Search found 31 matches

by rattius
Fri Aug 20, 2010 5:40 am
Forum: Completed 2010
Topic: History of the World Part I America [winner Icefog99]
Replies: 161
Views: 34105

Re: History of the World Part I America

In please, this sounds like a lot of fun
by rattius
Sun Apr 04, 2010 11:57 am
Forum: Acceptable Content
Topic: Chuck Norris Facts
Replies: 79
Views: 7500

Re: Chuck Norris Facts

Chuck norris beat the sun in a staring contest
by rattius
Mon Feb 15, 2010 1:18 pm
Forum: Completed 2010
Topic: Haiti Benefit Tournament [Squishyg is the victor]
Replies: 110
Views: 86138

Re: Haiti Benefit Tournament [63/64], Needing 1 more!

yeah, one more, sorry for this...

rattius
by rattius
Mon Feb 15, 2010 9:56 am
Forum: Archived Suggestions
Topic: [GO] Poker Spoils
Replies: 113
Views: 27913

Re: Poker Spoils

I LOVE this idea, I hope it happens :D

rattius
by rattius
Sat Feb 13, 2010 6:27 am
Forum: Completed 2010
Topic: Haiti Benefit Tournament [Squishyg is the victor]
Replies: 110
Views: 86138

Re: Haiti Benefit Tournament [55/64], Needing 9 more!

Sorry guys, but could i sign myself out? A clan war is starting soon and i will need the space to play. Sorry

rattius
by rattius
Mon Feb 01, 2010 4:02 pm
Forum: Acceptable Content
Topic: 4chan
Replies: 97
Views: 4306

Re: 4chan

I'm incorruptible, but, what is the buzz about it..I mean..child porn is a crime and has to be released to underground places, but 4chan, it's almost main stream. I'm confused why

The buzz is that there are so many impressionable scriptkiddies (/b/tards) sprinkled with some seriously sketchy ...
by rattius
Mon Jan 25, 2010 4:03 pm
Forum: Archived Suggestions
Topic: Change in fortifications
Replies: 1
Views: 344

Change in fortifications

I think that it could be a good idea to be able to change the fortifications that you make in adjacent and chained games, to stop a mis-fortification, so if you notice in the first minute after the fortification for example, you can change your mind, but only once.

This would not be needed in an ...
by rattius
Mon Jan 25, 2010 12:11 pm
Forum: Conquer Club Discussion
Topic: Free Premium Lottery [Winner - Vintre!!!]
Replies: 104
Views: 15365

Re: Free Premium Lottery - Freemiums only

253 please :D
by rattius
Wed Jan 20, 2010 4:20 pm
Forum: Completed 2010
Topic: Now THIS, is random! [WINNER: josko.ri] PREMIUM PRIZE
Replies: 408
Views: 86756

Re: Now THIS, is random! [210/256/???] PREMIUM PRIZE!!

this sounds like fun, i'm in :D, though could i be a reserve please? my games are rather full at the moment... :cry:
by rattius
Wed Jan 06, 2010 5:05 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v13]

i think the idea of attacking one next to your place is a good one, though only certain places, say if the areas are too wide to be feisable to 'walk' add in a impassable there maybe?
by rattius
Wed Nov 11, 2009 5:27 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v13]

Like real life you have to get the tube then attack someone then get the tube somewhere else then attack them...
Sorry, this bit made me laugh, a wonderful image of London


Perhaps something like Route 66 would work, adjusted territory bonuses. +1 for every 2 tube stations over 4.
e.g.
4 = +1
6 ...
by rattius
Sun Nov 08, 2009 2:56 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2.12]

Maybe a starting position should be moved from 'NOT' to 'CHL'?
Yes it is nearer the center of the map, but moves it away from the other starters
by rattius
Sun Oct 25, 2009 7:06 pm
Forum: Newsletter Archives
Topic: [Subscribe Here] ConquerClub Dispatch
Replies: 278
Views: 79581

Re: ConquerClub News [Subscriptions/Suggestions]

Hey can you sign me up to the mailing list? Thx :D
by rattius
Fri Oct 23, 2009 11:59 am
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2.12] Gameplay feedback needed

I personally can't see any trouble with the game play, though the best test is always to play the actual map...
by rattius
Tue Oct 20, 2009 4:33 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2.12]

lol, it didn't bother me, it was good to feel part of my idea coming to life, seeing as i can't make the maps, and have no skills to help in the make of it, other then saying how i feel on your design changes :(
by rattius
Tue Oct 20, 2009 11:14 am
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2.12]

You could have asked me as well, as I do check this quite often, but I guess thats redundant now...
by rattius
Mon Oct 19, 2009 10:45 am
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2.12]

yeah, definatly the black
by rattius
Sun Oct 18, 2009 7:32 am
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: Conquest of London [v2]

Holding the circle line to win would make for an added strategy i think, so yeah lets add that in, and to bonuses for the lines are a good number, for how long they are, though is there really a point for writing a bonus for the circle? If you can hold it to win that is
by rattius
Sat Oct 17, 2009 7:23 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: London Underground / Conquest of London

Thx for moving the idea over =D>

My personal thoughts are that the tube lines should have bonuses, but large ones, because as you say it would be near impossible to hold the entire line for a turn, and when one is, it will be most likly at the end of a game, and this will speed up the end game
by rattius
Fri Oct 16, 2009 6:43 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: London Underground Map

i also suggested when i gave this idea that some of the further stations, such as amersham, and rickmansworth (where i am), would have to be excluded, as they are only on the met line, and are therefore only able to be attacked from the stations next to it, and cenral london is all interlinked, so ...
by rattius
Thu Oct 15, 2009 2:49 pm
Forum: Melting Pot: Map Ideas
Topic: Conquest of London [v13]
Replies: 71
Views: 8130

Re: A New Map Idea

thanks for your help, i'm hopeless at designing things, i'll change the name for you, so it can be seen

and i've gotta say, i love the map for it right now
by rattius
Sat Oct 10, 2009 6:49 pm
Forum: Archived Suggestions
Topic: Lower the $25 price
Replies: 60
Views: 4105

Re: Lower the $25 price

I think that $25 is totally fair, the only reason I don't get it is because I think I would play way to many games, and just go crazy. but it seems like it would be such good value to go premium, if you wish to play more then the 4 free games you can have going at once
by rattius
Wed Sep 23, 2009 11:34 am
Forum: Foundry Discussions
Topic: The map formerly known as World Cities
Replies: 393
Views: 138366

Re: World Cities [D, Gp] (V18, 8/33/09, Pg 23)

lord voldemort wrote:[bigimg]http://img134.imageshack.us/img134/4223/worldcitieslarge18.jpg[/bigimg]
imo this one is way better
its different and i like it heaps more


I also prefer this one, it just looks like it'll be more fun to play on, i don't know why
by rattius
Tue Sep 22, 2009 4:28 pm
Forum: Melting Pot: Map Ideas
Topic: Keys To The Kingdom Map
Replies: 1
Views: 273

Keys To The Kingdom Map

This is an idea I had earlier today, but I thought that a map based on the 'Keys To The Kingdom' series by Garth Nix, could be a good idea, primerially the House. There are specific areas to the house, so making this into a map should be quite easy, unfourtunatly, I cannot draw, and have no drawing ...

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