Black Sheep Squadron: hiddendragon
Dynasty: pearljamrox2
Second Round
This round will involve winners of the first round and a higher-ranking tier of participating clans. The random draw will be arranged so that higher-ranking tier clans are not drawn against one another if possible.
5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
6 Doubles Games - each also worth 1 point (total 10% of the scoring)
10 Trips - each worth 2 points (total 40% of the scoring)
10 Quads- each also worth 2 points (total 40% of the scoring)
51 points available in total
[spoiler= Rules]
- All clans entering must adhere to the 1 competetive clan rule.
Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.
For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.
Best-of-4 singles involve head-to-head bouts, i.e. the same two opponents play each other 4 times. For each singles series both clans have 2 'home' and 2 'away' games (with the same 2 opponent players in all 4 games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are assigned to opponents by the Tournament Organiser and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (2-2), then neither clan wins a point for that bout.
A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.
A tie-breaker game will also take place (quadruples on World 2.1, no spoils, sunny, chained). The result from this game is only considered if scores are otherwise equal.
12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans).
In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.
When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.
Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).
If deadlines are not met for creating games then the Tournament Organiser will create random games and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.
If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.
Player Usage
- Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games. In rounds 2 & 3 this is 9 games, and in the semi-finals and final this is 10 games.
Tie-break games are not subject to player usage restrictions.
Individual players can only play in one 1 v 1 bout per round.
There will be no freestyle, speed, manual deployments or beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. Unlimited reinforcements are only allowed in triples and quadruples games.
If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.[/spoiler]
[spoiler=1v1 BSS vs Dyn]BSS home (vexx) +1
1. Game 9772590 Monsters Dynasty Victory!!!
2. Game 9772591 WWII Gazala Dynasty Victory!!!
Dyn home
1. Game 9765157 Age Of Realms 2: Magic Dynasty Victory!!!
2. Game 9765156 Oasis Black Sheep Victory!!!
BSS home (Darin44) split
3. Game 9772593 Age Of Realms 1: Might Dynasty Victory!!!
4. Game 9772596 Battle For Iraq! Dynasty Victory!!!
Dyn home
3. Game 9765159 13 Colonies Black Sheep Victory!!!
4. Game 9765158 Peloponnesian War Black Sheep Victory!!!
BSS home (littlebrother2k7) Dynasty +1
5. Game 9772600 Age Of Realms 2: Magic Dynasty Victory!!!
6. Game 9772602 Age Of Realms 3: Mayhem Dynasty Victory!!!
Dyn home
5. Game 9765161 Castle Lands Dynasty Victory!!!
6. Game 9765160 King's Court Dynasty Victory!!!
BSS home (masterhighlander) split
7. Game 9772609 Arms Race! Dynasty Victory!!!
8. Game 9772612 Feudal Epic Black Sheep Victory!!!
Dyn home
7. Game 9765168 Arctic Dynasty Victory!!!
8. Game 9765166 U.S. Senate Black Sheep Victory!!!
BSS home (goggles paisano) split
9. Game 9772618 San Fransisco Dynasty Victory!!!
10. Game 9772619 Middle East Black Sheep Victory!!!
Dyn home
9. Game 9765174 Japan Dynasty Victory!!!
10. Game 9765173 Battle For Iraq! Black Sheep Victory!!![/spoiler]
[spoiler= Black Sheep Squadron]Doubles
1. Game 9695259 Monsters Dynasty Victory!!! +1
2. Game 9690315 CCU Black Sheep Victory!!! +1
3. Game 9694567 Waterloo Black Sheep Victory!!! +1
Triples
1. Game 9690331 NYC Dynasty Victory!!! +2
2. Game 9690364 Route 66 Dynasty Victory!!! +2
3. Game 9690410 Italy Black Sheep Victory!!! +2
4. Game 9694545 High Seas Dynasty Victory!!! +2
5. Game 9694561 World 2.1 Dynasty Victory!!! +2
Quadruples
1. Game 9690373 Das Schloss Dynasty Victory!!! +2
2. Game 9690384 WWII Ardennes Dynasty Victory!!! +2
3. Game 9690404 Feudal Epic Dynasty Victory!!! +2
4. Game 9694589 Supermax: Prison Riot! Dynasty Victory!!! +2
5. Game 9694599 Pearl Harbor Dynasty Victory!!! +2[/spoiler]
[spoiler= Dynasty]Doubles
1. Game 9703668 Rail USA Black Sheep Victory!!! +1
2. Game 9703672 Dawn Of Ages Black Sheep Victory!!! +1
3. Game 9703677 Feudal War Black Sheep Victory!!! +1
Triples
1. Game 9703679 Forbidden City Dynasty Victory!!! +2
2. Game 9703684 WWII Gazala Black Sheep Victory!!! +2
3. Game 9703685 8 Thoughts Dynasty Victory!!! +2
4. Game 9703687 Cricket Dynasty Victory!!! +2
5. Game 9703690 WWII Western Front Black Sheep Victory!!! +2
Quadruples
1. Game 9703691 Rail Africa Dynasty Victory!!! +2
2. Game 9703693 Arms Race! Dynasty Victory!!! +2
3. Game 9703696 Solar System Dynasty Victory!!! +2
4. Game 9703697 Supermax: Prison Riot! Dynasty Victory!!! +2
5. Game 9703698 Italy Dynasty Victory!!! +2[/spoiler]


