[CC11] R1: FALL (35) vs RET (8) - FALL Wins - Final 4/25/21

Finished challenges between two competitive clans.

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cpusurfer
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[CC11] R1: FALL (35) vs RET (8) - FALL Wins - Final 4/25/21

Post by cpusurfer »

[CC11] Round 1: FALL vs RET War Terms

https://www.conquerclub.com/public.php? ... WarId=3877

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: Bobby4254

FALL
1st Contact: mc05025
2nd Contact: GoranZ

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts" can be used 5 times by each clan.
• “No forts” must include a round limit of 20 or 30 rounds.
• Round Limits for Trench games are allowed up to 30 rounds.
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.

War Schedule:

Monday, February 1 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, February 8 - Deadline to fill opposing clan's Set 1 games.
Monday, February 22 - Deadline for exchange to Set 2 games to be posted on the war discussion. 5 Doubles x 4 Triples x 2 Quads
Monday, March 1 - Deadline to fill opposing clan's Set 2 games.
Last edited by cpusurfer on Sun Mar 21, 2021 7:54 pm, edited 9 times in total.
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mc05025
Posts: 402
Joined: Sun Mar 14, 2010 3:09 pm

Re: [CC11] Round 1 - FALL (0) vs RET (0)

Post by mc05025 »

Thank you cpusurfer.

The FALL is in agreement with above rules
shoop76
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Re: [CC11] Round 1 - FALL (0) vs RET (0)

Post by shoop76 »

Thank you cpusurfer.

The FALL is in agreement with above rules
cpusurfer wrote:[CC11] Round 1: FALL vs RET War Terms

Contacts:

RET
1st Contact: cpusurfer
2nd Contact: Bobby4254

FALL
1st Contact: mc05025
2nd Contact: GoranZ

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts" can be used 5 times by each clan.
• “No forts” must include a round limit of 20 or 30 rounds.
• Round Limits for Trench games are allowed up to 30 rounds.
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.

War Schedule:

Monday, February 1 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, February 8 - Deadline to fill opposing clan's Set 1 games.
Monday, February 22 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, March 1 - Deadline to fill opposing clan's Set 2 games.
Approved
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iAmCaffeine
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Re: [CC11] Round 1 - FALL (0) vs RET (0)

Post by iAmCaffeine »

7th ranked clan vs 20th. should be an easy match!
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IcePack
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Re: [CC11] Round 1 - FALL (4) vs RET (1)

Post by IcePack »

Always enjoyed wars vs RET (and will have one of my own soon with REP) but still gotta cheer for FALL =D>
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rockfist
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Re: [CC11] Round 1 - FALL (24) vs RET (5) - FALL Wins

Post by rockfist »

I thought Fall would win this by a decent margin, but they have exceeded my expectations.
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Jdsizzleslice
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Re: [CC11] Round 1 - FALL (24) vs RET (5) - FALL Wins

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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