[CC11] Round 1: FALL vs RET War Terms
https://www.conquerclub.com/public.php? ... WarId=3877
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: Bobby4254
FALL
1st Contact: mc05025
2nd Contact: GoranZ
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts" can be used 5 times by each clan.
• “No forts” must include a round limit of 20 or 30 rounds.
• Round Limits for Trench games are allowed up to 30 rounds.
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, February 1 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, February 8 - Deadline to fill opposing clan's Set 1 games.
Monday, February 22 - Deadline for exchange to Set 2 games to be posted on the war discussion. 5 Doubles x 4 Triples x 2 Quads
Monday, March 1 - Deadline to fill opposing clan's Set 2 games.
[CC11] R1: FALL (35) vs RET (8) - FALL Wins - Final 4/25/21
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[CC11] R1: FALL (35) vs RET (8) - FALL Wins - Final 4/25/21
Last edited by cpusurfer on Sun Mar 21, 2021 7:54 pm, edited 9 times in total.
Re: [CC11] Round 1 - FALL (0) vs RET (0)
Thank you cpusurfer.
The FALL is in agreement with above rules
The FALL is in agreement with above rules
Re: [CC11] Round 1 - FALL (0) vs RET (0)
Thank you cpusurfer.
The FALL is in agreement with above rules
Approvedcpusurfer wrote:[CC11] Round 1: FALL vs RET War Terms
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: Bobby4254
FALL
1st Contact: mc05025
2nd Contact: GoranZ
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts" can be used 5 times by each clan.
• “No forts” must include a round limit of 20 or 30 rounds.
• Round Limits for Trench games are allowed up to 30 rounds.
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, February 1 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, February 8 - Deadline to fill opposing clan's Set 1 games.
Monday, February 22 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, March 1 - Deadline to fill opposing clan's Set 2 games.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
- IcePack
- Multi Hunter

- Posts: 16849
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: [CC11] Round 1 - FALL (4) vs RET (1)
Always enjoyed wars vs RET (and will have one of my own soon with REP) but still gotta cheer for FALL 

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: [CC11] Round 1 - FALL (24) vs RET (5) - FALL Wins
I thought Fall would win this by a decent margin, but they have exceeded my expectations.
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: [CC11] Round 1 - FALL (24) vs RET (5) - FALL Wins
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.
