Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Classic: | 42 Territories, 6 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2014-07-03 04:08:16 - Game has been initialized
2014-07-26 07:50:42 - Silly Knig-it eliminated Koganosi from the game
2014-07-26 16:43:26 - Charle eliminated dhallmeyer from the game
2014-07-26 16:49:24 - Charle eliminated celliottii from the game
2014-07-26 16:50:19 - Charle eliminated Silly Knig-it from the game
2014-07-26 16:51:48 - Charle eliminated tigerbob from the game
2014-07-26 16:51:48 - Charle won the game
2014-07-26 16:51:48 - tigerbob lost 19 points
2014-07-26 16:51:48 - Silly Knig-it lost 17 points
2014-07-26 16:51:48 - celliottii lost 17 points
2014-07-26 16:51:48 - Koganosi lost 27 points
2014-07-26 16:51:48 - dhallmeyer lost 21 points
2014-07-26 16:51:48 - Charle gained 101 points
2014-07-15 20:52:18 - tigerbob: I will spoil N1 for Silly to have a card spot. And I believe it was silly who once advised me to let the other player worry about his own spot after a certain point in the game, i just don't think we're quite at that point.
2014-07-18 02:35:26 - tigerbob: rd 9 - hmmm. what to do? I have a set. cash or not cash?
2014-07-18 02:36:50 - tigerbob: reasons not to cash: set value not high enough to really worry about someone gunning for my cards. If I wait and card this round I have a chance of having another set with a 3rd card next round.
2014-07-18 02:38:56 - tigerbob: reasons to cash: Blue or Cyan could conceivably have a go at me this round if either has a set. Either way I go it takes two rounds to have another set. Whether I cash or not I'm likely to get the same number of troops this round or next as it's
2014-07-18 02:39:06 - tigerbob: unlikely anyone will cash this round.
2014-07-18 02:40:17 - tigerbob: If I cash I increase my troop size closer to the big stacks and remove the incentive to attack me.
2014-07-18 02:40:38 - tigerbob: Seems to me the reasons for outweigh the reasons against.
2014-07-18 02:43:19 - tigerbob: so, cash, crop 4x on N5,E7 and A7, 4xF5, 2xO4. Spoil on F4 and advance.
2014-07-20 00:26:13 - tigerbob: rd 10 - i've not played a lot of standard so I may be missing something, but even with 3 potential cashes coming up next I really don't see someone making a move yet. Maybe Koga if Silly and celli both cash.
2014-07-20 00:29:59 - tigerbob: I don't see a realistic chance of me taking out green, blue or yellow. Yellow maybe if I still had a stack on A12. :o)
2014-07-20 00:30:08 - tigerbob: my plan is to drop all 3 on E7, spoil e3, get a red card and survive to the next round.
2014-07-20 00:31:54 - tigerbob: I should have planned not to use all 3 troops for a spoil also. my bad.
2014-07-20 09:42:33 - Charle: Tiger, at this stage of the game it is important to get a card, even if it takes a bit of your troops, so you did well
2014-07-20 17:27:16 - tigerbob: thanks Charle. yeah, sometimes I wonder how many would be too many. but here I was mainly just trying to be funny. It took all 3 deploys to card. I should have planned to not lose any. hindsight 20/20. :o)
2014-07-22 00:11:55 - tigerbob: Rd 11 - in a sick kinda way I'm glad I don't have any big decisions or attacks to make this round. I only have my ipad available and I haven't played on it since before the latest iteration of site features.
2014-07-22 00:13:57 - tigerbob: (I'm using as many big words as I can. I'm hoping that if you're not impressed with my game play maybe my vocabulary will get cha.) man, I hope iteration means what I think it does.
2014-07-22 00:14:40 - tigerbob: This might be a good time to start passing out the tequila bottles.
2014-07-22 00:17:25 - tigerbob: I don't have a set. Drop 1xlagos, 2xsydney. Spoil Perth. (The alphanumeric designation for terts had reappeared on the map on my laptop but are missing on my ipad.)
2014-07-22 00:21:03 - tigerbob: I'm not positive dropping in Oz is best but my only other card spots are Anchorage and Mumbai and I don't want to open easy access to myself for those stacks on Mag and Delhi until I'm forced to.
