I have had varying success in 1vs1 games. After WW2 Eastern Front was quenced i started to play loads of 1vs1 games on it and after about 50 games i was a sergeant, I then stopped playing eastern front and begin to try my hand at other maps (Africa, Europe, South america and Canada) i have since dropped down the a private.
What are you 1vs1 tactics/stratergies?
I will update the list in this post.
1. Find a map your good at and stick with it.
2. Go for number of territories rather than continents.
3.
1vs1 Tactics
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1vs1 Tactics
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
- got tonkaed
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Here's a specific question:
World 2.1, Flat, Chained. 1 vs. 1 (obviously)
A gets 12 armies, enough to secure a continent SOMEWHERE.
B gets 11 armies probably, if he lost 2 to A's continent-grab. And gets his own continent, but is weakened compared to A, since he started weaker, and luck was the same. Now A can ream [or at least break] B's continent with his 15-20 armies, leaving himself still stronger than B.
B now gets maybe 9 armies, since he's lost some more territories. Barely enough to regain the continent, not enough to fortify against the 15-20 onlaught. And so it goes. If luck is the same, B is screwed.
Is this scenario truly a coin flip?
World 2.1, Flat, Chained. 1 vs. 1 (obviously)
A gets 12 armies, enough to secure a continent SOMEWHERE.
B gets 11 armies probably, if he lost 2 to A's continent-grab. And gets his own continent, but is weakened compared to A, since he started weaker, and luck was the same. Now A can ream [or at least break] B's continent with his 15-20 armies, leaving himself still stronger than B.
B now gets maybe 9 armies, since he's lost some more territories. Barely enough to regain the continent, not enough to fortify against the 15-20 onlaught. And so it goes. If luck is the same, B is screwed.
Is this scenario truly a coin flip?
- BaldAdonis
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Mensathis wrote:Here's a specific question:
World 2.1, Flat, Chained. 1 vs. 1 (obviously)
A gets 12 armies, enough to secure a continent SOMEWHERE.
B gets 11 armies probably, if he lost 2 to A's continent-grab. And gets his own continent, but is weakened compared to A, since he started weaker, and luck was the same. Now A can ream [or at least break] B's continent with his 15-20 armies, leaving himself still stronger than B.
B now gets maybe 9 armies, since he's lost some more territories. Barely enough to regain the continent, not enough to fortify against the 15-20 onlaught. And so it goes. If luck is the same, B is screwed.
Is this scenario truly a coin flip?
B shouldn't have tried to take his own continent, he should have gone after A.
- lord voldemort
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BaldAdonis wrote:Mensathis wrote:Here's a specific question:
World 2.1, Flat, Chained. 1 vs. 1 (obviously)
A gets 12 armies, enough to secure a continent SOMEWHERE.
B gets 11 armies probably, if he lost 2 to A's continent-grab. And gets his own continent, but is weakened compared to A, since he started weaker, and luck was the same. Now A can ream [or at least break] B's continent with his 15-20 armies, leaving himself still stronger than B.
B now gets maybe 9 armies, since he's lost some more territories. Barely enough to regain the continent, not enough to fortify against the 15-20 onlaught. And so it goes. If luck is the same, B is screwed.
Is this scenario truly a coin flip?
B shouldn't have tried to take his own continent, he should have gone after A.
C shouldnt play 1 v1 on 2.1
i play most of my singles on classic, if i get a deal close to aus i go for it, trying not to waste troops and leaving 1's all over the place....
next turns i try and get my opponents down to 3 a turn deploy and break any large number of troops..
this is general strat for 1 v 1.
my advice, play maps with 1 or 2 small bonuss and only go for them if u are dealt there

Mensathis wrote:Here's a specific question:
World 2.1, Flat, Chained. 1 vs. 1 (obviously)
A gets 12 armies, enough to secure a continent SOMEWHERE.
B gets 11 armies probably, if he lost 2 to A's continent-grab. And gets his own continent, but is weakened compared to A, since he started weaker, and luck was the same. Now A can ream [or at least break] B's continent with his 15-20 armies, leaving himself still stronger than B.
B now gets maybe 9 armies, since he's lost some more territories. Barely enough to regain the continent, not enough to fortify against the 15-20 onlaught. And so it goes. If luck is the same, B is screwed.
Is this scenario truly a coin flip?
It's worse than a coin flip. A has a clear advantage that can only be overcome by some seriously good lucj