"Please note that having each player submit a preference list won't work either. Territory selection in the second and later rounds is often conditional on what was selected in previous rounds."
This response is absolutely incorrect. The conditional factor is so simple that any beginning programmer ...
Search found 12 matches
- Fri Aug 09, 2024 6:13 pm
- Forum: Suggestions
- Topic: [GO] Manual Territory Selection: Choose or Draft Territories
- Replies: 199
- Views: 115779
- Mon Jul 15, 2024 6:24 am
- Forum: Conquer Club Discussion
- Topic: Is suicide diplomacy ok in Terminator games?
- Replies: 7
- Views: 5541
Re: Is suicide diplomacy ok in Terminator games?
The point of the game is to get points. This agreement would get you more points than no agreement, so it is good for you. A business will try to maximize its profits - a million penny profits is $10,000. A lot of little points adds up. If the rules were you get points, for winning and extra points ...
- Sat Jul 02, 2022 7:42 am
- Forum: Closed C&A Reports
- Topic: ferrarifeleches finn [ka]
- Replies: 2
- Views: 1998
Re: ferrarifeleches finn [ka]
Thanks for your time. Now that I have played more, it apparently was just a case where the competitor could not win, so decided to make it so I would not win.
- Fri Jul 01, 2022 1:10 pm
- Forum: Suggestions
- Topic: Our own war map
- Replies: 7
- Views: 4090
Re: Our own war map
Real military commanders likely have dioramas where they can place and move simulated troops. That way they can show and discuss options with their counterparts. As they say, "A picture is worth a 1000 words."
If you want to exclude such a feature from a 1v1, I can understand that. But it sure ...
If you want to exclude such a feature from a 1v1, I can understand that. But it sure ...
- Thu Jun 30, 2022 6:02 am
- Forum: Suggestions
- Topic: Our own war map
- Replies: 7
- Views: 4090
Our own war map
. Concise description:
1) Develop a war map
2) Change default for selection lists to SELECT
xxxxxxx
Specifics/Details:
1) We should have the capability to develop a war map. In a fogged game, we can deduce the number of troops in some of the fogged territories. If we could enter that ...
1) Develop a war map
2) Change default for selection lists to SELECT
xxxxxxx
Specifics/Details:
1) We should have the capability to develop a war map. In a fogged game, we can deduce the number of troops in some of the fogged territories. If we could enter that ...
- Sun Jan 09, 2022 11:48 am
- Forum: Suggestions
- Topic: Make start of game fair
- Replies: 3
- Views: 5780
Make start of game fair
Concise description:
Make start of game fair
Specifics/Details:
For two combatants, sometimes the drop gives one of them an initial bonus, but not the other. If the combatant with a bonus also gets to start first, there is a grossly distinct advantage for them.
A simple solution would be ...
Make start of game fair
Specifics/Details:
For two combatants, sometimes the drop gives one of them an initial bonus, but not the other. If the combatant with a bonus also gets to start first, there is a grossly distinct advantage for them.
A simple solution would be ...
- Wed Dec 01, 2021 5:48 pm
- Forum: Closed C&A Reports
- Topic: ferrarifeleches finn [ka]
- Replies: 2
- Views: 1998
ferrarifeleches finn [ka]
Accused:
ferrarifeleches
finn
The accused are suspected of:
Other: <colluding to let one win>
Game number(s):
21328704
Comments:
#21328704
I think that two competitors in my game colluded. Below is a copy of the message I sent to the fourth competitor.
The competitors:
color userID ...
ferrarifeleches
finn
The accused are suspected of:
Other: <colluding to let one win>
Game number(s):
21328704
Comments:
#21328704
I think that two competitors in my game colluded. Below is a copy of the message I sent to the fourth competitor.
The competitors:
color userID ...
- Fri Oct 29, 2021 11:59 pm
- Forum: Suggestions
- Topic: Include Territories attacked, but not conquered in log
- Replies: 4
- Views: 3405
Re: Include Territories attacked, but not conquered in log
I do not think that it should apply for fog.
Consider an enemy drops 3 troops on a territory, then attacks, but loses those 3 troops only. Will Analyze indicate what happened? I realize that you can do a combination of looking at the log and the map to kind of figure out what happened, but you don ...
Consider an enemy drops 3 troops on a territory, then attacks, but loses those 3 troops only. Will Analyze indicate what happened? I realize that you can do a combination of looking at the log and the map to kind of figure out what happened, but you don ...
- Sun Aug 15, 2021 8:21 am
- Forum: Suggestions
- Topic: Include Territories attacked, but not conquered in log
- Replies: 4
- Views: 3405
Include Territories attacked, but not conquered in log
Concise description:
Include Territories attacked, but not conquered in log
Specifics/Details:
The log does not contain information about territories that were attacked, but not conquered.
Including this information would provide an alert about what the other combatants are doing. That ...
Include Territories attacked, but not conquered in log
Specifics/Details:
The log does not contain information about territories that were attacked, but not conquered.
Including this information would provide an alert about what the other combatants are doing. That ...
- Sun Aug 15, 2021 7:53 am
- Forum: Suggestions
- Topic: Remove the default for list boxes when reinforcing
- Replies: 0
- Views: 2718
Remove the default for list boxes when reinforcing
Concise description:
Remove the default for list boxes when reinforcing
Specifics/Details:
The default for list boxes when reinforcing appears to be the first item in the list. Many times this has caused me to make an undesirable move, especially if it is Chained. If I click what I think ...
Remove the default for list boxes when reinforcing
Specifics/Details:
The default for list boxes when reinforcing appears to be the first item in the list. Many times this has caused me to make an undesirable move, especially if it is Chained. If I click what I think ...
- Sun Aug 15, 2021 7:20 am
- Forum: Suggestions
- Topic: Make it easier for new users to find suggestions
- Replies: 1
- Views: 2034
Make it easier for new users to find suggestions
Concise description:
Put a link so Suggestions in the Interaction Menu on the Central Command tab.
Specifics/Details:
It was difficult for me as a new user to navigate to the Suggestions Forum. After clicking on Forum, I entered "suggestions" as a search, but I did not readily see ...
Put a link so Suggestions in the Interaction Menu on the Central Command tab.
Specifics/Details:
It was difficult for me as a new user to navigate to the Suggestions Forum. After clicking on Forum, I entered "suggestions" as a search, but I did not readily see ...
- Wed Jul 07, 2021 12:18 pm
- Forum: SoC Training Grounds
- Topic: Sign up here for Training -- New group forming now!
- Replies: 667
- Views: 927288
Re: Sign up here for Training -- New group forming now!
Please add me. I just started a little while ago and am getting my baptism under fire. Thanks.