Epitaph1 wrote:I just learned that Ultimate Werewolf has a system for creating balance. Each role is assigned a number (positives for townies, negatives for werewolves) and you use those to get as close to zero as possible.
https://boardgamegeek.com/thread/641590 ... calculator
I haven't played UW yet (I will tomorrow) but my understanding is that most of the roles correlate to what we have in mafia. Perhaps we can adopt the number system to mafia roles and try a few setups based on that.
I don't think this will work very well for mafia. The combinations of roles make for very non-linear algorithms for determining balance. Even if it could work, you'd have to empirically calibrate the numbers by examining past games. Perhaps an enterprising individual with more time than me could do it on the mafiascum dataset.