=thumbs up=
does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.
If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your ...
Search found 2513 matches
- Sat Aug 06, 2011 4:27 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29463
- Tue Jan 26, 2010 11:19 pm
- Forum: Melting Pot: Map Ideas
- Topic: Baltic States - Bonus discussion.
- Replies: 64
- Views: 17307
Re: Baltic States V1
I like the unique bonus system.
For Latvia, I think currently while being in the middle is tough, +3 for 3 seems a bit high. That's where everyone is going to focus. Get a nice drop there and you're in control.
I might drop Estonia to +2 for every 4, Latvia to +2 for every 3, and Lithuania as +1 ...
For Latvia, I think currently while being in the middle is tough, +3 for 3 seems a bit high. That's where everyone is going to focus. Get a nice drop there and you're in control.
I might drop Estonia to +2 for every 4, Latvia to +2 for every 3, and Lithuania as +1 ...
- Wed Jan 20, 2010 11:03 am
- Forum: Competitions
- Topic: Germany Revamp Competition - FINAL VOTE (page one)
- Replies: 243
- Views: 103207
Re: Germany Revamp Competition - FINAL VOTE (page one)
the.killing.44 wrote:edbeard wrote:F thinks that Pep did a Gameplay revamp. tisk-tisk
He did, and is getting a medal for it…
that's news to me. We all know he did a Graphics revamp. I'm guessing you just skimmed the post?
- Tue Jan 19, 2010 9:08 pm
- Forum: Competitions
- Topic: Germany Revamp Competition - FINAL VOTE (page one)
- Replies: 243
- Views: 103207
Re: Germany Revamp Competition - FINAL VOTE (page one)
I went with I
F is 630x600 - no need to be full size here
F has colours that fit the German flag. I has colours that hark back to the original Germany map (I think). push.
F thinks that Pep did a Gameplay revamp. tisk-tisk
to sum up, like a deadly spider, the maker of map I has weaved together ...
F is 630x600 - no need to be full size here
F has colours that fit the German flag. I has colours that hark back to the original Germany map (I think). push.
F thinks that Pep did a Gameplay revamp. tisk-tisk
to sum up, like a deadly spider, the maker of map I has weaved together ...
- Tue Jan 05, 2010 9:24 pm
- Forum: Announcement Archives
- Topic: Mappy New Year!
- Replies: 32
- Views: 24031
Re: Mappy New Year!
so am I understanding correctly that one can receive idea and gameplay stamps and have very basic graphics?
seems like a good idea to me. get the gameplay done and have the graphiciticians work do their job without gameplay updates.
also good in that I can get the gameplay done and turn it over to ...
seems like a good idea to me. get the gameplay done and have the graphiciticians work do their job without gameplay updates.
also good in that I can get the gameplay done and turn it over to ...
- Mon Dec 28, 2009 3:45 pm
- Forum: Foundry Discussions
- Topic: Foundry discussion
- Replies: 83
- Views: 13940
Re: Révolution de Foundry
How does removing a map benefit anyone? If you don't want to play a map then don't play it.
If a map maker put hours and hours of work into a map and saw it "relegated" then you've removed incentive for them to keep working on maps. Cairnswk has made a ton of maps. I'll guess 30 or so. A lot of his ...
If a map maker put hours and hours of work into a map and saw it "relegated" then you've removed incentive for them to keep working on maps. Cairnswk has made a ton of maps. I'll guess 30 or so. A lot of his ...
- Tue Dec 22, 2009 1:35 am
- Forum: The Atlas
- Topic: [Official] Classic Revamp [Quenched]
- Replies: 697
- Views: 601685
Re: [Official] Classic Revamp (V10, page 33, 12/21/09)
no thoughts on the idea to make sure all the army circles are the same in terms of brightness/colour?
It doesn't matter what's underneath as there's always going to be army numbers over them
It doesn't matter what's underneath as there's always going to be army numbers over them
- Mon Dec 21, 2009 11:37 pm
- Forum: Competitions
- Topic: Germany Revamp Competition - FINAL VOTE (page one)
- Replies: 243
- Views: 103207
Re: Germany Graphics ONLY Revamp Competition
Mr. Benn is talking about moving army circles and the physical location of borders.
People think you are saying changing the actual gameplay (eg: you make Berlin and Dresden connect when currently they do not)
I'm unsure as to what you mean. What I mean is, there are impassable mountains where ...
