enterprise47 wrote:this is not humanly possible...I wrote a script a few months ago that could begin a turn, take over 9 territories (including advancement of armies), end fort and end turn to collect a card in a total of three seconds.
nice job on getting a working and stable script to submit moves. please see my post for a response I received on whether or not this approach was condoned by CC.
enterprise47 wrote:this is not humanly possible...I wrote a script a few months ago that could begin a turn, take over 9 territories (including advancement of armies), end fort and end turn to collect a card in a total of three seconds.
nice job on getting a working and stable script to submit moves. please see my post for a response I received on whether or not this approach was condoned by CC.
2009-01-21 03:37:06 - lanyards assaulted Lake Minstello 11 from Lake Minstello 13 and conquered it from bridge2far 2009-01-21 03:37:06 - lanyards assaulted Lake Minstello 9 from Lake Minstello 11 and conquered it from bridge2far 2009-01-21 03:37:07 - lanyards assaulted Lake Minstello 10 from Lake Minstello 9 and conquered it from bridge2far 2009-01-21 03:37:08 - lanyards assaulted Lake Minstello 4 from Lake Minstello 10 and conquered it from bridge2far 2009-01-21 03:37:08 - lanyards assaulted Lake Minstello 5 from Lake Minstello 4 and conquered it from bridge2far 2009-01-21 03:37:09 - lanyards assaulted Lake Minstello 6 from Lake Minstello 5 and conquered it from bridge2far 2009-01-21 03:37:10 - lanyards assaulted Barbarians 7 from Lake Minstello 6 and conquered it from bridge2far 2009-01-21 03:37:10 - lanyards assaulted Barbarians 5 from Barbarians 7 and conquered it from bridge2far
I think that is as fast as you can go, nobody is getting 4 refreshes in 1 second.
he can begin turn the exact same second as the player beginning round after waiting 10 hours to play. and accomplished this back to back rounds.
picture sitting at your computer for 10 straight hours hitting refresh on a single game waiting for the player to begin turn and is able to begin turn the exact same second as the other player and deploy all at once.....2 straight rounds after waiting an additional 10 hours for the next round too. talk about not humanly possible.
he can begin turn the exact same second as the player beginning round after waiting 10 hours to play. and accomplished this back to back rounds.
picture sitting at your computer for 10 straight hours hitting refresh on a single game waiting for the player to begin turn and is able to begin turn the exact same second as the other player and deploy all at once.....2 straight rounds after waiting an additional 10 hours for the next round too. talk about not humanly possible.
he can begin turn the exact same second as the player beginning round after waiting 10 hours to play. and accomplished this back to back rounds.
picture sitting at your computer for 10 straight hours hitting refresh on a single game waiting for the player to begin turn and is able to begin turn the exact same second as the other player and deploy all at once.....2 straight rounds after waiting an additional 10 hours for the next round too. talk about not humanly possible.
Game 3951180 wrote:2009-01-02 20:54:25 - Incrementing game to round 4 2009-01-03 04:15:35 - JOHNNYROCKET24 gets bonus of 20 troops added to S2 [...] 2009-01-03 04:15:35 - King_Herpes gets bonus of 20 troops added to P2
and
Game 3951180 wrote:2009-01-03 04:22:01 - Incrementing game to round 5 2009-01-03 13:35:57 - JOHNNYROCKET24 gets bonus of 20 troops added to P2 [...] 2009-01-03 13:35:57 - King_Herpes gets bonus of 20 troops added to Y2
that kind of baby sitting behavior was planned for my warp script too - in an effort to help players not miss turns if they were away and needed coverage but had no one to turn to. a tweak to that functionality could be what you see above - where a turn is made immediately upon becoming available - and not when your turn is within 10 minutes of being missed.
i'd be happy to demonstrate the monitoring of many games and turn starting using a script if CC clears it - of course making the moves after starting is a different story - I don't think he has that scripted - maybe he is sent a notification after the turn has begun to get back to his computer and play
enterprise47 wrote:that kind of baby sitting behavior was planned for my warp script too - in an effort to help players not miss turns if they were away and needed coverage but had no one to turn to. a tweak to that functionality could be what you see above - where a turn is made immediately upon becoming available - and not when your turn is within 10 minutes of being missed.
i'd be happy to demonstrate the monitoring of many games and turn starting using a script if CC clears it - of course making the moves after starting is a different story - I don't think he has that scripted - maybe he is sent a notification after the turn has begun to get back to his computer and play
Sully has already stated in another thread that this script is banned and it should be as I was a victim first hand of the abuse. As stated in this thread a couple post ago, I lost because the script began king herpes turn for him allowing him to collect all his bonuses as soon as I clicked start. 2 turns in a row since I had an 100 hundred army advantage. It seems you wanted to create a tool for a good cause but as always there are players here to exploit the benefits and ruin it all for everyone because obtaining points and climbing the scoreboard is more important to them.
i understand and mostly agree with you...no one has a copy of the script I started to work on - however people were working on their own versions of it before I started and it will only be a matter of time before others figure it out - CC needs to tighten this down or let it be open to everyone - having others abuse it while mine is mothballed at their request isn't going to sit well with the player community.