Search found 31 matches
- Fri Aug 20, 2010 5:40 am
- Forum: Completed 2010
- Topic: History of the World Part I America [winner Icefog99]
- Replies: 161
- Views: 34105
Re: History of the World Part I America
In please, this sounds like a lot of fun
- Sun Apr 04, 2010 11:57 am
- Forum: Acceptable Content
- Topic: Chuck Norris Facts
- Replies: 79
- Views: 7500
Re: Chuck Norris Facts
Chuck norris beat the sun in a staring contest
- Mon Feb 15, 2010 1:18 pm
- Forum: Completed 2010
- Topic: Haiti Benefit Tournament [Squishyg is the victor]
- Replies: 110
- Views: 86138
Re: Haiti Benefit Tournament [63/64], Needing 1 more!
yeah, one more, sorry for this...
rattius
rattius
- Mon Feb 15, 2010 9:56 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27913
Re: Poker Spoils
I LOVE this idea, I hope it happens 
rattius
rattius
- Sat Feb 13, 2010 6:27 am
- Forum: Completed 2010
- Topic: Haiti Benefit Tournament [Squishyg is the victor]
- Replies: 110
- Views: 86138
Re: Haiti Benefit Tournament [55/64], Needing 9 more!
Sorry guys, but could i sign myself out? A clan war is starting soon and i will need the space to play. Sorry
rattius
rattius
- Mon Feb 01, 2010 4:02 pm
- Forum: Acceptable Content
- Topic: 4chan
- Replies: 97
- Views: 4306
Re: 4chan
I'm incorruptible, but, what is the buzz about it..I mean..child porn is a crime and has to be released to underground places, but 4chan, it's almost main stream. I'm confused why
The buzz is that there are so many impressionable scriptkiddies (/b/tards) sprinkled with some seriously sketchy ...
The buzz is that there are so many impressionable scriptkiddies (/b/tards) sprinkled with some seriously sketchy ...
- Mon Jan 25, 2010 4:03 pm
- Forum: Archived Suggestions
- Topic: Change in fortifications
- Replies: 1
- Views: 344
Change in fortifications
I think that it could be a good idea to be able to change the fortifications that you make in adjacent and chained games, to stop a mis-fortification, so if you notice in the first minute after the fortification for example, you can change your mind, but only once.
This would not be needed in an ...
This would not be needed in an ...
- Mon Jan 25, 2010 12:11 pm
- Forum: Conquer Club Discussion
- Topic: Free Premium Lottery [Winner - Vintre!!!]
- Replies: 104
- Views: 15365
Re: Free Premium Lottery - Freemiums only
253 please 
- Wed Jan 20, 2010 4:20 pm
- Forum: Completed 2010
- Topic: Now THIS, is random! [WINNER: josko.ri] PREMIUM PRIZE
- Replies: 408
- Views: 86756
Re: Now THIS, is random! [210/256/???] PREMIUM PRIZE!!
this sounds like fun, i'm in
, though could i be a reserve please? my games are rather full at the moment... 
- Tue Jan 19, 2010 2:20 pm
- Forum: Completed 2010
- Topic: Haiti Benefit Tournament [Squishyg is the victor]
- Replies: 110
- Views: 86138
- Wed Jan 06, 2010 5:05 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v13]
i think the idea of attacking one next to your place is a good one, though only certain places, say if the areas are too wide to be feisable to 'walk' add in a impassable there maybe?
- Wed Nov 11, 2009 5:27 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v13]
Like real life you have to get the tube then attack someone then get the tube somewhere else then attack them...
Sorry, this bit made me laugh, a wonderful image of London
Perhaps something like Route 66 would work, adjusted territory bonuses. +1 for every 2 tube stations over 4.
e.g.
4 = +1
6 ...
Sorry, this bit made me laugh, a wonderful image of London
Perhaps something like Route 66 would work, adjusted territory bonuses. +1 for every 2 tube stations over 4.
e.g.
4 = +1
6 ...
