[Rules] Replacement Player for Deadbeats
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- fluffybunnykins
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[Rules] Replacement Player for Deadbeats
would it be possible to add a catagory of games that need a replacement player to get them started again?
You know, like a subcatagory of games you can join. If it's like a hopeless position you might have a rule where you don't lose points...
You know, like a subcatagory of games you can join. If it's like a hopeless position you might have a rule where you don't lose points...
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- fluffybunnykins
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- ZawBanjito
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I don't get it really. If it's before a person misses three rounds, you can't be sure they'll deadbeat so you can't kick them out (unless that's what you're proposing... then this is the same thing as reducing the deadbeat limit?) And if it's after three rounds the game is moving again anyway, so why add a player?
- vtmarik
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ZawBanjito wrote:I don't get it really. If it's before a person misses three rounds, you can't be sure they'll deadbeat so you can't kick them out (unless that's what you're proposing... then this is the same thing as reducing the deadbeat limit?) And if it's after three rounds the game is moving again anyway, so why add a player?
Because adding a player into the open spot is a lot easier than fairly distributing the remaining armies to the remaining players.
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- fluffybunnykins
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it would mean that if you had a reason for dropping out (like going away, or whatever) you could call on a replacement instead of upsetting everyone...
Also it's not that balanced to have a load of neutral territories suddenly appear
hey, bumping works!
Also it's not that balanced to have a load of neutral territories suddenly appear
hey, bumping works!
Last edited by fluffybunnykins on Thu May 18, 2006 9:43 am, edited 1 time in total.
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- ZawBanjito
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- fluffybunnykins
- Posts: 385
- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
- ZawBanjito
- Posts: 379
- Joined: Mon Jan 23, 2006 12:25 am
- Location: Somewhere
fluffybunnykins wrote:it would mean that if you had a reason for dropping out (like going away, or whatever) you could call on a replacement instead of upsetting everyone...
Aah, well that makes more sense... I know a couple players who have gotten other players to move for them when they're too busy. Might work. I support the idea. I'm not sure how much demand there would be though.
- fluffybunnykins
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Does anyone realize how well this would not work? I mean, it sounds nice and all, but it raises so many more problems and only solves one problem... continuity and turn speeds.
In this game there's a lot of waiting. That's why the forum is so active. If you don't like waiting to play, become a premium member. Hell, become a premium member anyway... this site is so worth $20/year.
Anyway, problems bringing in a sub raises:
Who gets/gives the points?
How are subs assigned? Would you be on a waiting list? Would there be another 24 hours of waiting after someone deadbeats to see if anyone's going to take over?
Who wants to take over for someone 3 turns behind? Chances are if they were doing well they'll keep playing, and otherwise they've deadbeated for a reason.
So what your asking for is for Lack to put in quite a few hours tweaking together rules & then coding for an idea that would probably rarely get used and confuse way more people than it would help.
If it ain't broke...
In this game there's a lot of waiting. That's why the forum is so active. If you don't like waiting to play, become a premium member. Hell, become a premium member anyway... this site is so worth $20/year.
Anyway, problems bringing in a sub raises:
Who gets/gives the points?
How are subs assigned? Would you be on a waiting list? Would there be another 24 hours of waiting after someone deadbeats to see if anyone's going to take over?
Who wants to take over for someone 3 turns behind? Chances are if they were doing well they'll keep playing, and otherwise they've deadbeated for a reason.
So what your asking for is for Lack to put in quite a few hours tweaking together rules & then coding for an idea that would probably rarely get used and confuse way more people than it would help.
If it ain't broke...
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- fluffybunnykins
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- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
it's ok, this is what the internet is for: thinking out loud; putting ideas out that are only half thought through!
I play Diplomacy online too, and you can often help peoples games by standing-in as a replacement. Just wondered if it would work for risk, I mean, er, conquer club... maybe it wouldn't!
I play Diplomacy online too, and you can often help peoples games by standing-in as a replacement. Just wondered if it would work for risk, I mean, er, conquer club... maybe it wouldn't!
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