[XML] Countdown Killer Neutrals

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Kabanellas
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[XML] Countdown Killer Neutrals

Post by Kabanellas »

The idea would be to add an option on which Killer Neutrals could be set (by the map maker) to trigger on a determined number of turns.

Example:
-Player A, on round 2, takes Killer Neutral X (which is set to trigger in 4 rounds).
-On Round 6, Killer Neutral X would kill all armies in it (if still belonging to Player A). Reverting back to its neutral state.

This would create a series of vast possibilities in terms of creating maps, contexts and defining game-play.
Also, and this is very important, maybe they could even actually be a part of bonus while the clock-count goes down, before triggering.
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koontz1973
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Re: [XML] Countdown Killer Neutrals

Post by koontz1973 »

Already suggested. Been looking to see if this would get support but now we have two map makers wanting this. How about a merge and sticky from the suggestions guys. ;)
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spiesr
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Re: [XML] Countdown Killer Neutrals

Post by spiesr »

This suggestion seems to be different than the one you linked koontz. In that one you want the number of neutral troops on the territory to change over time. This one is asking for players to be able to hold a killer neutral for some number of rounds before it resets.
Kabanellas
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Re: [XML] Countdown Killer Neutrals

Post by Kabanellas »

spiesr wrote:This suggestion seems to be different than the one you linked koontz. In that one you want the number of neutral troops on the territory to change over time. This one is asking for players to be able to hold a killer neutral for some number of rounds before it resets.


Exactly!!
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koontz1973
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Re: [XML] Countdown Killer Neutrals

Post by koontz1973 »

My bad, both where so similar I missed the differences. But again this is one of those ideas that can light a map up with only a little change to current codes. This along with the other four neutral ideas should be done in a job lot of updates IMO as they all deal with the same item (neutrals).
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Kabanellas
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Re: [XML] Countdown Killer Neutrals

Post by Kabanellas »

koontz1973 wrote:My bad, both where so similar I missed the differences. But again this is one of those ideas that can light a map up with only a little change to current codes. This along with the other four neutral ideas should be done in a job lot of updates IMO as they all deal with the same item (neutrals).


=D> =D> =D> =D> Second that koontz
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JamesKer1
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Re: [XML] Countdown Killer Neutrals

Post by JamesKer1 »

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bigWham
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Re: [XML] Countdown Killer Neutrals

Post by bigWham »

These features can be implemented using Tranformations
Kabanellas
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Re: [XML] Countdown Killer Neutrals

Post by Kabanellas »

Sweet!!
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