Search found 97 matches

by SkyCaptain
Mon Mar 07, 2011 11:50 pm
Forum: Announcement Archives
Topic: Clickable Maps
Replies: 276
Views: 103808

Re: Clickable Maps

lackattack wrote:Ooooh that's a bug - I'll have to disable hotkeys when you are selecting in the drop downs



Thanks!!
by SkyCaptain
Mon Mar 07, 2011 11:37 pm
Forum: Announcement Archives
Topic: Clickable Maps
Replies: 276
Views: 103808

Re: Clickable Maps

Could we possibly get an option to disable it completely? Specifically, the keyboard shortcuts. I just was playing, finished attacking (messed up and advanced in the wrong place, but that's just inexperience with the clickies), but when I went to go fort, I decided not to try to use the clicks ...
by SkyCaptain
Sun Nov 02, 2008 11:59 pm
Forum: Completed 2009
Topic: Hitman North America [Winner: Joriki]
Replies: 199
Views: 45350

Re: Hitman North America (Freemiums Welcome) FULL Need Reserves

True, but not necessarily. because you advance on killing, not winning, there'll be the incentive to overextend and kill someone where you might not be able to cash in or where your cash in won't help.
by SkyCaptain
Tue Oct 14, 2008 6:39 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 95102

Re: Crazy Maps And Dice?

GrimReaper. wrote:

tell me that means that the dice are still random...



ohh and attacks are now called assualts


Yeah, everything is still exactly the same. They just changed attack to assault, and cards to spoils. And turned two maps into simple dot-based maps with the same gameplay but less pretty graphics.
by SkyCaptain
Tue Oct 14, 2008 6:34 pm
Forum: Conquer Club Discussion
Topic: Crazy Maps And Dice?
Replies: 1272
Views: 95102

Re: Crazy Maps And Dice?

I would just like to point out for all the idiots out there. The new classic has exactly the same gameplay as the old one . Sure, it looks ugly, but it was a last-ditch thing. Leaving CC because you think a single map is ugly has got to be the dumbest thing I've ever heard of. There's over 50 other ...
by SkyCaptain
Mon Sep 29, 2008 6:16 pm
Forum: Completed 2009
Topic: Hitman North America [Winner: Joriki]
Replies: 199
Views: 45350

Re: Hitman North America (Freemiums Welcome) 42/96

Count me in
by SkyCaptain
Mon Sep 01, 2008 11:12 am
Forum: Conquer Club Discussion
Topic: (Thread of CC Records) 1st 5's & TOP 5's
Replies: 5180
Views: 502202

Re: 1ST 5's and TOP 5's

Sadness and agony, Blitz. Game 59230 is about to end. Zip deadbeated. But we made it over two years, so I'm almost positive that we have the longest ever game on cc. Especially since we weren't some dumb "friends building as high as possible" game, but were actually trying the whole time. Sad that ...
by SkyCaptain
Sun Aug 31, 2008 6:12 pm
Forum: Conquer Club Discussion
Topic: (Thread of CC Records) 1st 5's & TOP 5's
Replies: 5180
Views: 502202

Re: 1ST 5's and TOP 5's

Not much to keep you posted on, Blitz. :P I was instigating much of the action, but now I've embraced my fellow players' laziness.
by SkyCaptain
Sun Aug 31, 2008 10:31 am
Forum: Conquer Club Discussion
Topic: (Thread of CC Records) 1st 5's & TOP 5's
Replies: 5180
Views: 502202

Re: 1ST 5's and TOP 5's

So juventino, me, and zipdisk should be on this list for oldest game (and I think we're in there as rounds also) #59230
by SkyCaptain
Mon Jun 02, 2008 9:33 pm
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 637049

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

For the hole, does the +1 for the warden require the guard 602 as well? It doesn't specify.
by SkyCaptain
Fri Apr 11, 2008 9:38 am
Forum: The Atlas
Topic: Arms Race! [Quenched]
Replies: 416
Views: 401489

Re: Arms Race! - V. 15 - Page 1 & 19[I,GP,Gr] [Final Forge]

Map looks really cool, WM. One minor thing, and I don't know if you could do anything to fix this, but because the territory route lines and the border of the US is the same, it kinda looks like President connects to New York, especially in the small version where the line is n early straight. I ...
by SkyCaptain
Thu Apr 10, 2008 7:27 pm
Forum: Foundry Discussions
Topic: Classic map touchup, take three! Live map updated!
Replies: 356
Views: 62398

Re: Classic map touchup, take three!

