[CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/23

Finished challenges between two competitive clans.

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queen victorious
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[CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/23

Post by queen victorious »

Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE
https://www.conquerclub.com/public.php? ... WarId=4470

Contacts
Spoiler
[color=#0000FF][b]ATL[/b][/color] [player]queen victorious[/player]: 1st contact and privs [player]Tin Trumpet[/player]: 2nd contact and privs [b][color=#BF0000]RET[/color][/b] [player]cpusurfer[/player]: 1st contact and privs [player]Bobby4254[/player]: 2nd contact and privs
Schedule and Game Breakdown
Spoiler
[color=#0000FF]Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads[/color] [color=#0000FF]Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd[/color] [color=#0000FF]Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL[/color] Maximum 16 games per player during full war (excluding tiebreaker)
War Terms, Rules, Settings
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" [color=#FF0000] No limit to the number of Trench games[/color] [color=#FF0000]A 30 Round limit is permitted in Trench games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade.[/color] New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Games
Spoiler
[b][color=#0000FF]R1, Set 1 ATL Home[/color][/b] [game]22222184[/game] Dist. of Alaska [b][color=#0000FF]ATL[/color][/b] [game]22222186[/game] WWII: Gazala [b][color=#BF0000]RET[/color][/b] [game]22222187[/game] AOR 2 [color=#0000FF][b]ATL[/b][/color] [game]22222191[/game] Spanish Armada [b][color=#BF0000] RET[/color][/b] [game]22222199[/game] Solar System [b][color=#BF0000]RET[/color][/b] [game]22222204[/game] Temple of Jinn [b][color=#0000FF]ATL[/color][/b] [game]22222205[/game] Salem's Switch [b][color=#BF0000]RET[/color][/b] [game]22222208[/game] Fractured China [b][color=#BF0000]RET[/color][/b] [game]22222213[/game] Stalingrad [b][color=#0000FF]ATL[/color][/b] [game]22222216[/game] France 2.1 [b][color=#0000FF]ATL[/color][/b] [game]22222217[/game] D-Day - Omaha Beach! [b][color=#0000FF] ATL [/color][/b] [b][color=#BF0000]R1, Set 1 RET Home[/color][/b] [game]22221539[/game] Feudal War [b] [color=#0000FF]ATL[/color] [/b] [game]22221541[/game] Europe 1914 [b][color=#BF0000]RET [/color][/b] [game]22221547[/game] 1982 [color=#0000FF][b] ATL[/b][/color] [game]22221549[/game] WWII Iwo Jima [color=#BF4000][b]RET[/b][/color] [game]22221535[/game] Oasis [b][color=#0000FF]ATL [/color][/b] [game]22221520[/game] Stalingrad [b][color=#0000FF] ATL [/color][/b] [game]22221537[/game] AOR 3: Mayhem [color=#0000FF][b]ATL[/b] [/color] [game]22221554[/game] Clandemonium [b][color=#BF0000]RET[/color][/b] [game]22221559[/game] Monsters [b][color=#0000FF] ATL [/color][/b] [game]22221560[/game] Antarctica [b][color=#0000FF]ATL[/color][/b] [game]22221562[/game] Austro-Hungarian Empire [b][color=#0000FF]ATL[/color][/b] [b][color=#0000FF] R1, Set 2 ATL Home[/color][/b] [game]22264560[/game] Feudal War [b][color=#BF0000] RET [/color][/b] [game]22264562[/game] Baltic Crusades [b][color=#BF0000]RET[/color][/b] [game]22264563[/game] Iberia [b][color=#0000FF]ATL[/color][/b] [game]22264564[/game] Conquer Rome[b][color=#BF0000] RET[/color][/b] [game]22264565[/game] Conquer 500 [b][color=#BF0000] RET[/color][/b] [game]22264566[/game] Peloponnesian War [b][color=#BF0000]RET[/color][/b] [game]22264567[/game] Das Schloss [b][color=#0000FF]ATL[/color][/b] [game]22264570[/game] Prohibition Chicago [b][color=#0000FF]ATL[/color][/b] [game]22264571[/game] Cricket [b][color=#BF0000]RET[/color][/b] [game]22264572[/game] WWII Ardennes [b][color=#0000FF]ATL[/color][/b] tie breaker [game]22264573[/game] Classic [b][color=#0000FF]ATL[/color][/b] [color=#BF0000][b]R1, Set 2 RET Home[/b][/color] [game]22266267[/game] Eurasia [b][color=#0000FF]ATL[/color][/b] [game]22266268[/game] Knights [b][color=#BF0000]RET[/color][/b] [game]22266300[/game] WWII Poland [b][color=#BF0000] RET[/color][/b] [game]22266303[/game] Third Crusade [b][color=#0000FF]ATL[/color][/b] [game]22266305[/game] DDay: Omaha Beach! [b][color=#BF0000]RET [/color][/b] [game]22266307[/game] Texan Wars [b][color=#0000FF] ATL [/color][/b] [game]22266309[/game] Jamaica [b][color=#0000FF] ATL [/color][/b] [game]22266313[/game] King's Court [b][color=#0000FF]ATL[/color][/b] [game]22266315[/game] New World [b][color=#BF0000] RET[/color][/b] [game]22266316[/game] Oasis [b][color=#0000FF] ATL[/color][/b]
Last edited by queen victorious on Tue Apr 04, 2023 9:08 pm, edited 46 times in total.
User avatar
cpusurfer
Posts: 397
Joined: Wed Oct 30, 2013 10:33 am
Location: SITTERS - Bobby4254, spanishclaret

