Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2012-12-03 11:49:24 - krikee: good luck!
2012-12-03 11:50:10 - HardAttack: hey, have fun mate. good luck to you too...i m not an expert in this map and 1v1 is easy way to study/work and to get some idea :)
2012-12-03 11:50:11 - HardAttack: njoy
2012-12-03 11:50:29 - HardAttack: btw, i ll play this not any fast, will take my time thinking....
2012-12-03 12:05:19 - krikee: always a good approach :) I take my time too...there's a lot you can miss on one of these ;)
2012-12-03 13:48:31 - HardAttack: well said, agreed mate :)
2012-12-04 10:03:30 - HardAttack: missdeployed :D this clickies are gonna kill me this day if not some day soon :D
2012-12-04 13:51:00 - krikee: oh I see :) I was wondering what that was
2012-12-04 13:52:41 - krikee: I myself never use the clickables...maybe I'm just a chicken ;)
2012-12-04 13:57:02 - HardAttack: no no, lol, you are fine bud...in fact i am not doing good in using it, cos it comes with cost that one can make mistakey deploys with it....clikables makes things easier maybe BUT not fault free
2012-12-06 15:10:55 - krikee: intensity ;)
2012-12-06 15:12:23 - HardAttack: hehe
2012-12-06 15:13:22 - krikee: nice RT ...I'll be back later :D
2012-12-06 15:14:18 - HardAttack: sure :)
2012-12-10 03:41:03 - krikee: momentum is going your way ;)
2012-12-10 06:21:03 - HardAttack: definetely mate
2012-12-10 12:56:19 - HardAttack: maybe it is 3rd time or 4th not sure, but in none i did have time to study, looked this one in the first couple of rounds and didnt take much time to get the idea...
2012-12-10 12:57:10 - HardAttack: in 1v1 it is all about momentum as you stated, get the little/huge lead in bonuses, truely first turn taker has advanatge, then as long as one is not a fool, prolly gonna be named to be winner
2012-12-10 12:57:53 - HardAttack: this map, might quite be tastefull in 3v3 or 4v4.... especially unlimitted fort option in this game can well be counted as a master piece of gaming
2012-12-10 14:01:26 - krikee: I played one quads here with chained forts, and it was still momentum
2012-12-10 14:01:43 - krikee: idea is to get each opponent under 36 to reduce their core deploy
2012-12-10 14:01:49 - krikee: and as here to disrupt any other bonuses
2012-12-10 14:01:59 - krikee: what I debate is whether to try for a larger bonus ...6c or 9c
2012-12-10 14:06:18 - krikee: I almost got you away from 9c Q12...but you did a better job with the 3c bonuses upfront
2012-12-10 15:31:33 - HardAttack: in 4v4 it is
2012-12-10 15:32:00 - HardAttack: but in 1v1/ 2v2 it s a very long term objective since a player starting with more than 100 in 1v1 and more than 70 in 2v2
2012-12-10 15:32:17 - HardAttack: so in 1v1 and 2v2 it is like a business investment :D
2012-12-10 15:32:22 - HardAttack: build little and little
2012-12-10 15:32:38 - HardAttack: grab bonuses, keep em protected while killing opponent's
2012-12-10 15:32:44 - HardAttack: isnt it ?
2012-12-10 15:33:39 - HardAttack: not sure but, going with huge bonuses, not easy to protect, so not sure if it is a promising way to follow
2012-12-10 15:33:59 - HardAttack: my idea, as how it is in nature, grow gradually not very fast... :)
2012-12-10 15:35:02 - HardAttack: at the end, i think every setting and game type in same map will have distinct strategies
2012-12-10 15:36:22 - HardAttack: 15 rounds i still cudnt get you down below 100 territs :D
2012-12-13 00:11:29 - krikee: ah time for a slow death
2012-12-13 00:11:33 - krikee: here's the official GG
2012-12-13 00:11:34 - krikee: :D
2012-12-13 00:27:21 - HardAttack: well sport buddy, you resisted however it was inevitable end to come...
2012-12-14 18:10:12 - HardAttack: i appreciate much mate, companied me in this 1v1 boring ! map :) and had been a way to stıdy this map
2012-12-14 18:10:16 - HardAttack: thank you
2012-12-14 18:12:59 - krikee: sure thing
2012-12-14 18:13:03 - krikee: maybe we can try another some time
2012-12-14 18:13:05 - krikee: ;)