People think you are saying changing the actual gameplay (eg: you make Berlin and Dresden connect when currently they do not)
I'm unsure as to what you mean. What I mean is, there are impassable mountains where ...
- Mon Dec 21, 2009 10:51 pm
- Forum: Competitions
- Topic: Germany Revamp Competition - FINAL VOTE (page one)
- Replies: 243
- Views: 103207
Re: Germany Graphics ONLY Revamp Competition
Mr. Benn is talking about moving army circles and the physical location of borders.
People think you are saying changing the actual gameplay (eg: you make Berlin and Dresden connect when currently they do not)
I'm unsure as to what you mean.
People think you are saying changing the actual gameplay (eg: you make Berlin and Dresden connect when currently they do not)
I'm unsure as to what you mean.
- Mon Dec 21, 2009 8:31 pm
- Forum: Foundry Discussions
- Topic: Volunteer(s) Required - Map Descriptions
- Replies: 6
- Views: 1951
Re: Volunteer(s) Required - Map Descriptions
I noticed Land and Sea is not on that list. I edited my post where I wrote descriptions for my other maps and have made one for Land and Sea too.
- Sun Dec 20, 2009 6:22 pm
- Forum: Callouts
- Topic: +2000 Games (Majors and above)
- Replies: 2953
- Views: 899828
Re: +2000 Games (Majors and above)
beyond wrote:glad to play third crusade.
I don t remember te pass, could you send it to me plz?
thx
sent
- Sun Dec 20, 2009 5:32 pm
- Forum: Conquer Club Discussion
- Topic: Favourite Map of 2009?
- Replies: 26
- Views: 1330
Re: Favourite Map of 2009?
I haven't played many maps this year so I can't really speak to that but ...
Eastern Hemisphere for me as well I think...but Greenland, Indian Empire, and Gilgamesh I enjoyed as well.
So I suppose, my favorite cartographer of 2009 would have to be Oaktown as well. His maps most always top my ...
Eastern Hemisphere for me as well I think...but Greenland, Indian Empire, and Gilgamesh I enjoyed as well.
So I suppose, my favorite cartographer of 2009 would have to be Oaktown as well. His maps most always top my ...
- Sun Dec 20, 2009 4:51 pm
- Forum: Competitions
- Topic: Germany Revamp Competition - FINAL VOTE (page one)
- Replies: 243
- Views: 103207
Re: Germany Graphics ONLY Revamp Competition
I've always said that I think the large OR small thing is a bad idea. when you're doing mass votes from the public, you want them to be as close as possible. Either require both (seems like a lot of work). Or, require one or the other. I'd go with the small map since we've been told on numerous ...
- Tue Dec 15, 2009 12:14 am
- Forum: The Atlas
- Topic: [Official] Classic Revamp [Quenched]
- Replies: 697
- Views: 601685
Re: [Official] Classic Revamp (V9, page 30, 12/5/09)
Bumping the latest image:
http://img204.imageshack.us/img204/4912/classic9l.jpg
okay... here's a list of tiny details if you want to bother with making some tweeks...
* Dakar, Cairo & Dubai circles all appear way brighter, and a few others to a lesser degree... i know it's ...
http://img204.imageshack.us/img204/4912/classic9l.jpg
okay... here's a list of tiny details if you want to bother with making some tweeks...
* Dakar, Cairo & Dubai circles all appear way brighter, and a few others to a lesser degree... i know it's ...
- Tue Nov 24, 2009 9:14 pm
- Forum: The Atlas
- Topic: [Official] Classic Revamp [Quenched]
- Replies: 697
- Views: 601685
Re: [Official] Classic Revamp (V8, page 24, 11/21/09)
does the large map have to be so big?
840 is the max
800x433 is art
750x400 is shapes
I want to say original was even slimmer than 750
it really just doesn't need to be this big. the max really should only be used when necessary.
840 is the max
800x433 is art
750x400 is shapes
I want to say original was even slimmer than 750
it really just doesn't need to be this big. the max really should only be used when necessary.
- Sat Oct 10, 2009 6:07 pm
- Forum: Conquer Club Discussion
- Topic: New Special Contribution Medals
- Replies: 52
- Views: 3016
Re: New Special Contribution Medals
ed has done some cartography, but I'm not sure what the special contribution was.
You're thinking of edbeard. edthemaster created clickies, for which he should receive an annual stipend and a weekend with the finest hooker in vegas.
