Megacity [v0.a6] [Input Needed]

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NuclearMarathon
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Megacity [v0.a6] [Input Needed]

Post by NuclearMarathon »

I've had this fictional city plan rolling in my head for a while now and found inspiration to put the pencil to the paper.

The Megacity is composed of three layers, the Undercity, the Upper City and the Inner City. Each layer have their own unique features.

Megacity v0.a6
[bigimg]http://img.photobucket.com/albums/v615/Sikauran/MegacityA6.png?t=1255796733[/bigimg]
v0.a5 http://img.photobucket.com/albums/v615/Sikauran/MegacityA5.png?t=1255143176
v0.a4 http://img.photobucket.com/albums/v615/Sikauran/MegacityA4.png?t=1254687855
v0.a3 http://img.photobucket.com/albums/v615/Sikauran/MegacityA3.png?t=1254687958
v0.a2 http://img.photobucket.com/albums/v615/Sikauran/MegacityA2.png?t=1254627550
v0.a1 http://img.photobucket.com/albums/v615/Sikauran/MegacityA1.png?t=1254593779
Last edited by thenobodies80 on Sun Oct 25, 2009 6:23 pm, edited 8 times in total.
Reason: Delete Poll
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paulk
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Re: Megacity [Poll]

Post by paulk »

That is going to be kind of a 3D structure.
I guess some points will be like elevators between the layers?

Might work if you keep the map to a few solid colors and have all the different layers troops on top of each other, but with different colored circles (around the troops) for what level they are on, and additionally make the map a moving gif where each layer is highlighted (or the other layers toned down) for a second or so every minute?

I don't believe so much in placing the territories beside each other on the map. That will be hard to grasp.
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

What?

I'm just going to ignore whatever you just said, because none of it is coherent.
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paulk
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Re: Megacity [Poll]

Post by paulk »

I'm sorry if it was too advanced for you.
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captainwalrus
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Re: Megacity [Poll]

Post by captainwalrus »

the gist of it was first asking how you would go from layer to layer, then suggesting that you put it all in one map with different colored army circles for different layers, or using .gif to have it go back and fourth between layer, but that would not work, cause the army number would have to stay. He then said that he disliked that each layer was on a different map.
I disagree with the suggestion. It would get too crowded.

Try to be more polite with your response to feedback and your responses to responses to feedback.
~ CaptainWalrus
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

Ahh, now I see what you're saying - sorry about that. Besides that, I don't think such a proposal would even be possible with the program, nor would it be easy on the eyes on players.
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

Current map status updated.
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paulk
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Re: Megacity [Poll]

Post by paulk »

I don't understand how the gameplay will look, what territories border to each other.
I see several "troop circles" in the same territory.
I don't understand what "troop circles" that can attack between layers.
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

The troop circles that sit within one border are so because any within the border can attack each other, whether or not they are adjacent to each other -- It works the same as the map of Wales.
Circles that sit on the borders that are marked "G1" and "G2" are basically checkpoints that aren't part of any territory or region.
The Upper City accesses the Undercity via the circles marked "V1" through "V6" whom which attack the territory that is directly beneath it (look at the shadow of the Undercity that covers the Upper City). The territories "Nuova Scion" and the "Vaults" are tied to "Citta Nuova" and "Helia Civico" -- These will be indicated on the map later on.
All of this will be stated in the legend later on.
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captainwalrus
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Re: Megacity [Poll]

Post by captainwalrus »

Ok, so you deffinently need a backround of some sort, but I assume you knew that. I just found a decent one to see what it would be like (below). Also, you can't really have an army circle on top of the territory name, it doesn't work, cause then you won't know what the territory is called when there is a big number on it.
[bigimg]http://i615.photobucket.com/albums/tt238/Captain_walrus/Magacityedit.png[/bigimg]
~ CaptainWalrus
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

Wow, that looks really good Walrus; but of course I was going to get my own background image -- something along the lines of Italian futurist, Antonio Sant'Elia's "Citta Nuova"; from which inspired me.

And don't worry about placement of things like army circles on names; I just threw them together to keep track -- no worries :)
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captainwalrus
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Re: Megacity [Poll]

Post by captainwalrus »

You will need to make sure you have permission from the maker of the picture to use it as the background. YOu could end up getting in trouble for using it without their permission.
~ CaptainWalrus
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NuclearMarathon
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Re: Megacity [Poll]

Post by NuclearMarathon »

Latest version of Megacity released.

I have also been trying to work on QWC, but photoshop has a habit of crashing more often for that specific map.
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thenobodies80
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Re: Megacity [Poll]

Post by thenobodies80 »

Nice!

Add a legend to explain how to move/attack from a level to another, bonus values and the other necessary informations to play this map.
Then i think that you're ready for the drafting room ;)
Also,I think that army circles are too small to fit numbers, here you can find some informations about them. :)

Keep it on!
Nobodies
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NuclearMarathon
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Re: Megacity [v0.a6] [Poll]

Post by NuclearMarathon »

v0.a6 -- with legends added :)
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NuclearMarathon
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Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]

Post by NuclearMarathon »

After much work and next to no input on this map, I wish a final "yay or nay" on whether I should continue it.

I wish everyone to recast their votes in the poll, please.
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captainwalrus
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Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]

Post by captainwalrus »

I think it is a great map, and you should definitely continue. Also, don't really expect people to recast their votes, just make a new poll.
~ CaptainWalrus
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NuclearMarathon
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Re: Megacity [v0.a6] [Re-Poll: "Yay or Nay"]

Post by NuclearMarathon »

Ok, I'll keep at'r, but I'd like some more input so I know what to do next.
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thenobodies80
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Re: Megacity [v0.a6] [Input Needed]

Post by thenobodies80 »

Poll Result

What do you think?

Great idea!.....3.....14%

Good idea.....6.....27%

Work on it a bit more and we'll see.....8.....36%

You'll need to convince me.....4.....18%

It'll never work.....1.....5%

Total votes : 22
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thenobodies80
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Re: Megacity [v0.a6] [Input Needed]

Post by thenobodies80 »

NuclearMarathon wrote:Ok, I'll keep at'r, but I'd like some more input so I know what to do next.


Maybe the drafting room is the right place. ;)

[ Moved ]
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NuclearMarathon
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Re: Megacity [v0.a6] [Input Needed]

Post by NuclearMarathon »

Thanks Nobodies :)

One issue I thought of is that maybe the Upper City is a little too crowded in terms of territories - would it be better if I take out some of the territories, or should I leav it as it is?
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MrBenn
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Re: Megacity [v0.a6] [Input Needed]

Post by MrBenn »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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