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waltero wrote:Attack Attack ATTACK!!! Bit of a war monger. Nothing for Defense, just Attack. I can see many useful reasons why a guy should be able to reinforce Neutrals.
If they enter a territory, why can it not be for defense? You are more than welcome to attack them at any time.
Just think of a Poland game...everybody beefs up PAF...would make for a long game.
If it helps you to understand...just think of them as your allies while you are placing units on them. And if you don't like it don't use it.
Might not make these games so decisive. Make for some funny team games. Deploy units right in the middle of somebodies (soon to be)
Controlled Region.
Might add an interesting aspect to a nuclear games
Might be an OK option to have anyway.
I think it would be a real benefit to the game.
waltero wrote:Attack Attack ATTACK!!! Bit of a war monger. Nothing for Defense, just Attack. I can see many useful reasons why a guy should be able to reinforce Neutrals.
If they enter a territory, why can it not be for defense? You are more than welcome to attack them at any time.
Just think of a Poland game...everybody beefs up PAF...would make for a long game.
If it helps you to understand...just think of them as your allies while you are placing units on them. And if you don't like it don't use it.
Might not make these games so decisive. Make for some funny team games. Deploy units right in the middle of somebodies (soon to be)
Controlled Region.
Might add an interesting aspect to a nuclear games
Might be an OK option to have anyway.
I think it would be a real benefit to the game.
Jdsizzleslice wrote:Seems kool, but I don't think this would necessarily be liked, because then anyone can fort. And what happens when you get into a Freestyle game? What dictates who forts the neutral?
waltero wrote:All in all I do not think reinforcing neutrals will do much for the game.
waltero wrote:It's an Idea! What in the world are you guys Talking about??? If you roll a 6 on one di while the territory has six neutral units on it and there is a full moon out and a black cat runs across the road, what will happen to those units you just dropped on a Neutral territory?
The same thing that happens in all other Game boards.
You already ''can'' fort other players.
Why would you see Neutral units in FOW games?
''And what if you want your troops Back'' Well maybe you just declare it in game chat, So everybody can laugh at you and Call you a loser ;-P
Maybe you don't want to defend yourself...but rather a territory that nobody controls as to keep or delay another player from Controlling it.
This is a basic game.
I think the more options you have the better.
It is good that Conquers Club took Risk and made it better...But it is still risk.
If you want to keep it the same old game, Fine.
Not every board is the same. Some boards would probably do OK with this others might not.
Could not remember, but I do think I recall a player that dropped a game, all his units go Neutral?
I don't have all the answers. I do have some Ideas.
I still think this game should utilize card play a bit more. A LOT MORE!
Right now it is only a (fun) game of Dice. Balance the game a bit with options and center on Strategy...Not a whole lot of Strategy in Risk.
All in all I do not think reinforcing neutrals will do much for the game.
Won't know until you try.
MoB Deadly wrote:I would ragequit if I was trying to fort a big stack somewhere and accidentally forted a neutral. At least if I make a mistake now, I can move the stack next turn.
MoB Deadly wrote:MoB Deadly wrote:I would ragequit if I was trying to fort a big stack somewhere and accidentally forted a neutral. At least if I make a mistake now, I can move the stack next turn.
u are an idiot
MoB Deadly wrote:MoB Deadly wrote:I would ragequit if I was trying to fort a big stack somewhere and accidentally forted a neutral. At least if I make a mistake now, I can move the stack next turn.
u are an idiot, dont make mistakes bro
betiko wrote:i was confused at first because the term used is not correct. you mean deploy not reinforce right?
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