Game #22545730: 12 Players,
Standard,
Flat Rate,
Sequential,
Chained,
100 Rounds
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 12
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- 100 Rounds
- Round Length
- 24 Hours
12 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
100 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2024-04-28 03:52:26 - cliff_icp received 3 troops for holding Arizona (AZ)
2024-04-28 03:52:26 - cliff_icp received 7 troops for holding All Southwest Capitals
2024-04-28 03:52:26 - cliff_icp received 3 troops for holding State Capitals
2024-04-28 03:52:26 - cliff_icp received 2 troops for holding Capitals on Route 35
2024-04-28 03:52:26 - cliff_icp received 2 troops for holding Capitals on Route 40
2024-04-28 03:52:26 - cliff_icp received 2 troops for holding Capitals on Route 10
2024-04-28 03:52:26 - cliff_icp received 11 troops for 35 regions
2024-04-28 03:52:39 - cliff_icp deployed 4 troops on Las Cruces, NM
2024-04-28 03:52:45 - cliff_icp deployed 4 troops on El Paso, TX
2024-04-28 03:53:01 - cliff_icp deployed 15 troops on Santa Fe, NM
2024-04-28 03:53:06 - cliff_icp deployed 26 troops on San Diego, CA
2024-04-28 03:53:07 - cliff_icp assaulted Los Angeles, CA from San Diego, CA and conquered it from drew10483
2024-04-28 03:53:12 - cliff_icp assaulted Honolulu, HI from Los Angeles, CA and conquered it from drew10483
2024-04-28 03:53:15 - cliff_icp assaulted Hilo, HI from Honolulu, HI and conquered it from drew10483
2024-04-28 03:53:21 - cliff_icp assaulted Lahaina, HI from Honolulu, HI and conquered it from drew10483
2024-04-28 03:53:25 - cliff_icp assaulted Waimea, HI from Lahaina, HI and conquered it from drew10483
2024-04-28 03:53:38 - cliff_icp reinforced Los Angeles, CA with 16 troops from Waimea, HI
2024-04-28 03:53:38 - cliff_icp ended the turn and got spoils
2024-04-28 04:05:07 - ejw2127 received 4 troops for holding North Carolina (NC)
2024-04-28 04:05:07 - ejw2127 received 3 troops for holding South Carolina (SC)
2024-04-28 04:05:07 - ejw2127 received 2 troops for holding State Capitals
2024-04-28 04:05:07 - ejw2127 received 2 troops for holding Capitals on Route 40
2024-04-28 04:05:07 - ejw2127 received 5 troops for 17 regions
2024-04-28 04:05:17 - ejw2127 played a set of Montgomery, AL, Goshen, IN, and Columbus, GA worth 10 troops
2024-04-28 04:05:21 - ejw2127 deployed 26 troops on Chattanooga, TN
2024-04-28 04:05:24 - ejw2127 assaulted Knoxville, TN from Chattanooga, TN and conquered it from LukeHR
2024-04-28 04:05:30 - ejw2127 ended the turn and got spoils
2024-04-28 10:49:16 - mrgrateful received 2 troops for holding Alaska (AK)
2024-04-28 10:49:16 - mrgrateful received 3 troops for 10 regions
2024-04-28 10:49:16 - mrgrateful received 5 deferred troops for missing 1 rounds
2024-04-28 10:49:19 - mrgrateful deployed 5 troops on Seattle, WA
2024-04-28 10:49:21 - mrgrateful assaulted Olympia, WA from Seattle, WA and conquered it from drew10483
2024-04-28 10:49:29 - mrgrateful deployed 5 troops on Olympia, WA
2024-04-28 10:49:35 - mrgrateful reinforced Olympia, WA with 18 troops from Tok, AK
2024-04-28 10:49:35 - mrgrateful ended the turn and got spoils
2024-04-28 10:49:35 - Incrementing game to round 41
2024-04-28 11:20:08 - LukeHR got bonus of 2 troops added to D.C.
2024-04-28 11:20:08 - LukeHR received 5 troops for holding Pennsylvania (PA)
2024-04-28 11:20:08 - LukeHR received 2 troops for holding New Jersey (NJ)
2024-04-28 11:20:08 - LukeHR received 1 troops for holding Delaware (DE)
2024-04-28 11:20:08 - LukeHR received 3 troops for holding Maryland (MD)
2024-04-28 11:20:08 - LukeHR received 2 troops for holding West Virginia (WV)
2024-04-28 11:20:08 - LukeHR received 4 troops for holding Kentucky (KY)
2024-04-28 11:20:08 - LukeHR received 3 troops for holding Virgina (VA)
2024-04-28 11:20:08 - LukeHR received 3 troops for holding State Capitals
2024-04-28 11:20:08 - LukeHR received 2 troops for holding Capitals on Route 95
2024-04-28 11:20:08 - LukeHR received 8 troops for 26 regions
2024-04-28 11:20:35 - LukeHR deployed 33 troops on Bowling Green, KY
2024-04-28 11:20:37 - LukeHR assaulted Nashville, TN from Bowling Green, KY and conquered it from ejw2127
2024-04-28 11:20:55 - LukeHR ended the turn and got spoils
2024-04-26 00:12:39 - chimpy201: red, I am not looking to expand into your domain. If you would like we can divide Michigan or Illinois an trade parts of it back and forth for carding purposes
2024-04-27 03:31:03 - anon12345: Not looking to go after you, Chimp. I'm planning to take Michigan, though. I'm not looking to ally, so you can hit me if you desire. I don't want to stalemate the game one way or another.
2024-04-27 14:34:08 - chimpy201: The game is not in danger of stalemate. It is in danger of Cyan winning. But if it is to be a fight between us, I guess green and blue will have to try and deal with him best they can.