Search found 12 matches

by lencollard
Fri Aug 09, 2024 6:13 pm
Forum: Suggestions
Topic: [GO] Manual Territory Selection: Choose or Draft Territories
Replies: 199
Views: 115779

Re: [GO] Manual Territory Selection: Choose or Draft Territo

"Please note that having each player submit a preference list won't work either. Territory selection in the second and later rounds is often conditional on what was selected in previous rounds."

This response is absolutely incorrect. The conditional factor is so simple that any beginning programmer ...
by lencollard
Mon Jul 15, 2024 6:24 am
Forum: Conquer Club Discussion
Topic: Is suicide diplomacy ok in Terminator games?
Replies: 7
Views: 5541

Re: Is suicide diplomacy ok in Terminator games?

The point of the game is to get points. This agreement would get you more points than no agreement, so it is good for you. A business will try to maximize its profits - a million penny profits is $10,000. A lot of little points adds up. If the rules were you get points, for winning and extra points ...
by lencollard
Sat Jul 02, 2022 7:42 am
Forum: Closed C&A Reports
Topic: ferrarifeleches finn [ka]
Replies: 2
Views: 1998

Re: ferrarifeleches finn [ka]

Thanks for your time. Now that I have played more, it apparently was just a case where the competitor could not win, so decided to make it so I would not win.
by lencollard
Fri Jul 01, 2022 1:10 pm
Forum: Suggestions
Topic: Our own war map
Replies: 7
Views: 4090

Re: Our own war map

Real military commanders likely have dioramas where they can place and move simulated troops. That way they can show and discuss options with their counterparts. As they say, "A picture is worth a 1000 words."

If you want to exclude such a feature from a 1v1, I can understand that. But it sure ...
by lencollard
Thu Jun 30, 2022 6:02 am
Forum: Suggestions
Topic: Our own war map
Replies: 7
Views: 4090

Our own war map

. Concise description:

1) Develop a war map
2) Change default for selection lists to SELECT
xxxxxxx

Specifics/Details:

1) We should have the capability to develop a war map. In a fogged game, we can deduce the number of troops in some of the fogged territories. If we could enter that ...
by lencollard
Sun Jan 09, 2022 11:48 am
Forum: Suggestions
Topic: Make start of game fair
Replies: 3
Views: 5780

Make start of game fair

Concise description:

Make start of game fair

Specifics/Details:

For two combatants, sometimes the drop gives one of them an initial bonus, but not the other. If the combatant with a bonus also gets to start first, there is a grossly distinct advantage for them.
A simple solution would be ...
by lencollard
Wed Dec 01, 2021 5:48 pm
Forum: Closed C&A Reports
Topic: ferrarifeleches finn [ka]
Replies: 2
Views: 1998

ferrarifeleches finn [ka]

Accused:

ferrarifeleches
finn

The accused are suspected of:

Other: <colluding to let one win>

Game number(s):
21328704

Comments:

#21328704

I think that two competitors in my game colluded. Below is a copy of the message I sent to the fourth competitor.

The competitors:
color userID ...
by lencollard
Fri Oct 29, 2021 11:59 pm
Forum: Suggestions
Topic: Include Territories attacked, but not conquered in log
Replies: 4
Views: 3405

Re: Include Territories attacked, but not conquered in log

I do not think that it should apply for fog.

Consider an enemy drops 3 troops on a territory, then attacks, but loses those 3 troops only. Will Analyze indicate what happened? I realize that you can do a combination of looking at the log and the map to kind of figure out what happened, but you don ...
by lencollard
Sun Aug 15, 2021 8:21 am
Forum: Suggestions
Topic: Include Territories attacked, but not conquered in log
Replies: 4
Views: 3405

Include Territories attacked, but not conquered in log

Concise description:

Include Territories attacked, but not conquered in log

Specifics/Details:

The log does not contain information about territories that were attacked, but not conquered.
Including this information would provide an alert about what the other combatants are doing. That ...
by lencollard
Sun Aug 15, 2021 7:53 am
Forum: Suggestions
Topic: Remove the default for list boxes when reinforcing
Replies: 0
Views: 2718

Remove the default for list boxes when reinforcing

Concise description:

Remove the default for list boxes when reinforcing

Specifics/Details:

The default for list boxes when reinforcing appears to be the first item in the list. Many times this has caused me to make an undesirable move, especially if it is Chained. If I click what I think ...
by lencollard
Sun Aug 15, 2021 7:20 am
Forum: Suggestions
Topic: Make it easier for new users to find suggestions
Replies: 1
Views: 2034

Make it easier for new users to find suggestions

Concise description:

Put a link so Suggestions in the Interaction Menu on the Central Command tab.

Specifics/Details:

It was difficult for me as a new user to navigate to the Suggestions Forum. After clicking on Forum, I entered "suggestions" as a search, but I did not readily see ...
by lencollard
Wed Jul 07, 2021 12:18 pm
Forum: SoC Training Grounds
Topic: Sign up here for Training -- New group forming now!
Replies: 667
Views: 927288

Re: Sign up here for Training -- New group forming now!

Please add me. I just started a little while ago and am getting my baptism under fire. Thanks.

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