- Sun Nov 08, 2009 2:56 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2.12]
Maybe a starting position should be moved from 'NOT' to 'CHL'?
Yes it is nearer the center of the map, but moves it away from the other starters
Yes it is nearer the center of the map, but moves it away from the other starters
- Sun Oct 25, 2009 7:06 pm
- Forum: Newsletter Archives
- Topic: [Subscribe Here] ConquerClub Dispatch
- Replies: 278
- Views: 79581
Re: ConquerClub News [Subscriptions/Suggestions]
Hey can you sign me up to the mailing list? Thx 
- Fri Oct 23, 2009 11:59 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2.12] Gameplay feedback needed
I personally can't see any trouble with the game play, though the best test is always to play the actual map...
- Tue Oct 20, 2009 4:33 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2.12]
lol, it didn't bother me, it was good to feel part of my idea coming to life, seeing as i can't make the maps, and have no skills to help in the make of it, other then saying how i feel on your design changes 
- Tue Oct 20, 2009 11:14 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2.12]
You could have asked me as well, as I do check this quite often, but I guess thats redundant now...
- Mon Oct 19, 2009 10:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2.12]
yeah, definatly the black
- Sun Oct 18, 2009 7:32 am
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: Conquest of London [v2]
Holding the circle line to win would make for an added strategy i think, so yeah lets add that in, and to bonuses for the lines are a good number, for how long they are, though is there really a point for writing a bonus for the circle? If you can hold it to win that is
- Sat Oct 17, 2009 7:23 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: London Underground / Conquest of London
Thx for moving the idea over
My personal thoughts are that the tube lines should have bonuses, but large ones, because as you say it would be near impossible to hold the entire line for a turn, and when one is, it will be most likly at the end of a game, and this will speed up the end game
My personal thoughts are that the tube lines should have bonuses, but large ones, because as you say it would be near impossible to hold the entire line for a turn, and when one is, it will be most likly at the end of a game, and this will speed up the end game
- Fri Oct 16, 2009 6:43 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: London Underground Map
i also suggested when i gave this idea that some of the further stations, such as amersham, and rickmansworth (where i am), would have to be excluded, as they are only on the met line, and are therefore only able to be attacked from the stations next to it, and cenral london is all interlinked, so ...
- Thu Oct 15, 2009 2:49 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquest of London [v13]
- Replies: 71
- Views: 8130
Re: A New Map Idea
thanks for your help, i'm hopeless at designing things, i'll change the name for you, so it can be seen
and i've gotta say, i love the map for it right now
and i've gotta say, i love the map for it right now
- Sat Oct 10, 2009 6:49 pm
- Forum: Archived Suggestions
- Topic: Lower the $25 price
- Replies: 60
- Views: 4105
Re: Lower the $25 price
I think that $25 is totally fair, the only reason I don't get it is because I think I would play way to many games, and just go crazy. but it seems like it would be such good value to go premium, if you wish to play more then the 4 free games you can have going at once
- Wed Sep 23, 2009 11:34 am
- Forum: Foundry Discussions
- Topic: The map formerly known as World Cities
- Replies: 393
- Views: 138366
Re: World Cities [D, Gp] (V18, 8/33/09, Pg 23)
lord voldemort wrote:[bigimg]http://img134.imageshack.us/img134/4223/worldcitieslarge18.jpg[/bigimg]
imo this one is way better
its different and i like it heaps more
I also prefer this one, it just looks like it'll be more fun to play on, i don't know why
- Tue Sep 22, 2009 4:28 pm
- Forum: Melting Pot: Map Ideas
- Topic: Keys To The Kingdom Map
- Replies: 1
- Views: 273
Keys To The Kingdom Map
This is an idea I had earlier today, but I thought that a map based on the 'Keys To The Kingdom' series by Garth Nix, could be a good idea, primerially the House. There are specific areas to the house, so making this into a map should be quite easy, unfourtunatly, I cannot draw, and have no drawing ...