I voted for white 30% because it looks the best, in my opinion. However, in the interest of fairness, there should be a runoff of the top two choices when this poll closes. Otherwise, we could have white 30% (which is winning as of this post) win, when in fact a black one would win if its votes ...
by SkyCaptain
Sat Apr 05, 2008 8:12 pm
Forum: The Atlas
Topic: CC City Mogul [Quenched]
Replies: 605
Views: 528881

Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Yeti_C, what I was saying was you'd have three people, one of whom would be winning, who would box the others into unplayable spots, then deadbeat. But the point is, you can already screw with people if you choose, they'll just get negative feedback. The only problem would occur if this kind of ...
by SkyCaptain
Sat Apr 05, 2008 7:51 pm
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 637049

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?
by SkyCaptain
Sat Apr 05, 2008 1:48 am
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 637049

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Cool map. Minor point, in the yard, every gang has three members except the blacks. Maybe swap out ted with raheem or something?
by SkyCaptain
Sat Apr 05, 2008 1:33 am
Forum: The Atlas
Topic: Arms Race! [Quenched]
Replies: 416
Views: 401489

Re: Arms Race! - V. 15 - Page 1 & 19[I,GP,Gr] [Final Forge]

Map looks really cool, WM. One minor thing, and I don't know if you could do anything to fix this, but because the territory route lines and the border of the US is the same, it kinda looks like President connects to New York, especially in the small version where the line is n early straight.
by SkyCaptain
Sat Apr 05, 2008 1:29 am
Forum: The Atlas
Topic: CC City Mogul [Quenched]
Replies: 605
Views: 528881

Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Other than that, this map is awesome. I'm tired of starting in AoR and losing 10 guys in a row, and therefore losing the entire round because of one stupid unluckiness. I almost want to screw the map and just make this a game option, where everything is multiplied by ten.
by SkyCaptain
Sat Apr 05, 2008 1:27 am
Forum: The Atlas
Topic: CC City Mogul [Quenched]
Replies: 605
Views: 528881

Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

[quote="Herakilla"][quote="DiM"][quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]

what???[/quote]

hes saying that since you took out the territorial bonus what happens if you have no bonus from shops or ...
by SkyCaptain
Tue Apr 01, 2008 9:52 pm
Forum: Callouts Archives
Topic: +1600 Games (Lieutenants' Local)
Replies: 742
Views: 284325

Re: Lieutenants' Local (announce 1600+ games here)

Hey could someone pm me the standard password? thx
by SkyCaptain
Thu Mar 27, 2008 10:26 am
Forum: Announcement Archives
Topic: [26-Mar-2008] Forum upgrade
Replies: 210
Views: 81212

Re: [26-Mar-2008] Forum upgrade

Good work Lack! I like the "player online" tag on their avatar.
by SkyCaptain
Thu Mar 27, 2008 10:25 am
Forum: Archived Suggestions
Topic: Freestyle Adjustment
Replies: 41
Views: 7692

Re: Freestyle Adjustment

The only problem I see with this is that whoever ends the round could be forced to take his turn absolutely last if everyone teams up on him. Like, all 7 other people start their turns, but since the 8th guy is winning, they conspire against him, and then they can all go, then end their turns at the ...
by SkyCaptain
Fri Jan 25, 2008 10:34 am
Forum: Archived Suggestions
Topic: BLANK OUT ABBUSIVE LANGUAGE
Replies: 93
Views: 10393

Ahh, i see hector has already found such an answer.
by SkyCaptain
Fri Jan 25, 2008 10:33 am
Forum: Archived Suggestions
Topic: BLANK OUT ABBUSIVE LANGUAGE
Replies: 93
Views: 10393

I have a few ideas in my head for voluntary user-based censoring, but that still has some design issues and then has to be coded.


I'm too lazy to read more than the first two pages of this, but it seems to me that it is incredibly unfair to expect the mods to censor all language. However, I ...
by SkyCaptain
Wed Nov 28, 2007 12:26 pm
Forum: Completed 2008
Topic: CCC Masters - Division Three [WINNER: Zemljanin]
Replies: 300
Views: 61605

I think this tournament discriminates. I'm the second player in my game, and even though I'm in the lead, the brackets already gave the victory to player 1! I cry foul, sir!
by SkyCaptain
Wed Nov 28, 2007 11:04 am
Forum: Archived Suggestions
Topic: Score Reset for everybody (at the end of each era)
Replies: 153
Views: 14221

[quote= "DiM"] However, I think the two scoreboard idea isn't good. It's mostly put in to pacify those whiners, but it'll make it clumsy and confusing when every player is gaining and losing two separate amounts every game.

Instead, there should be a symbol next to each player, signifying the ...

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