Moderator: Cartographers
Lcpl Jones wrote:hi there people. Just played this map in a FOW, adjacent, Flat rate game
apologies if this has already been mentioned before but players starting on Legends of War and Horsemen of the Apocalypse have an advantage. their start points are 1 tile closer to the portals. on an adjacent reinforcements game that is quite handy!
Victor Sullivan wrote:can you change the Deep Land bonus in the XML so it says "Deep Land regions" instead of "Brown regions"?
Leehar wrote:why have the full name for all those in the landing points but not for clan grounds? Obviously if it's because of their being less space in the clan grounds it's understandable, but for a layman, who's to know who DD or EE are? (Specially considering they aren't existing clans anymore) while BSS/ID etc are written out in all their glory. So maybe just the full names in the xml and a key to explain the differences?
iancanton wrote: i also recommend that clans' ground is renamed as clan ground in the legend. it's not only easier to say, but the apostrophe misleadingly suggests that each ground belongs to more than one clan.
chipv wrote:iancanton wrote: i also recommend that clans' ground is renamed as clan ground in the legend. it's not only easier to say, but the apostrophe misleadingly suggests that each ground belongs to more than one clan.
I prefer clan's ground which is possessive singular. If you still prefer clan then maybe clan base might be an alternative.
Blitzaholic wrote:Lcpl Jones wrote:hi there people. Just played this map in a FOW, adjacent, Flat rate game
apologies if this has already been mentioned before but players starting on Legends of War and Horsemen of the Apocalypse have an advantage. their start points are 1 tile closer to the portals. on an adjacent reinforcements game that is quite handy!
yes, I do think we tried to counter that with adding an extra neutral or two in those places, maybe the xml did not reflect this, or we forgot, thx for bringing this up. To avoid it being symmetrical, we tried to deploy more neutrals on certain territories to balance it more, we may need to look at this. What you think kab and thenobodies?
Kabanellas wrote:ok guys, keeping things in perspective. What we'll need to change in the XML:
-change the Deep Land bonus in the XML so it says "Deep Land regions" instead of "Brown regions"
-adding to the clans' acronyms in the XML, their full name. So we'd have 'EE - Eternal Empire' instead of just EE
..as for the Clans' Ground situation. I like the possessive aspect of it. I wouldn't mind changing it to the singular form though - Clan's Ground
Blitzaholic wrote:Thota 01, 02 may need changed to neutral values of 3/3?
LoW 02, 03 may need changed to neutral values of 3/3?
Blitzaholic wrote:Kabanellas wrote:-adding to the clans' acronyms in the XML, their full name. So we'd have 'EE - Eternal Empire' instead of just EE
Kabanellas wrote:Blitzaholic wrote:Thota 01, 02 may need changed to neutral values of 3/3?
LoW 02, 03 may need changed to neutral values of 3/3?
beacuse of Portal proximity...... well I'm not totally sure if that's necessary. Being closer could have a positive side but a negative as well.
MrBenn wrote:Blitzaholic wrote:Kabanellas wrote:-adding to the clans' acronyms in the XML, their full name. So we'd have 'EE - Eternal Empire' instead of just EE
I thought there were some concerns previously about how long this would make some of the territory names, and the impact this would have on the drop-down boxes. Where possible, I would encourage shorter names to be used... If you're going to use the full names, perhaps it would make sense to only use them on the clan's ground/base/homeland (whatever it's going to be called) territory? I would argue that abbreviations would actually be easier to use in the drop-down boxes
Riskismy wrote:Hello,
I've just recently finished a game on this map and while I like it generally, I think it has a HUGE flaw that just have to be fixed.
The map assumes 10 players, while only 8 can join. What's up with that? There's enough luck involved in the game as it is, why put even more into it. Doesn't make sense to me, unless conquerclub is making changes to accommodate 10 players?
Also, I'm not inclined to read through 90 pages of discussion, so I apologize if this has been brought up already.
Thanks,
Riskismy.
natty_dread wrote:How is having more starting positions putting more luck to the game? I don't follow.
Riskismy wrote:natty_dread wrote:How is having more starting positions putting more luck to the game? I don't follow.
On many maps it wouldn't matter much, but when the map is so clearly divided up into 10 separate starting positions, with their associated entry-ways into neighbouring clans, it's a HUGE advantage to be placed next to an empty starting position. Imagine starting between two empty clans? It's obviously a great and unfair advantage.
Is this really the first time it's been brought up?
Leehar wrote:.."and DVLL is VDLL?"
Blitzaholic wrote:KoRT = Kinghts of Round Table
natty_dread wrote:In 3/4/5 player games on feudal(and other conquest map) the same thing applies, It just depends on what game setting you play with. The creators were just looking for possible expansion measures in the future.
Riskismy wrote:natty_dread wrote:How is having more starting positions putting more luck to the game? I don't follow.
On many maps it wouldn't matter much, but when the map is so clearly divided up into 10 separate starting positions, with their associated entry-ways into neighbouring clans, it's a HUGE advantage to be placed next to an empty starting position. Imagine starting between two empty clans? It's obviously a great and unfair advantage.
Is this really the first time it's been brought up?
Leehar wrote:I like the abbreviations, tho I do think I tried mentioning that about Brethren a coupla times (tho the meaning could have been lost)
Otherwise, I think legions full name only has 2 +'s on each side, and DVLL is VDLL?
Kabanellas wrote:Blitzaholic wrote:Thota 01, 02 may need changed to neutral values of 3/3?
LoW 02, 03 may need changed to neutral values of 3/3?
beacuse of Portal proximity...... well I'm not totally sure if that's necessary. Being closer could have a positive side but a negative as well.
Blitzaholic wrote:Hi riskismy, and thnak you for playing the map and providing some feedback. We do appreciate this, however, have you considered that there is portals on this map? As a suggestion, you may want to play another game and perhaps implementing that as a possible option if you dislike your starting position, what is great about this map, is it makes you think and come up with different strategies for different settings and placements. Just a suggestion.
Also, yes, we hope lackattack at some point expands the gaming to 10 player games.
Users browsing this forum: No registered users