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bamage wrote:Please let me know what you think! Thanks!
isaiah40 wrote:1. The images are under copyright, so if you can show proof that you have permission to use them, or you purchased the right to use them, then you will not be allowed to use them.
bamage wrote:Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
isaiah40 wrote:2. The minimum number of territories you have to have is 24.
bamage wrote:I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
Dukasaur wrote:I think you mean to say "unless you can show proof..." And he addressed that issue:bamage wrote:Note on Art: I purchased the Old West and Gun Fighter images and am prepared to present the license. If the license is deemed inadequate (I think it's fine) I will commission an original work of equal or greater quality. I personally rendered the revolver.
Dukasaur wrote:isaiah40 wrote:2. The minimum number of territories you have to have is 24.
He's going to need special permission to deviate from the accepted rules. I think he anticipated that:bamage wrote:I realize that this design violates the "minimum territory" count rule. It is a bold departure, but requires absolutely no changes to the current engine.
Dukasaur wrote:I think this is the kind of fresh new idea that may be part of what moves CC forward.
isaiah40 wrote:This is what I get for skimming!
The higher ups would have to approve the region count, if so I would recommend this as a 1v1, 2v2 or 3v3 game because it will no fly as a 7 player map as the likely hood of first round elimination is extremely high.
fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
Dukasaur wrote:bamage wrote:Please let me know what you think! Thanks!
I think this is an excellent idea! I say that, despite the fact that I myself am not the least bit interested in playing this. I am not a speed demon, never have been, never will be. The idea of playing this leaves me totally cold, and yet I understand that there is a constituency for it. The kind of people that (reportedly) used to spend hours playing speed Assdoodles might very well spend hours playing this.
It's so very unlike what we have now that it may fill a void in CC's repertoire and bring back a whole boatload of old freestyle players. Or it might create a new subcommunity. I think it's worth trying, whatever special permissions need to be gotten.
Swifte wrote:isaiah40 wrote:This is what I get for skimming!
The higher ups would have to approve the region count, if so I would recommend this as a 1v1, 2v2 or 3v3 game because it will no fly as a 7 player map as the likely hood of first round elimination is extremely high.
Only 5 regions are player starting points, so 7 players wouldn't work anyway. And it sounds to me like there is no way to attack eachother's triggers, only to fight over the top spot in the barrel, and the trigger (the map objective).
dolomite13 wrote:fighter would get one bullet. Their dilemma was: hurry to get the first shot or allow the opponent to hurry his first shot and miss, giving you the opportunity to take your time with yours.
In CC you don't win by being the first to conquer a win condition, you win by holding that condition for one turn. So wouldn't every player just stack and stack and stack and wait for someone to blow their own stack getting through the neutrals until ultimately the last or luckiest person would grab that trigger and be able to hold it for a turn.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
DiM wrote:PS: despite the fact that i'm 100% sure people would love a map where they could gamble their points as fast as possible.
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