F41". It was sent to me in HTML/javascript format, and did what I could to convert the process.
- Wed Nov 12, 2014 10:56 am
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
Keefie wrote:Would it be possible to see the full table for all clans, before you make any changes to exclude non-active clans.
Thanks
You can change the number included in the url as below:
http://www.conquerclub.com/public.php?m ... &number=22
- Mon Nov 10, 2014 6:26 pm
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
BW,
Could I ask you to run your stuff again with a cut off date of 31st October. If you could post a snap of the data again I'll use that to compare against Ice's F41 for the same date.
Cheers
Keith
This system is coded and connected to the live database. In the link below you can change the ...
Could I ask you to run your stuff again with a cut off date of 31st October. If you could post a snap of the data again I'll use that to compare against Ice's F41 for the same date.
Cheers
Keith
This system is coded and connected to the live database. In the link below you can change the ...
- Fri Oct 31, 2014 8:50 pm
- Forum: Clan Archives
- Topic: Boring Stuff
- Replies: 54
- Views: 5091
Re: Clan Database with Labels
BW,
Looking at that list of wars and the first thing that screams at me is that there are loads of 2014 completed wars missing.
K
Thats because it was done in early 2014?
OK.
I'm quite happy to help out here. Have the two sets of data been thoroughly checked ? I can do that if they haven't ...
Looking at that list of wars and the first thing that screams at me is that there are loads of 2014 completed wars missing.
K
Thats because it was done in early 2014?
OK.
I'm quite happy to help out here. Have the two sets of data been thoroughly checked ? I can do that if they haven't ...
- Sun Oct 19, 2014 6:33 pm
- Forum: Bug Reports
- Topic: General Guidance for Bug Diagnosis
- Replies: 0
- Views: 23352
General Guidance for Bug Diagnosis
Introduction
Broadly there are 2 types of bugs:
⋅ Those we can reproduce
⋅ Those we cannot reproduce
When we can reproduce a bug it is roughly 100x easier to diagnose and fix. We typically don't need further help in doing this and will prioritize as a function of the ...
Broadly there are 2 types of bugs:
⋅ Those we can reproduce
⋅ Those we cannot reproduce
When we can reproduce a bug it is roughly 100x easier to diagnose and fix. We typically don't need further help in doing this and will prioritize as a function of the ...
- Sun Oct 05, 2014 8:35 pm
- Forum: SoC Training Grounds
- Topic: Callout -- New Guide Program Beginning Soon! Guides Needed
- Replies: 431
- Views: 829189
Re: Callout -- New Guide Program Beginning Soon! Guides Need
ariskocrat wrote:Just so we're clear, the change only allows freemiums to join guide games if their 4 spots are filled. But, once joined, the guides games will still count toward the freemiums 4 spots.
No, these games should not affect any regular aspect of joining games. Let me know if otherwise.