Re: [CC13] R1 ATL vs RET 0-0

Post by cpusurfer »

RET Agrees to the terms.
queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
Spoiler
[color=#0000FF][b]ATL[/b][/color] [player]queen victorious[/player]: 1st contact and privs [player]Tin Trumpet[/player]: 2nd contact and privs [color=#FF0000][b]RET[/b][/color] [player]CPU Surfer[/player]: 1st contact and privs [player]Bobby 9245[/player]: 2nd contact and privs
Schedule and Game Breakdown
Spoiler
[color=#0000FF]Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads[/color] [color=#0000FF]Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd[/color] [color=#0000FF]Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL[/color] Maximum 16 games per player during full war (excluding tiebreaker)
War Terms, Rules, Settings
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" [color=#FF0000] No limit to the number of Trench games[/color] [color=#FF0000]A 30 Round limit is permitted in Trench games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade.[/color] New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Games
Spoiler
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Caymanmew
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Re: [CC13] R1 ATL vs RET 0-0

Post by Caymanmew »

queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
Spoiler
[color=#0000FF][b]ATL[/b][/color] [player]queen victorious[/player]: 1st contact and privs [player]Tin Trumpet[/player]: 2nd contact and privs [color=#FF0000][b]RET[/b][/color] [player]CPU Surfer[/player]: 1st contact and privs [player]Bobby 9245[/player]: 2nd contact and privs
Schedule and Game Breakdown
Spoiler
[color=#0000FF]Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads[/color] [color=#0000FF]Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd[/color] [color=#0000FF]Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL[/color] Maximum 16 games per player during full war (excluding tiebreaker)
War Terms, Rules, Settings
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" [color=#FF0000] No limit to the number of Trench games[/color] [color=#FF0000]A 30 Round limit is permitted in Trench games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade.[/color] New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Games
Spoiler

Approved
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cpusurfer
Posts: 397
Joined: Wed Oct 30, 2013 10:33 am
Location: SITTERS - Bobby4254, spanishclaret

Re: [CC13] R1 ATL vs RET 0-0

Post by cpusurfer »

Updated Terms Record
queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
Spoiler
[color=#0000FF][b]ATL[/b][/color] [player]queen victorious[/player]: 1st contact and privs [player]Tin Trumpet[/player]: 2nd contact and privs [color=#FF0000][b]RET[/b][/color] [player]cpusurfer[/player]: 1st contact and privs [player]Bobby4254[/player]: 2nd contact and privs
Schedule and Game Breakdown
Spoiler
[color=#0000FF]Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads[/color] [color=#0000FF]Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd[/color] [color=#0000FF]Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL[/color] Maximum 16 games per player during full war (excluding tiebreaker)
War Terms, Rules, Settings
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" [color=#FF0000] No limit to the number of Trench games[/color] [color=#FF0000]A 30 Round limit is permitted in Trench games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade.[/color] New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Games
Spoiler
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groovysmurf
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Re: [CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/2

Post by groovysmurf »

Congratulations to Atlantis!

War complete, privs removed, achievements issued, topic moved
sarausa
Posts: 3
Joined: Sun Mar 17, 2024 8:19 pm

Re: [CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/2

Post by sarausa »

Congratulations on your achievements, hope that you will achieve more success.
slither io
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