Right you are! edthemaster deserves multiple special ...
You're thinking of edbeard. edthemaster created clickies, for which he should receive an annual stipend and a weekend with the finest hooker in vegas.
Right you are! edthemaster deserves multiple special ...
- Sun Aug 30, 2009 10:53 am
- Forum: Conquer Club Discussion
- Topic: The next big update... [Feedback Desired]
- Replies: 208
- Views: 27441
Re: The next big update... [Feedback Desired]
single player team games (one person controls a whole team) would actually cause me to come back and play some games. other than that. meh.
- Wed Jul 01, 2009 8:13 pm
- Forum: The Atlas
- Topic: Land and Sea [Quenched]
- Replies: 525
- Views: 317063
Re: Land and Sea [Beta]
I hate to be the bearer of bad news, but "Arctic" is misspelled "Artic" on the map depicting the bonuses. Despite that, I do believe I will try this map soon. It looks sharp and well thought out.
thanks for the post and pointing that out. actually, it is correct on the uploaded map but I've just ...
thanks for the post and pointing that out. actually, it is correct on the uploaded map but I've just ...
- Tue Jun 30, 2009 8:32 pm
- Forum: The Atlas
- Topic: Land and Sea [Quenched]
- Replies: 525
- Views: 317063
Re: Land and Sea [Beta]
I'm fine with the map as is but shouldn't the map have come out of Beta after gimil's proposed changes? like I said don't matter to me but seems strange
- Fri Jun 26, 2009 12:08 am
- Forum: Foundry Discussions
- Topic: XML-tool for mapmakers
- Replies: 12
- Views: 4002
Re: XML-tool for mapmakers
So it's like WM's excel thingy but in GUI? Sounds good. Maybe a little better looking at some of the options that you're proposing.
If you can combine this with MapAssist (jota's) and the 88 cursor thing (mr. benn's showed this I think). Then you've put everything we need into one spot.
Those ...
If you can combine this with MapAssist (jota's) and the 88 cursor thing (mr. benn's showed this I think). Then you've put everything we need into one spot.
Those ...
- Tue Jun 09, 2009 8:49 pm
- Forum: Tool Archives
- Topic: BOB Bugs
- Replies: 1033
- Views: 113360
Re: BOB Bugs
I sometimes get the following problems...
a. BOB gets "stuck" on statistics tables
b. deploy, attack, fortify buttons don't work
it only affects the game at the top of my page. when I come home and take a few turns, only the first game I play is affected.
I run firefox 3 and I use ABP (Adblock ...
a. BOB gets "stuck" on statistics tables
b. deploy, attack, fortify buttons don't work
it only affects the game at the top of my page. when I come home and take a few turns, only the first game I play is affected.
I run firefox 3 and I use ABP (Adblock ...
- Mon Jun 08, 2009 8:28 pm
- Forum: The Atlas
- Topic: Land and Sea [Quenched]
- Replies: 525
- Views: 317063
Re: Land and Sea [Beta]
I don't think there's any problem with the arrows at the moment. People just aren't reading which we can't do anything about. It's been made more than clear with both words and visuals.
- Thu Jun 04, 2009 11:53 pm
- Forum: The Atlas
- Topic: Land and Sea [Quenched]
- Replies: 525
- Views: 317063
Re: Land and Sea [Beta]
I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it
to me, that's a not reading the legend issue. we can't do anything about that. I think we've put ...
to me, that's a not reading the legend issue. we can't do anything about that. I think we've put ...
- Thu Jun 04, 2009 11:03 pm
- Forum: The Atlas
- Topic: Land and Sea [Quenched]
- Replies: 525
- Views: 317063
Re: Land and Sea [Beta]
Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe ...
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe ...
- Sun May 31, 2009 11:42 pm
- Forum: The Atlas
- Topic: England Map [Quenched]
- Replies: 464
- Views: 451132
Re: England Map [D] **May 25th** p1/23
http://i275.photobucket.com/albums/jj320/bpawley/england/England17.jpg
re-post image for new page
1. apologies for not reading everything but here's a viewpoint from someone just looking at the image
2. the region (note the CC-ified name change) bonus thing isn't explained well ...
re-post image for new page
1. apologies for not reading everything but here's a viewpoint from someone just looking at the image
2. the region (note the CC-ified name change) bonus thing isn't explained well ...