[CC12] R2 FALL (31) vs LOW (18) - FALL Wins - Final 10/12/22

Finished challenges between two competitive clans.

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GoranZ
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Joined: Sat Aug 22, 2009 3:14 pm

[CC12] R2 FALL (31) vs LOW (18) - FALL Wins - Final 10/12/22

Post by GoranZ »

War Link: https://www.conquerclub.com/public.php? ... WarId=4285

Contacts:

The Fallen (FALL)
1st Contact: GoranZ
2nd Contact: mc05025

Legends of War (LOW)
1st Contact: JJ41375
2nd Contact: Chard


Terms of War

Layout:
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Rules
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • Trench is permitted, with a 20, 30 or 50 round limit
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • 12 Hour Fog Rule in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the competition will be excluded from wars
  • Tiebreaker not included in maximum game count.
Schedule:
Clans will have 1 week to fill games (home and away).

Set 1: May 22
4 dubs
4 trips
4 quads

Set 2: June 5
4 dubs
4 trips
4 quads
Tie-breaker(Trips Classic, no spoils, chained)

The 6 week timeline for FALL vs LOW starts on Sunday May 8. All games must be filled by June 18.
Last edited by GoranZ on Sun Jul 10, 2022 1:08 am, edited 8 times in total.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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JJ41375
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Re: [CC12] Round 2: FALL (0) vs LOW (0)

Post by JJ41375 »

Agreed. Good luck FALL.
Spoiler
[b][u]War Link:[/u][/b] [url][/url] [b][u]Contacts:[/u][/b] [b]The Fallen (FALL)[/b] 1st Contact: [player]GoranZ[/player] 2nd Contact: [player]mc05025[/player] [b]Legends of War (LOW)[/b] 1st Contact: [player]JJ41375[/player] 2nd Contact: [player]Chard[/player] [b][u][size=150]Terms of War[/size][/u][/b] [b][u]Layout:[/u][/b] 49 Game War 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game [b][u]Rules[/u][/b] [list] [*] Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*] All games must have automatic initial troop deploy (no manual) [*] All games must be sequential (no freestyle) [*] All games must have 24 hour round length (no speed) [*] All spoils are allowed except zombie spoils [*] All forts are allowed except "no forts" [*] [color=#FF0000]Trench is permitted, with a 20, 30 or 50 round limit[/color] [*] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*] Beta maps are not allowed [*] Each clan will pick the map and settings for exactly half of the games [*] Games will be exchanged in 2 sets [*] [color=#FF0000]12 Hour Fog Rule in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)[/color] [*] New settings that are implemented after the start of the competition will be excluded from wars [*] Tiebreaker not included in maximum game count.[/list] [b][u]Schedule:[/u][/b] Clans will have 1 week to fill games (home and away). [b][u]Set 1: May 22[/u][/b] 4 dubs 4 trips 4 quads [b][u]Set 2: June 5[/u][/b] 4 dubs 4 trips 4 quads Tie-breaker(Trips Classic, no spoils, chained) The 6 week timeline for FALL vs LOW starts on Sunday May 8. All games must be filled by June 18.
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GoranZ
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Joined: Sat Aug 22, 2009 3:14 pm

Re: [CC12] Round 2: FALL (6) vs LOW (1)

Post by GoranZ »

4 Star Meats has Fallen

6-1, good start
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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JJ41375
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Re: [CC12] Round 2: FALL (6) vs LOW (1)

Post by JJ41375 »

GoranZ wrote:4 Star Meats has Fallen

6-1, good start
Depends on who you ask. :(
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GoranZ
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Re: [CC12] Round 2: FALL (6) vs LOW (1)

Post by GoranZ »

JJ41375 wrote:
GoranZ wrote:4 Star Meats has Fallen

6-1, good start
Depends on who you ask. :(
Our objective is double digit difference... With 12-3 we are still behind.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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t4mcr53s2
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Re: [CC12] Round 2: FALL (15) vs LOW (3)

Post by t4mcr53s2 »

got balkans charleston crosswords and supermax at least after the 29th
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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t4mcr53s2
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Location: maryland, usa

Re: [CC12] Round 2: FALL (19) vs LOW (6)

Post by t4mcr53s2 »

got atlantis
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
User avatar
JJ41375
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Posts: 2388
Joined: Mon Mar 09, 2009 7:19 pm
Gender: Male
Location: Capital Region of New York

Re: [CC12] Round 2: FALL (19) vs LOW (6)

Post by JJ41375 »

Barring some divine intervention from above....it looks like you will end up moving on...we are just trying to make it more respectable now.
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Jdsizzleslice
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Re: [CC12] Round 2: FALL (31) vs LOW (18) - FALL Wins

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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