2014-07-22 00:23:41 - tigerbob: And, oh yeah, I plan to get a red or green card without losing any troops. :o)
2014-07-22 23:43:47 - celliottii: Tiger...Patrone over here please....
2014-07-22 23:47:24 - celliottii: make it a double please...these dice are killing me...and I need to drink away my pain...
2014-07-23 04:51:00 - tigerbob: duly noted.
2014-07-23 04:51:06 - tigerbob: (ouch)
2014-07-23 13:06:04 - tigerbob: rd 12 - no set. no chance of eliminating anyone. drop 3xE7, I'm not in a very good position so I think I'll spoil on F1 and consolidate my stacks on F4 and E7 on E7. Maybe that'll help me survive this round
2014-07-23 13:06:29 - tigerbob: and give me a better position from which to attack next round if the opportunity presents itself.
2014-07-23 13:10:04 - tigerbob: I thought about consolidating on F1 and maybe blocking access in or out of SA, but I think that would too negatively weaken my possibilities towards Asia. I already too weak there.
2014-07-23 13:11:32 - tigerbob: I don't think it hurts me too bad in Africa because of the few troops posted there now. And most of the terts already being mine.
2014-07-23 13:14:03 - tigerbob: 4x for a card. pitiful. painful. I think i'll have one of those doubles.
2014-07-25 17:03:43 - tigerbob: rd 13 - decisions to be made. I must cash. To attack or deploy for defense.? I've studied the board somewhat and have a plan for an attack. But to succeed I will have to have good dice.
2014-07-25 17:04:04 - tigerbob: My problem is making myself stop when an attack starts going south.
2014-07-25 17:04:53 - tigerbob: The other issue is if I deploy for an attack most of my troops will be concentrated in Asia which will not be good if I have to stop.
2014-07-25 17:06:11 - tigerbob: My other problem is not being able to visualize what my position will look like if my attack initially succeeds but am unable to complete a sweep.
2014-07-25 17:08:04 - tigerbob: If I deploy for defense I would drop 19xN5, 19xA7 and 15xE7. I have a bonus card for F3 and there and O4 would be my choice for spoiling.
2014-07-25 17:09:17 - tigerbob: I think that would leave me in an semi-ok position but I'm not sure it would ensure my survival to the next round or more, especially if I don't get a 3 card set.
2014-07-25 17:11:20 - tigerbob: All else being even, the odds are slightly with the attacker so I think i'm going to deploy for an attack, hope for the best and try to be smart about my attacking.
2014-07-25 17:20:53 - tigerbob: I will drop 6xN5, 5+2xF6, 3xE7 and 39xA7. That will give me ~ 68% chance of taking out yellow. If successful, 7 cards, at least one mid-cash, which should be enough to take out green. I would then go for blue, cyan and, finally, pink.
2014-07-25 17:21:43 - tigerbob: It will be a tough proposition to carry out but I believe it is better to take the shot than to sit back and hope to survive the coming storm.
2014-07-25 17:25:26 - tigerbob: I've dropped N5 and E7. my plans look ok on paper, but actually seeing 18v16 and 22v20 is very intimidating.
2014-07-25 17:27:18 - tigerbob: well, i'm gonna stick to my initial instinct. but my optimism has dramatically fallen. :o(
2014-07-25 17:32:56 - tigerbob: no dice in NA. probably took one more throw than I should have.
2014-07-25 17:35:47 - tigerbob: I will stop my attack here. Now the decision to fort. I want to move my big stack back to A7 but that leaves it out of touch for an attack next turn
2014-07-25 17:36:49 - tigerbob: If I do move it back it protects Oz from outsiders.
2014-07-25 17:37:14 - tigerbob: I think I'll leave it on A5 for the attacking advantage if I happen to get another opportunity.
2014-07-25 17:38:36 - tigerbob: I think i'll leave E7 where it is also and for F3 to E7.
2014-07-26 07:56:31 - Silly Knig-it: gg Kog
2014-07-26 07:56:56 - Silly Knig-it: I hate coming just short. Lol
2014-07-26 16:24:11 - tigerbob: gg kog. ha, i was really expecting to log in and see i had been eliminated by you. what a game.
2014-07-26 16:51:56 - Charle: gg guys
2014-07-26 22:06:56 - tigerbob: gg guys. thx for joining. thx for the time and devotion. you guys are awesome.