JamesKer1 wrote:Mod Edit: This suggestion was considered by the bigWham administration, however, the project was shelved and has been so since late 2013, following resistance by the community when a thread was started on the topic. If it was implemented in its currently idealized form, it would be applied to balance ALL games- 1v1, team, polymorphic, etc., and as such all topic related to not allowing deploy (and any variations on fortifications) on the first turn may and will be merged into this thread. Please post in this thread if you have anything else to add about this suggestion.
hello everybody!
I play the most 1 vs 1 game, and I think that first playing player has two advantages:
1. he gets bonus troops first, with starting number of regions, 2nd player gets with less number of regions
2. he has first chance to attack
so it is two advantages, and I have suggestion how to reduce it to only 1 advantage, so game will be more fair to both players.
so my suggestion is that first player can ONLY drop troops, not to attack. so, 1st player make drop and end turn, and then real game starts. so the player who attacks first (2nd player) will have attack with equal number of troops, not with more numbers like it is now.
so, what others think about that suggestion? is it possible to make in game rules? it can be additional option, so players can choose to play with that rule or not.