Legends of War (LOW)
1st Contact: JJ41375
2nd Contact: Chard
RULES
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
[color=#FF0000]All Fort types are allowed
All Spoils types are allowed
Round limits only allowed in Trench games.
Trench is permitted as each clan sees fit. Trench games should have a 20 round limit. Games without limits should be remade.[/color]
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect. Unless posted by the opposing team in chat that a snap has been taken, teams should wait 12 hours out of courtesy and gamesmanship. If a turn is accidentally started, the premature team will post a recap of what would have been seen when notified and before the next player takes a turn.
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
The Tie-Breaker game for all of the rounds will be Triples on Classic, no spoils, chained, sunny and does not count towards the player game maximum -- created by REP in Set 2.
First Set will host 4 D, 3 T, 4 Q
Second Set will host 3 D, 4 T, 3 Q
[color=#0000FF]Game Exchange. First Round will be exchanged by Sunday, January 29, filled by Sunday, February 5. Round 2 will be swapped Sunday, February 12 and filled by Sunday, February 19[/color]
Legends of War (LOW)
1st Contact: JJ41375
2nd Contact: Chard
RULES
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
[color=#FF0000]All Fort types are allowed
All Spoils types are allowed
Round limits only allowed in Trench games.
Trench is permitted as each clan sees fit. Trench games should have a 20 round limit. Games without limits should be remade.[/color]
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect. Unless posted by the opposing team in chat that a snap has been taken, teams should wait 12 hours out of courtesy and gamesmanship. If a turn is accidentally started, the premature team will post a recap of what would have been seen when notified and before the next player takes a turn.
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
The Tie-Breaker game for all of the rounds will be Triples on Classic, no spoils, chained, sunny and does not count towards the player game maximum -- created by REP in Set 2.
First Set will host 4 D, 3 T, 4 Q
Second Set will host 3 D, 4 T, 3 Q
[color=#0000FF]Game Exchange. First Round will be exchanged by Sunday, January 29, filled by Sunday, February 5. Round 2 will be swapped Sunday, February 12 and filled by Sunday, February 19[/color]