Put Esc back the way it was

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

What is your opinion?

Leave the new system for escalating cards in place.
7
22%
Go back to the old system for escalating cards.
18
56%
Create another escalating card system.
2
6%
Have different escalating values for different game types.
5
16%
 
Total votes: 32

User avatar
Silly Knig-it
SoC Training Adviser
Posts: 3009
Joined: Sat May 28, 2011 12:21 am
Gender: Male
Location: Everett, WA

Put Esc back the way it was

Post by Silly Knig-it »

I would like to see the increase in the size of esqualating spoils returned to what it was. I believe the change is causing the opposite of the intent. Perhaps that is only my experience in which case I will not worry about it.

What I have experienced is the following: Because of the increased size of a set, a person who is almost out of the game is now very much back in the game. Particularly in trench it is becoming almost impossible to eliminate someone. I have noticed this on maps such as Conquer Rome that routinely go 10+ rounds at least (normal game).
Example Game 13910367 which has now gone to Round 25, next set worth 3070.


How this will benefit the site and/or other comments:
I think the change is causing the effect it was designed to cure. i.e. Bringing games to a close. I think the change (which I agreed with) has gone the wrong direction.
[img]AC1D5A83-79DE-4FED-840B-B4778D0189E5_1_105_c%20(1).jpeg[/img]
User avatar
DoomYoshi
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine

Re: Put Esq back the way it was

Post by DoomYoshi »

Did you play Escalating Trench before the change? It was basically the same thing.
░▒▒▓▓▓▒▒░
User avatar
Silly Knig-it
SoC Training Adviser
Posts: 3009
Joined: Sat May 28, 2011 12:21 am
Gender: Male
Location: Everett, WA

Re: Put Esq back the way it was

Post by Silly Knig-it »

Yes I did but one could contain an opponent and account for his set. That doesn't feel possible now. At this point in this map at least two should be gone.

That's my feeling anyway. If I am all alone I will just chalk it up to 'that's the way the chips fell' but if others experience the same then I wanted to know.

Like I said I was in favor of the reason the change was made. I just think this didn't accomplish what was intended.
[img]AC1D5A83-79DE-4FED-840B-B4778D0189E5_1_105_c%20(1).jpeg[/img]
User avatar
DoomYoshi
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine

Re: Put Esq back the way it was

Post by DoomYoshi »

I am not sure the suggestion in question was designed for Trench games, as most of the posts were pre-dated trench.
░▒▒▓▓▓▒▒░
User avatar
Dukasaur
Community Team
Community Team
Posts: 28218
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Put Esq back the way it was

Post by Dukasaur »

Trench and Escalating is a bad combination any way you slice it.

I love Escalating and I sometimes love Trench, but not at the same time. The wild free-roaming game that Esc is designed for is the opposite of the patient, positional game that Trench is designed for.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
ooge
Posts: 594
Joined: Tue Dec 30, 2008 2:31 am
Location: under a bridge

Re: Put Esq back the way it was

Post by ooge »

I play trench and escalating all the time and love it.
Image
User avatar
Lord Arioch
Posts: 1346
Joined: Wed Feb 20, 2013 6:43 am
Gender: Male
Location: Mostly at work

Re: Put Esq back the way it was

Post by Lord Arioch »

Me too
Feudal epic, fog, esc, trench LOVE it!
User avatar
Koganosi
Posts: 1597
Joined: Wed Jun 27, 2007 1:06 pm
Gender: Male
Location: Netherlands

Re: Put Esq back the way it was

Post by Koganosi »

Looking at that game, it indeed looks very stupid, you manage to contain an oppenent, he still manages to grab cards though and suddenly boom, 3 set he is troopleader again!

I think stuff like this is discouraging to people to play specific settings, in this case escalating fog!

I generally dislike trench already so don't ask me all to much about it :).

Urs

Koganosi
Image
User avatar
DJPatrick
Posts: 533
Joined: Fri Mar 14, 2008 9:56 pm
Location: ipswich, queensland, Oztralia

Re: Put Esq back the way it was

Post by DJPatrick »

Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?
User avatar
Koganosi
Posts: 1597
Joined: Wed Jun 27, 2007 1:06 pm
Gender: Male
Location: Netherlands

Re: Put Esq back the way it was

Post by Koganosi »

DJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?


•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegral

Thread http://www.conquerclub.com/forum/viewtopic.php?f=1&t=200899.

Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.

Urs

Koganosi
Image
User avatar
Metsfanmax
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm
Gender: Male

Re: Put Esq back the way it was

Post by Metsfanmax »

I'm in the middle of a trench/escalating game right now. Yes, it's painful. But it wasn't fundamentally different before the change occurred; it's just that the troop counts are quite a bit higher now.
Geger
Posts: 325
Joined: Tue Sep 16, 2008 11:29 am
Gender: Male
Location: Sumatra
Contact:

Re: Put Esq back the way it was

Post by Geger »

Koganosi wrote:
DJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?


•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegral

Thread http://www.conquerclub.com/forum/viewtopic.php?f=1&t=200899.

Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.

Urs

Koganosi


I don't get it :?

Game 13707092

the last set was 265 :
2014-03-19 18:19:02 - Shaqua Khan played a set of B11, G08, and S10 worth 265 troops

and the next will be 270
User avatar
Metsfanmax
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm
Gender: Male

Re: Put Esq back the way it was

Post by Metsfanmax »

Geger wrote:
Koganosi wrote:
DJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?


•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegral

Thread http://www.conquerclub.com/forum/viewtopic.php?f=1&t=200899.

Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.

Urs

Koganosi


I don't get it :?

Game 13707092

the last set was 265 :
2014-03-19 18:19:02 - Shaqua Khan played a set of B11, G08, and S10 worth 265 troops

and the next will be 270


This game was probably created before the change went live; the change was not applied retroactively.
Geger
Posts: 325
Joined: Tue Sep 16, 2008 11:29 am
Gender: Male
Location: Sumatra
Contact:

Re: Put Esq back the way it was

Post by Geger »

Metsfanmax wrote:
Geger wrote:
Koganosi wrote:
DJPatrick wrote:Sorry to come in late here but never having heard of these changes, how big are we talkiing? I play escalating games (Feud Fog) all the time and hate to think that something ENORMOUS may soon stumble out of the darkness towards me...had a quick look but couldn't find any mention of such changes?


•Increase Escalating Spoils to Avoid Stalemates - Suggestion by FabledIntegral

Thread http://www.conquerclub.com/forum/viewtopic.php?f=1&t=200899.

Basicly above 100 troops the next set is worth 100 + 10% = 110, the one after that 110 + 10% = 121 (but lowered to 120 I thought), and so on.

Urs

Koganosi


I don't get it :?

Game 13707092

the last set was 265 :
2014-03-19 18:19:02 - Shaqua Khan played a set of B11, G08, and S10 worth 265 troops

and the next will be 270


This game was probably created before the change went live; the change was not applied retroactively.


I see. My bad :oops:
User avatar
subprime
Posts: 255
Joined: Thu Jun 28, 2007 8:27 am

Re: Put Esq back the way it was

Post by subprime »

I love the change b/ of the impact it's had on standard, non trench escalating games. No longer near as likely to stalemate, thanks CC :D
User avatar
The Poet
Posts: 12
Joined: Sat May 05, 2012 10:59 pm
Gender: Male
Location: Montreal

Re: Put Esq back the way it was

Post by The Poet »

YES!!! Put Escalating back the way it was! It's getting to high with the Trench games I'm playing with friends. We lost the real challenge and fun of it. TOO HIGH!!! The people who agreed with that were not enjoying the TRench at all, nor the Escalating even.

The Poet
User avatar
redspyder
Posts: 241
Joined: Sat Sep 22, 2012 4:41 pm

Re: Put Esq back the way it was

Post by redspyder »

The Poet wrote:YES!!! Put Escalating back the way it was! It's getting to high with the Trench games I'm playing with friends. We lost the real challenge and fun of it. TOO HIGH!!! The people who agreed with that were not enjoying the TRench at all, nor the Escalating even.

The Poet


Strongly agree with The Poet... The new escalating spoils may work fine with your regular sunny escalating games since most don't last much past 100+ spoils anyways. But it's killed all trench escalating games (a setting I loved and played a lot before) by increasing too quickly; Once spoils get crazy, it's virtually impossible to trap or move around the map because the next set played is going to wipe out virtually ANY stack you have. Even with these settings before I never had a stalemate, but now virtually ALL large escalating trench games look like they're going to stalemate. The new spoils have made this setting unplayable.

Less grievous, fog escalating games swing a little too much on cards in my opinion. Yes, games may end sooner, but I think you're rewarding luck in cards over game play.

Lastly, fog trench escalating round limit games are no longer viable. I've played many 5 player / 20 round limit games. It's a standard build up, keep getting cards, hold on for the win. Unfortunately, with the spoils gaining 10% each set, those last few rounds of spoils can vary by more than 100+ troops. You're rewarding turn order (who plays last) instead of who played best throughout the game, more than ever before.


Long story short... One perceived issue was "fixed" with the new escalating spoils and changed the dynamic negatively in many more less played escalating settings. I don't see this as a positive improvement for this site. Consider this a vote for changing things back.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16849
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Put Esq back the way it was

Post by IcePack »

Add me as a +1 return to standard (old) escalating sets. I love(d) esc but think the new system is just bad from what ive experienced & seen
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
BigBallinStalin
Posts: 5151
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Contact:

Re: Put Esq back the way it was

Post by BigBallinStalin »

Add a poll. That would be more useful.
User avatar
spiesr
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota

Re: Put Esq back the way it was

Post by spiesr »

BigBallinStalin wrote:Add a poll. That would be more useful.
Okay
User avatar
redspyder
Posts: 241
Joined: Sat Sep 22, 2012 4:41 pm

Re: Put Esq back the way it was

Post by redspyder »

A bug regarding the max number of troops. This seems to be connected to the new escalating spoils.... And it's only in round 90. :-s

viewtopic.php?f=506&t=205184
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16849
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Put Esq back the way it was

Post by IcePack »

Yeah these new ones are causing troops to go into way big numbers way too soon, especially for trench.

viewtopic.php?f=57&t=204898&view=unread#p4485900
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Metsfanmax
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm
Gender: Male

Re: Put Esq back the way it was

Post by Metsfanmax »

This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16849
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Put Esq back the way it was

Post by IcePack »

Metsfanmax wrote:This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.


But since that hasn't been addressed, for now it can be reverted back to the original esc so the game is playable until those mass dice rolls are fixed.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Lindax
Tournament Director
Tournament Director
Posts: 11212
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: Put Esq back the way it was

Post by Lindax »

Since the possibility of a stalemate inspired the change in escalating, and we now have the round limit feature to avoid stalemates, I vote for returning to the previous system.

Lx
"Winning Solves Everything" - Graeko
Post Reply

Return to “Suggestions”